Modern Warfare 2 (360/PS3/PC)

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Rebel Ninja
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Modern Warfare 2 (360/PS3/PC)

Post by Rebel Ninja »

Hey there. I know this isn't the sort of game that is normally discussed here. However I was just wondering for those of you who own or have played the game what your opinions are on it. Personally I quite enjoy the multiplayer and have played it on and off since the release day.
Last edited by Rebel Ninja on Wed Jan 27, 2010 8:54 pm, edited 4 times in total.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by Ed Oscuro »

Rebel Ninja wrote:I know this isn't the sort of game that is normally discussed here.
orwrry

I played this on 360 some, mainly co-op, didn't get a chance to go through the whole campaign mode. I'll probably pick it up on the cheap for PC later.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by kengou »

Because of the total disrespect Modern Warfare 2 showed to PC gamers I'm never touching it. Activision/Infinity Ward is willfully trying to destroy PC gaming and I don't want to support that.

Besides which I heard the singleplayer was ridiculously short and I was never a fan of CoD4's multiplayer, the whole experience points and unlockables crap for a multiplayer FPS doesn't sit right with me, everyone should be on equal footing.

So, I wasn't going to buy this anyway, but when they announced the $60 price tag and the IWNET bullcrap I also didn't buy it out of principle.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by szycag »

Played quite a bit of MW2 Multi when I got it. The rewards for killstreaks are so pigfucking ridiculous, why even take it seriously? It just makes it easier to have fun even when you get your ass handed to you. It's still rewarding getting the kills that I do get running around like a maniac. I like broked games. I also like killing people with the riot shield.

I don't really care about the PC people either way, but sucks they got a neutered version or whatever. I love all the people who pirated it in protest though. Yeah, keep that up.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by Ed Oscuro »

Not buying the PC version is going to just confirm what they've already suspected. Damned if you do, damned if you don't.

In CoD4 the weapons were supposed to be balanced, so aside from bling or a new scope there wasn't any reason you couldn't run around with micro-Uzis or whatever. The perks had a few broken ones in there (the suicide grenade one = lol) but it wasn't anything a good player couldn't deal with for the most part. It's a deathmatch-style FPS, you gonna die, what's new.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by Damocles »

I lost most interest in MW2 multiplayer once I found out the M14 didn't return. I know the FAL is there, but meh to that.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by Khan »

well I completed the singleplayer and although it was fun it was frustrating at times and waaaay to short, i never tried multi but from what i heard was its a joke so many hackers running around and major lag issues
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Re: Modern Warfare 2 (360/PS3/PC)

Post by iatneH »

I bought the 360 version for my brother-in-law for Xmas. He said it was awesome, so I pirated the PC version because I forgot that FPS make me motion sick. Good thing I didn't buy it, because it gave me an unpleasant reminder about 15 minutes in. Probably won't be playing it much, but I was quite impressed with what I saw.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by Cuilan »

I like it a lot. Beat the single player on veteran (a bit easier than COD4 on veteran). Also 3-starred all of the spec-ops missions on my own (except for the two co-op only ones, had some help with those). I enjoy the multiplayer as well, but I'm currently taking a break from it until the latest patch comes out for the console versions (playing it on 360).

Aside from the glitching and exploits, the game's balance is ok. Once all that stuff gets patched, I'll have no more complaints. One of the perks I always use is Cold-Blooded, which makes me invisible to everything in the game except for direct eye contact from other players, so nearly all of the enemy's killstreak rewards are practically useless on me (as are thermal scopes). I use that in combination with the Ninja Pro perk, which makes my footsteps/movement practically silent to almost everyone else and keeps me from showing up on heartbeat sensors. Those perks plus a silenced weapon, and the enemy never knew what hit them.

One of the few things I don't like about MW2 (and COD4) is being forced to unlock all the stuff I want. I wish everything was already available from the start.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by Slump »

I have it for PC and enjoy it somewhat. I never played COD4 so the changes don't really bother me and I sure as heck hate playing FPS's on console so I figured I'd give it a try on the old PC. Anyway, I beat the single-player and thought it was horrible. Just too short, boring, and a waste of time IMO. The multi-player is enjoyable since its pretty easy to get a decent spread even if your not a competitive person (like myself). Kind of fun to boot up and play a few rounds but overall I'd say it's nothing spectacular.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by Radiant Cinnabun »

I mostly only like single player games, but my brother has it, as well (and he bought the copy for me specifically so we could play online), so I've been messing around with it. I'm just not any good. But I do enjoy it.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by Zaarock »

For some reason I liked playing multiplayer on CoD4 a lot more than in this but Ill probably get back to it some day.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by mr_m0nks »

