Zero Gunning 2

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D
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Zero Gunning 2

Post by D »

Yes Zero Gunner 2

Shot + Turn Marker| On or OFF????
What does this do?
How do you guys play this?
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CMoon
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Post by CMoon »

When you hold down the 'turn' button, it places an 'anchor' that your ship turns around. If you make the turn marker visible, you can see what you're turning around (I recommend this until you get a good handle of the turning system.)
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Kiken
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Re: Zero Gunning 2

Post by Kiken »

D wrote:Yes Zero Gunner 2

Shot + Turn Marker| On or OFF????
What does this do?
How do you guys play this?
Shot + Turn Marker refers to how to initiate the sub-weapon. In the arcade, ZG2 is only a 2 button game. Button 1: Shot, Button 2: Turn Marker, Buttons 1 + 2: Sub Weapon Discharge.

Since you're playing on a console, you have the option of setting the Sub Weapon Discharge to a third button. Now, if you leave Shot + Turn Marker on, then pressing both buttons simultaneously will discharge your sub weapon, just like in the arcade (however, the sub weapon will not discharge if you are already holding down one button and then you tap the other). With Shot + Turn Marker off, you have to press the third button that you have mapped as Sub Weapon discharge to release the attack.
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captain ahar
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Post by captain ahar »

i must do this, i always end up letting a bomb go when i don't mean to.
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Dartagnan1083
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Post by Dartagnan1083 »

There's a Subweapon in this game? must have gotten lost in the japanese text.
Holy crap...now I'm sure to do much better the next time I visit the local pizza arcade.
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