Shmup difficulty?
Shmup difficulty?
I've been curious as to what games are known to be much easier than others. Obviously 'bullet maniac' forms of shmups would be much more difficult than basic shmups like 1944.
What in your opinion is one of the easier shmups to play? The most difficult you've played?
*bonus question - What would be good starter shmups to play for practice?
What in your opinion is one of the easier shmups to play? The most difficult you've played?
*bonus question - What would be good starter shmups to play for practice?
Re: Shmup difficulty?
Not necessarily true. "Bullet Hell" shmups tend to give the player's craft a very small collision area, so once you've gotten used to that difficulty is actually comparable. If you're talking Mushihimesama Futari Ultra, though...that mode is a motherfucker.Antiximo wrote: Obviously 'bullet maniac' forms of shmups would be much more difficult than basic shmups like 1944.
serious internet is seriousJockel wrote:I could never play on a screen that's smaller than my dick.
Re: Shmup difficulty?
That's actually the type of things i was referring to >_<NR777 wrote:Not necessarily true. "Bullet Hell" shmups tend to give the player's craft a very small collision area, so once you've gotten used to that difficulty is actually comparable. If you're talking Mushihimesama Futari Ultra, though...that mode is a motherfucker.Antiximo wrote: Obviously 'bullet maniac' forms of shmups would be much more difficult than basic shmups like 1944.
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Dragoforce
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Re: Shmup difficulty?
THE HARDEST VIDEO GAME BOSS EVER!!!!!! .......
Truxton 2 and Gradius III are harder than any manic shmup I ever played. The conception that many bullets automaticly equals higher difficulty is perhaps one of most annoying thing we have mainstream game journalism and youtube to blame for.
1944 is not basic at all, surely you mean 1941-43?
Edit: All shmups are good for practice, except the easy ones that don't teach you anything. Go for Batsugun if you want an easy, but not super-easy 1CC.
Truxton 2 and Gradius III are harder than any manic shmup I ever played. The conception that many bullets automaticly equals higher difficulty is perhaps one of most annoying thing we have mainstream game journalism and youtube to blame for.
1944 is not basic at all, surely you mean 1941-43?
Edit: All shmups are good for practice, except the easy ones that don't teach you anything. Go for Batsugun if you want an easy, but not super-easy 1CC.
Re: Shmup difficulty?
A lot of Touhou games are pretty easy on default difficulty.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Always seeking netplay fans to play emulated arcade games with.
Re: Shmup difficulty?
Easy bullethell: Shikigami 2
Other easy stuff, Ikaruga (on easy), Triggerheart.
Medium: Batsugun, Gekirinden
Hard: Shikigami (I wanna clear this.)
M'f'n soul crushing: Last Resort
Other easy stuff, Ikaruga (on easy), Triggerheart.
Medium: Batsugun, Gekirinden
Hard: Shikigami (I wanna clear this.)
M'f'n soul crushing: Last Resort

Re: Shmup difficulty?
There are difficult traditional shooters and difficult manic shooters.
DOJ is hard as balls, Image Fight is hard as balls. It does not depend on genre, but the game itself.
DOJ is hard as balls, Image Fight is hard as balls. It does not depend on genre, but the game itself.
Re: Shmup difficulty?
It ain't that easy.xris wrote:Easy bullethell: Shikigami 2

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Shmup difficulty?
Use this topic as a reference: http://shmups.system11.org/viewtopic.php?t=16948

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Shmup difficulty?
Armed Police Batrider.Antiximo wrote:I've been curious as to what games are known to be much easier than others. Obviously 'bullet maniac' forms of shmups would be much more difficult than basic shmups like 1944.
What in your opinion is one of the easier shmups to play? The most difficult you've played?
*bonus question - What would be good starter shmups to play for practice?
Re: Shmup difficulty?
armed police batrider and battle bakraid are good starters if you play normal course however playing these for score makes them very difficult , karous is easy as pie for the 1cc and any touhou on normal setting is pretty easy despite what the nutty pedo fanboys would have you believe .Hard games for me any psikyo game second loop is pretty much the definition of anal rape also air gallet is a good demonstration to anyone as to why less bullets can be way harder than bullet hell so yeh its all down to game design .
Re: Shmup difficulty?
See this topic for more ideas: http://shmups.system11.org/viewtopic.php?f=1&t=29630
Typos caused by cat on keyboard.
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AraraSPAMWitch
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Re: Shmup difficulty?
Hey, he 1CC Ikaruga on easy! Get your torches! Yeah, I did. It was fun. You couldn't, be sad. Have you ever even noticed the rank in the game? And, I have clears on hard in some games, so what.

