Dragoforce wrote:My ears are quite alright sir, especially since I freed them off the Zed blade OST.
There's a Zed Blade OST?
Third level music is so mean it hurts, volume needs to be cranked for that second bass drop mid-way through the stage. For me, this is some of Namiki's best work.
someone emphasise on the shooting scenary thing please or is it really as mental as shooting the ground ? , will submit a score later .
What I've gathered so far is that you want to be shooting something always! And yes, that means piling bullets into any inert scenery that you can at point blank range - most of which is on the first stage. The second stage has some pylons you can use and the third practically nothing. Fourth stage has some boulders top and bottom, but they're fast so it's a little risky.
Boss milking is fairly obvious in this game. Because you can gain score by simply shooting anything, the idea is to keep the bosses alive as long as possible. Once you get your head around this the rest is easy.
There are other scoring techniques I'm not entirely familiar with. I think I might open a small strategy guide for this and take on people's input.