CoD MW2 is the best FPS this gen.

oh and PC gamers need to stop treating game publishers like crap, the rampant pirating problem on the PC platform if finally coming around to bite you in the ass as the publishers try to get more and more control over their IP. Sorry guys but you are killing your own platform.

p.s. this is in no way aimed at all PC gamers, im sure there are some that do not pirate games. unfortunaly there are millions that do and im sure the publishers are sick of it.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by kengou »

mr_m0nks wrote:CoD MW2 is the best FPS this gen.

oh and PC gamers need to stop treating game publishers like crap, the rampant pirating problem on the PC platform if finally coming around to bite you in the ass as the publishers try to get more and more control over their IP. Sorry guys but you are killing your own platform.

p.s. this is in no way aimed at all PC gamers, im sure there are some that do not pirate games. unfortunaly there are millions that do and im sure the publishers are sick of it.
I agree that piracy is a big problem for PC game developers, but I don't think that punishing the legitimate players is the answer.
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Re: Modern Warfare 2 (360/PS3/PC)

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Re: Modern Warfare 2 (360/PS3/PC)

Post by Zaarock »

Oh yeah, one thing I'm disappointed in: the FAL. I ended up using silenced M14 all the time in CoD4, a bit of recoil but after getting used to it it was a lot of fun to use. killed with two hits at any range or one headshot close range it was nice as you could snipe with it long range and do well at medium range, while in close range you could get some quick headshots and so on. the FAL in MW2 is weaker than the M14 in CoD4, while all the other assault rifles that are automatic fire do more damage and are way more accurate than in CoD4.. doesnt really work well. I've switched to just using snipers on MW2. Magnum is a fun secondary weapon to have though.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by Damocles »

So the FAL really is the new, weaker, G3. Too bad. The M14 was quite fun in COD4. Two hits at any range and they're out. Much preferred to the extra hit needed by the G3...even with the extra recoil. Oddly enough, I never could adjust to the lack of recoil on the G3. It just didn't feel right. Now, the vertical kick on the M14? That felt good.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by mr_m0nks »

kengou wrote: I agree that piracy is a big problem for PC game developers, but I don't think that punishing the legitimate players is the answer.

yeah it is a pity, i used to do almost all my gaming on a PC (when i could afford a semi decent one) but developers and publishers just look at the figures and naturally see the current consoles as a safer and more hassle free option to develop for.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by Square King »

I finished the single player on Hardened and, as with COD4, I'm hooked on the multiplayer. I just unlocked the AUG HBAR and it's replaced the RPD as my main light machine gun. Grip + ACOG and I'm set. Tried the FAL and hoped it was the new & improved G3...it is not.

I breezed through COD4 on Veteran but really struggled with MW2 on Hardened. I've become less of a man. :oops:
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Re: Modern Warfare 2 (360/PS3/PC)

Post by ColonelFatso »

Did not purchase the game (will not until dedicated servers are up and thriving, and even then chances are fairly slim because GRRR ACTIVISION), but got the chance to play through the campaign today. Plowed through it in an afternoon, didn't see much worth replaying (compare cod4's SP which kept me entertained for exactly two playthroughs). Also tried some MP; five minutes later I remembered how much P2P fucking sucks.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by mr_m0nks »

Well for the first time in over 6 years i played a FPS on a PC, naturally it was MW2 and it was great (despite me not knowing what the controls were)

Personally I don't see what the issue is with the lack of dedicated servers. If you are not buying it because of this then that is a real shame. You are missing out on a great gaming experience.

As far as the publisher/developer is concerned having dedicated servers either involves a 3rd party potentially effecting the playing experience or will cost them more money(if they have their own). And why would they pick the second option when the Pc platform isn't making the revenue you see on current gen consoles (in gaming sales)

I remember the nightmare of finding decent servers to play CS:S on years ago.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by kengou »

mr_m0nks wrote:Well for the first time in over 6 years i played a FPS on a PC, naturally it was MW2 and it was great (despite me not knowing what the controls were)

Personally I don't see what the issue is with the lack of dedicated servers. If you are not buying it because of this then that is a real shame. You are missing out on a great gaming experience.

As far as the publisher/developer is concerned having dedicated servers either involves a 3rd party potentially effecting the playing experience or will cost them more money(if they have their own). And why would they pick the second option when the Pc platform isn't making the revenue you see on current gen consoles (in gaming sales)

I remember the nightmare of finding decent servers to play CS:S on years ago.
1: A server is a community. It is a place to hang out and get to know the other people who regularly go there. Certain servers have certain atmospheres and rules and types of players who frequent it.

