Zulu Hour

Video : http://www.youtube.com/watch?v=tlrzIsvuTdY
Marketplace link : http://marketplace.xbox.com/fr-FR/games ... 25855048f/
Dev.webiste : http://www.cryingmonkeystudio.com/zuluhour/
kengou wrote:Just going off the video, I'm not really digging the health bar or the enemies coming from the bottom of the screen.
Unfortunately no exclamation mark is necessary here, a "new shmup" for the Indies comes out about once every two weeks now, and they're usually just ideas stolen from successful games that have previously had their time.Sined wrote:A new shmup on Xbox Live Indie Games !
And the Fraps watermark.captpain wrote:Loving the default Windows Movie Maker font.
Like Thunder Force IV, Sengoku Ace, Darius Gaiden and whatnot don't have it.Sasupoika wrote:Mission selection.
actually, enemies don't just shoot downwards. some rotate, some shoot in all directions, and some shoot in your direction.Sasupoika wrote:Health bar.
Enemies coming from bottom of the screen and only shooting downwards.
Mission selection.
Yup, I am pretty sure we can skip this one!
i find this comment interesting...imho, just about every game uses (or steals, as you put it) elements from successful games. yes, zulu hour uses ideas from other games, but i definitely wouldn't call it a clone.Elixir wrote:Shouldn't this be in the Development forum?
Unfortunately no exclamation mark is necessary here, a "new shmup" for the Indies comes out about once every two weeks now, and they're usually just ideas stolen from successful games that have previously had their time.Sined wrote:A new shmup on Xbox Live Indie Games !
just curious, what's wrong with the mission selection?Sasupoika wrote:Health bar.
Enemies coming from bottom of the screen and only shooting downwards.
Mission selection.
Yup, I am pretty sure we can skip this one!
I wouldn't call it a clone either. There's a whole bunch of Xbox Indies out there which use elements from other games, but they're usually not anywhere near as good as the original idea's game. There have been a bunch of R-Type clones or games which heavily borrow from that game, but they're actually pretty well made, and you can tell which R-Type clones out there are worth playing and which aren't (hello Pulstar, goodbye DUX)cronus98 wrote:i find this comment interesting...imho, just about every game uses (or steals, as you put it) elements from successful games. yes, zulu hour uses ideas from other games, but i definitely wouldn't call it a clone.
Most indie games don't have inertia, either. Not sure what your point is?Exarion wrote:Judging from the trailer, this game doesn't have inertia. That's far better than most indie games. Still looks like garbage though.
thanks for the response. i'm always interested in people's thoughts...sorry you don't find it interesting. some people like it, some don't. like i said, to each his own.Elixir wrote:I wouldn't call it a clone either. There's a whole bunch of Xbox Indies out there which use elements from other games, but they're usually not anywhere near as good as the original idea's game. There have been a bunch of R-Type clones or games which heavily borrow from that game, but they're actually pretty well made, and you can tell which R-Type clones out there are worth playing and which aren't (hello Pulstar, goodbye DUX)cronus98 wrote:i find this comment interesting...imho, just about every game uses (or steals, as you put it) elements from successful games. yes, zulu hour uses ideas from other games, but i definitely wouldn't call it a clone.
So yes, a whole bunch of games take ideas from other titles, call this "inspiration" and that's perfectly fine. It just seems that most of the Xbox Indies--and of course by most I'm saying roughly around 98% of what is currently available--try to take these ideas and end up making something that just isn't as good. If you're going to take an idea from elsewhere, that's usually one end of the game covered already, so you need to make up for it as if to represent the original game. When you take ideas from a game and end up making a mediocre game out of it, not only are you just copying an idea, but you're looking like you can't make a good game either. As a result, it's just insulting to the company who invented the idea to begin with.
Practically anyone can make a game and release it on Indies for a couple of hundred dollars, and this explains why there's so many low quality games up for purchase. A lot of the trials aren't even properly made, most of them are based on a timer that just restricts the entire game (which you actually end up downloading, just to try the "demo").
To give you a better idea of what people won't like about this, most people prefer vertical shooters to be in their tate (vertical) style, not "vertizontal" or, a vertical shooter that consumes the entire screen. Usually screen consuming games are horizontal, like Gradius. Most people dislike health bars, and prefer a set number of lives and instant death when hit. Things which make the current shmups worth playing, usually things which don't include mission selects (in training/practice mode, this makes sense). Where is the incentive to play Zulu Hour?
I bet you'll just end up saying "the game is meant to be relaxing and fun".. in which case, take a look at PixelJunk Shooter. A good, relaxing shmup style game which still has a high quality, polished feel to it. Not all shmups need to be difficult, they just need to be presented well and have a type of scoring mechanism that makes people want to continue playing them to continually get better at them (usually this isn't just "shoot everything in sight", although survival shmups can still work).
As for this, I think the trailer is pretty low budget (as mentioned by captpain before), it just has this cheap feeling to it. I think there's a reason why XBLA games are separated from Indies, and it's starting to show. I don't think people care if a game is delayed if the final product is improved by doing so, but this just doesn't look like something I'd want to play. You must remember that you're not only trying to win people who play Indies games, but people who play non-Indies shmups as well.
So yeah, I pretty much won't be bothering with this, since I don't think it looks all that good. No, I haven't played the demo. It just looks poorly presented.
"shrimps in my eyes! I cannot see!"GaijinPunch wrote:Someone PM me when we have to play w/ the stick up our asses.
Naw man, I don't think you need to be """hardcore"" to make a decent STG. But I don't think you took a ton of notes on the many games that are out there. Research shoulda been the easiest part since most of the goods are <$15 and demos are running amok.Sined wrote:Ok it's not a Cave shmup..., Ok I am not a shmup hardcore gamer..., but in my side I like the game and I spend good moments playing Zulu Hour !![]()
Shoot 1UP, Decimation X and now Zulu Hour are good Indie references I think so...and for only 240 MSP it's not so expensive ! Sure I prefer to play Zulu Hour than Finalizer from Game Room !