Dropped Babies - Game Developing

A place for people with an interest in developing new shmups.
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Pinkit
Posts: 2
Joined: Mon Aug 16, 2010 1:31 pm

Dropped Babies - Game Developing

Post by Pinkit »

Hey,

We started a small self-publishing game developing group few months back and now we've come to the point we have made four - soon five - prototypes for people to judge! First Prototype of ours is a shoot-em-up so I thought you might be interested. During the next two weeks, one of these will be chosen for final production and our first game will be ready this Christmas. Check out our blog! http://droppedbabies.blogspot.com/

Image

In addition to the above mentioned Fusion Pilots, we just published the prototype of Ninjas vs. Pirates as well. Feel free to go to our blog, try out the awesome prototypes and most importantly, give feedback!

Facebook link for those who are interested: http://www.facebook.com/group.php?gid=1 ... 589&ref=ts

Thank you in advance,
Heikki
Last edited by Pinkit on Mon Aug 16, 2010 8:00 pm, edited 2 times in total.
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Ebbo
Posts: 463
Joined: Thu Sep 10, 2009 1:25 pm
Location: Finland

Re: Dropped Babies - Game Developing

Post by Ebbo »

I can't really say much about of Fusion Pilots - it's just a prototype after all. But there are few gripes:
1. For some reason the ship(s) refuses to move diagonally when I'm pressing shoot button.
2. Player weapon's firerate is pretty pathetic... Or atleast it feels like it because the bullets are so small.
3. The control scheme feels a bit crowded. I actually tried dual playing both ships alone but it was a bit chore because of the control layout.
4. Any idea how you're going to handle the scoring?

Again, there isn't much to talk about but I'm interested to see how the final version turns out... I wish you luck with your project.
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Udderdude
Posts: 6294
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
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Re: Dropped Babies - Game Developing

Post by Udderdude »

Ebbo wrote:1. For some reason the ship(s) refuses to move diagonally when I'm pressing shoot button.
This is likely an issue with your keyboard, some keyboards can't have certian keys all pressed at once. It's pretty annoying. I didn't have the problem myself.
Ebbo wrote:2. Player weapon's firerate is pretty pathetic... Or atleast it feels like it because the bullets are so small.
Definitely agree here, firepower felt very weak.
Ebbo wrote:3. The control scheme feels a bit crowded. I actually tried dual playing both ships alone but it was a bit chore because of the control layout.
I doubt they considered that.

I also agree there wasn't much to discuss on the prototype. It really feels like an unfinished test. Not paticuarly fun or engaging. I'll also add the music was way louder than the sound effects, and that's definitely something you should fix in the future.

Also, for some reason, once I closed the tab with the prototype, Firefox crashed. Not sure if this is due to a bug in your prototype, or Unity Web player just being crap.

Also ..
Here's a short quotation straight from there: blah blah blatant plug
awesome prototypes
Facebook link for those who are interested:
Gee, this isn't obnoxious or anything. If you just wanted our opinion, give a link to the prototype and that's it. This is a Development forum.
Pinkit
Posts: 2
Joined: Mon Aug 16, 2010 1:31 pm

Re: Dropped Babies - Game Developing

Post by Pinkit »

Ebbo wrote:1. For some reason the ship(s) refuses to move diagonally when I'm pressing shoot button.
As Udderdude said, it must be your keyboards fault and yeah it sucks. I have the same problem on my home keyboard.
Udderdude wrote:
Ebbo wrote:2. Player weapon's firerate is pretty pathetic... Or atleast it feels like it because the bullets are so small.
Definitely agree here, firepower felt very weak.
Thanks for the input. Now that you mention, it really feels weak.
Ebbo wrote:3. The control scheme feels a bit crowded. I actually tried dual playing both ships alone but it was a bit chore because of the control layout.
Two ships was meant to be played by two different players. Since this was our first prototype we hadn't tried out multiplayer possibilities yet. In our 4th prototype - that's an FPS - we finally had time and it actually has multiplayer over network.
Ebbo wrote:4. Any idea how you're going to handle the scoring?
The final game should have levels (with walls and all - enemies that walk on ground as well) instead of just few ships flying towards in patterns. There is actually a short background story involving these twins you can see in picture and game is more about progressing than hunting the highest score. Of course player can visit the earlier levels and improve his score if he wants to. Scoring system itself will be very simple: Kill stuff, collect things... don't die and choose the fastest route.
Udderdude wrote:I also agree there wasn't much to discuss on the prototype. I'll also add the music was way louder than the sound effects, and that's definitely something you should fix in the future.
It was our first so lots of time went to get to know our tools and such. The so called level was put up very quickly and it's a shame there's no merging ability yet. I'll try to at least write the things that differ it from other shmups and maybe it clears it out for you guys. Music and sounds are placeholders but we are getting a sound designer to the team within next two weeks so the end result should be great!
Udderdude wrote:Also, for some reason, once I closed the tab with the prototype, Firefox crashed. Not sure if this is due to a bug in your prototype, or Unity Web player just being crap.
Hmm that haven't happened to us. We'll look into it and try to see if there's something we can fix.
Udderdude wrote:Also ..
Gee, this isn't obnoxious or anything. If you just wanted our opinion, give a link to the prototype and that's it. This is a Development forum.
Yeah sorry about that. Posted about this to some other forum too so forgot it there. Removed now to make it easier for everyone to read.

Anyway! I hope you check the rest of our prototypes as well so you see how much we've progressed over past few months and realise the potential of this particular shmup as well!
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