2: Dedicated servers have FAR less latency than peer-to-peer player-hosted servers. If you've only ever gamed online on consoles, you might not see what the big deal is, but play any PC game online with dedicated servers and you can quickly see the difference. The typical ping I get on console games (varying by game, of course) is well over 100 ms. That's barely acceptable on the PC (it's one reason I don't like online console gaming). When you get used to 50 ms ping anything higher than 100 seems ridiculous. It might fly on console shooters where you have laggy controls already, but on the PC with split-second aiming it is definitely a big deal.

3: Dedicated servers means the owner of that server can run mods or custom maps on it. Mods and custom maps extend the lifetime and playability of a game WELL past the time a game might ordinarily die out online. Think of some of the top multiplayer mods of all time, like counterstrike, team fortress, day of defeat, natural selection... none of these would exist without dedicated servers. If every game from now on removes dedicated servers, this sort of thing will never again be POSSIBLE.

4: Dedicated servers offer longevity to a multiplayer game. I can go on Quake 3 Arena, a 10 year old game, right now and find hundreds of servers that are still running. The game will live for as long as anyone cares to run a server for that game. Without dedicated servers, the game lives only on the whim/money of the developer. When CoD7/8 comes out, Infinity Ward might easily pull the plug on IWNet, and that will be the end of the game's multiplayer.

5: Host advantage. In a peer-to-peer player-hosted game, the host will have near-zero lag while everyone else will be affected by it. It's an unfair advantage.

6: Not that COD was competition-worthy anyway, but without dedicated servers serious competition is pretty much impossible.

7: At the most basic level it's a lack of control for a game that you BOUGHT and OWN. You have to play the game exactly how IW says you can, and only for as long as they feel like letting you. Nearly every other PC game has had dedicated servers including the games of the COD series, so removing them is a definitive downgrade.

From your point of view it may not be that bad, since you don't have much prior experience with dedicated servers, but to go from dedicated servers to matchmaking and player-hosted games is just an awful middle-finger from Infinity Ward and Activision.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by mr_m0nks »

kengou wrote:
3: Dedicated servers means the owner of that server can run mods or custom maps on it. Mods and custom maps extend the lifetime and playability of a game WELL past the time a game might ordinarily die out online. Think of some of the top multiplayer mods of all time, like counterstrike, team fortress, day of defeat, natural selection... none of these would exist without dedicated servers. If every game from now on removes dedicated servers, this sort of thing will never again be POSSIBLE.


7: At the most basic level it's a lack of control for a game that you BOUGHT and OWN. You have to play the game exactly how IW says you can, and only for as long as they feel like letting you. Nearly every other PC game has had dedicated servers including the games of the COD series, so removing them is a definitive downgrade.
These two points are probably the most relevant. Pc gamers seem to think they have the right to mess around with other peoples IP. Just because it has been possible in the past doesn't mean it will always be possible. Arguing that dedicated servers are for the benefit of "Teh Community" is bollocks. I don't see any way that removing dedicated servers from a game prevents you from playing with your friends. All it does allow is for people to screw around with a system that isn't really theirs to mess around with in the first place.

I also don't see a problem with IW or Activision (or whoever else for that matter) being able to dictate how a game THEY MADE is played.



I do agree that the lag could become a problem in a competitive environment but decent competitive competitions take place over LAN
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Re: Modern Warfare 2 (360/PS3/PC)

Post by Mortificator »

mr_m0nks wrote:I also don't see a problem with IW or Activision (or whoever else for that matter) being able to dictate how a game THEY MADE is played.
I guess you call Levi's to ask for permission before you make Daisy Dukes.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by kengou »

I don't see any way that removing dedicated servers from a game prevents you from playing with your friends.
There are friends lists or whatever, sure, but it is very different from meeting your friends in a server that you are familiar with. A server is a PLACE to hang out. Without servers, there is no PLACE, you just join your friends and play games, often with other random people who you don't know. When I have a server that I can hang out on, I can just stay on that server, playing with others who frequent that server, and make new friends. My friends can hop into and out of a server and it can serve as a central meeting place or a place I know I will bump into my friends online. A good server will have admins that can kick/ban hackers or help to maintain a certain atmosphere on their server. Player-hosting doesn't allow this, because it's really just a group of random guys playing a game, you don't know that you'll ever see those people again so they can act any way they like. With a server, if you act like an ass you'll be remembered on that server and by the regulars of that server. I could go on with the dynamics of the server-as-community-location but I hope you get the gist of the difference by now. Yes player-hosting will WORK, but it's not nearly as good.