Re: Shmup difficulty?
........whatxris wrote:Hey, he 1CC Ikaruga on easy! Get your torches! Yeah, I did. It was fun. You couldn't, be sad. Have you ever even noticed the rank in the game? And, I have clears on hard in some games, so what.
Re: Shmup difficulty?
Ikaruga on Easy is a joke. On the other hand, chaining is a bit more difficult in places.
For one, "bullet hell" shmups actually have the potential to be easier for a variety of reasons. For two, I would never ever consider 1944 a "basic shmup".Antiximo wrote:Obviously 'bullet maniac' forms of shmups would be much more difficult than basic shmups like 1944.
Which is either Hard or Lunatic, not Normal as most would think; probably Lunatic. I don't exactly call that "easy", especially when it's already hard enough for >95% of Touhou fans to just beat Normals (which is their fault because they don't actually play the games).MathU wrote:A lot of Touhou games are pretty easy on default difficulty.
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TrevHead (TVR)
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Re: Shmup difficulty?
how correct is the assumption that modern shmups can be easier to 1CC then older shooters but modern shmups are genrally harder to play for score as many older shmups have simple scoring systems.
Re: Shmup difficulty?
Yeah it's called "normal" and the cursor defaults to it on every game because it's not the default difficulty.lgb wrote:Which is either Hard or Lunatic, not Normal as most would think; probably Lunatic.
Re: Shmup difficulty?
Nope. The correct assumption would be: a doujin game on defaults is easier than an arcade one.TrevHead (TVR) wrote:how correct is the assumption that modern shmups can be easier to 1CC then older shooters but modern shmups are genrally harder to play for score as many older shmups have simple scoring systems.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Shmup difficulty?
That was one of the first shooter games I ever played. 1CCing it on normal was awesome when I finally did it.gs68 wrote:Thunder Force III / AC / Spirits. Don't talk about how you're doing until you can 1CC it on Normal, unless you want TF fans to come to your house and put a .45 in your brain.

To stay on topic though. You should really just try any of the games mentioned and see if you like them or not. The games I played ages ago were shooters such as Thunder Force, Musha Aleste, and Fire Shark; they're still pretty tough for being fairly old. While newer games, such as Cave manic shooters, seem almost easier to me because the hitbox is smaller and you can predict the wave of bullets more easily because of the larger patterns(or maybe I'm just weird). If you like it, just play it.

Last edited by Marurun on Sat May 15, 2010 3:37 am, edited 1 time in total.
Re: Shmup difficulty?
I swear, the next person who says "omg it's a bullet hell so it's hard even on easy mode" should be forced to play Image Fight. I'm not joking, I'd like to see the look on their face when I tell them it doesn't have a lot of bullets and then throw them into the game.
Re: Shmup difficulty?
make them play staff mode on the pc-e version
herk
herk
Re: Shmup difficulty?
It's a complete waste of time to try to make blanket statements about which type of shmup is harder than the other. Judge each game on its own.
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sunburstbasser
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Re: Shmup difficulty?
Sengeki Striker kicks my butt constantly.
For an older game, Rezon does as well. If you haven't played it, it's a really blatant copy of R-Type, maybe harder but definitely not as good.
I've only dabbled with Karous so far, but I can see why it isn't considered really hard. Playing for score is harder than killing enemies.
For an older game, Rezon does as well. If you haven't played it, it's a really blatant copy of R-Type, maybe harder but definitely not as good.
I've only dabbled with Karous so far, but I can see why it isn't considered really hard. Playing for score is harder than killing enemies.

Re: Shmup difficulty?
This. I'm tempted to touch up the bullet hell page on a website I frequent to remove references to "bullet hell = inherently hard". But given its audience it isn't worth the effort to explain how that's a misconception.captpain wrote:It's a complete waste of time to try to make blanket statements about which type of shmup is harder than the other. Judge each game on its own.
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Re: Shmup difficulty?
I just recently bought Alcon on PCB. There is hardly ever more than 10 bullets on the screen but damn is it hard.
Personally I feel games that have bullets only coming from the top are much easier than those games where shit comes out of the sides and the bottom.
Personally I feel games that have bullets only coming from the top are much easier than those games where shit comes out of the sides and the bottom.
This industry has become 2 dimensional as it transcended into a 3D world.
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sunburstbasser
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Re: Shmup difficulty?
I think this is why side-scrollers tend to be difficult. Any game modeled after Gradius or R-Type will have enemies coming from all parts of the screen, and while the bullet count is generally not that high most of those bullets are aimed right at the ship and generally pretty fast. And this on top of scenery to avoid.neorichieb1971 wrote:I just recently bought Alcon on PCB. There is hardly ever more than 10 bullets on the screen but damn is it hard.
Personally I feel games that have bullets only coming from the top are much easier than those games where shit comes out of the sides and the bottom.