I used to play Star Wars Jedi Outcast online as the head of a pretty successful clan. The people that I played with over and over on specific servers, I came to know better and became friends with. I still talk to many of them to this day. I can't even imagine forming a clan with complete strangers or engaging in a community like those of a server and making friends, with play-hosting and matchmaking. I guess you can friend random people you might meet in a random match, but that seems so cumbersome!
mr_m0nks wrote: Pc gamers seem to think they have the right to mess around with other peoples IP.
You keep bringing up this argument that the game is their IP and they should be able to dictate how you play it and you shouldn't have any control over what they made. But the second you bought the game, that specific copy of the game is now your property (at least, it ought to be). When you buy a car, you don't say that modifying the car isn't ok because you don't have the right to screw around with the car company's IP. You bought the car, you can do whatever you damn well please with it.

edit: Mortificator had a good example as well.

That's the way PC gaming USED to be. IW is trying to change that. I don't like it and most PC gamers don't like it and I think it's perfectly reasonable. You don't have to agree but I hope you understand our complaints.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by mr_m0nks »

I wasn't aware that MW2 was LANless that does suck.

I've read over my last few posts and I kind of come across as a PC gamer hater and I really am not, I can see both sides of the argument both the PC gamers frustration at having standard features taken away from a product and also the publishers and developers trying to keep everything to to do with the game in house.

I'm guessing it's all just a sign of the times. I just know that with or without dedicated servers on, Xbox360 or PS3 or PC or even if you have hacked a copy and got it to run on a SNES. MW2 is still an amazing game and I would hate to think that someone isn't playing it because of the dedicated server issue. It's still a great game
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Re: Modern Warfare 2 (360/PS3/PC)

Post by ColonelFatso »

Oh, no doubt the game is extremely polished, and the SP was a fun movie, but P2P cripples the netplay, because home connections, in general, just can't handle the stress of serving 10+ clients.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by cul »

I always enjoy Call of duty games (feeling like you're saving the day like in an Hollywood movie, feels good man), but, concerning the multiplayers experience I can't restrain myself to say something.
mr_m0nks wrote: These two points are probably the most relevant. Pc gamers seem to think they have the right to mess around with other peoples IP. Just because it has been possible in the past doesn't mean it will always be possible. Arguing that dedicated servers are for the benefit of "Teh Community" is bollocks. I don't see any way that removing dedicated servers from a game prevents you from playing with your friends. All it does allow is for people to screw around with a system that isn't really theirs to mess around with in the first place.

I also don't see a problem with IW or Activision (or whoever else for that matter) being able to dictate how a game THEY MADE is played.



I do agree that the lag could become a problem in a competitive environment but decent competitive competitions take place over LAN
You don't seem to know much about FPS online playing so I'll try to explain this to you:

Online FPS on PC are successful for more than a couple of months only if :

-You have dedicated servers to keep communities, and to insure good playing experience (I won't get into the detail of how the terrible peer to peer hosting system in MW2 can't permit normalized ping, etc.).
-You have people playing on the same dedicated servers (that goes way further than partying always with the same 12 people from your friendlist.)
-You have competitive playing, and so you need dedicated servers for many reasons (won't go into details again).
-You have teams playing competitive, who needs dedicated servers (again, details, etc.)
-You have modding tools to create pro-mod for competitions and new maps.

I'm sorry but if you think that the benefit of dedicated server is bollocks that can only means you never really played seriously a fps online. I'll try to make an analogy: Imagine you live in a mid sized town, you have a single night club where you can hang out every friday nights with your 5 friends, meet new people, listen music at loud volume, get drunk. The nightclub get closed, you say to yourself "Damn, things are falling apart", and I come right to your face and say: "Arguing that that night club had any benefit to your social life or that your town is now a ghost town is bollocks. I don't see any way why removing that single nightclub in your small town can prevent you from hanging out with your friend in your mom's basement and from listening music through your ipod".

Or to make a closer analogy to our forum's main theme, it's like if tomorrow Shmups companies would remove scoring systems, forbidd you to use an arcade stick and force you to play Shmups with the Power Glove. You would already be in tears of what has happened to one of your favorite game genre, but to put a final nail in the coffin, a kid who has never played a shmup in his life would say to you "why do you complain, you can still play Halo4, it's an awesome shooter, and the PowerGlove is so sick and fresh"

Sorry but when you've been playing FPS for more than ten years, when you know what it used to be, and what it is now, when you read that kind of stuff you can only be a bit sad.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by mr_m0nks »

points taken.

My experience of dedicated servers clearly wasn't a good one in my (casual) CS:S days.

In this case lets hope either IW/Act change their minds or someone hacks the game.
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Re: Modern Warfare 2 (360/PS3/PC)

Post by ColonelFatso »

There's a pretty hardcore group working on it as we speak, that's the only reason I haven't completely given up on buying the game yet.
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