Yes Zero Gunner 2
Shot + Turn Marker| On or OFF????
What does this do?
How do you guys play this?
Zero Gunning 2
When you hold down the 'turn' button, it places an 'anchor' that your ship turns around. If you make the turn marker visible, you can see what you're turning around (I recommend this until you get a good handle of the turning system.)
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Re: Zero Gunning 2
Shot + Turn Marker refers to how to initiate the sub-weapon. In the arcade, ZG2 is only a 2 button game. Button 1: Shot, Button 2: Turn Marker, Buttons 1 + 2: Sub Weapon Discharge.D wrote:Yes Zero Gunner 2
Shot + Turn Marker| On or OFF????
What does this do?
How do you guys play this?
Since you're playing on a console, you have the option of setting the Sub Weapon Discharge to a third button. Now, if you leave Shot + Turn Marker on, then pressing both buttons simultaneously will discharge your sub weapon, just like in the arcade (however, the sub weapon will not discharge if you are already holding down one button and then you tap the other). With Shot + Turn Marker off, you have to press the third button that you have mapped as Sub Weapon discharge to release the attack.
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captain ahar
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Dartagnan1083
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There's a Subweapon in this game? must have gotten lost in the japanese text.
Holy crap...now I'm sure to do much better the next time I visit the local pizza arcade.
Holy crap...now I'm sure to do much better the next time I visit the local pizza arcade.
currently collecting a crapload of coasters, carts, controllers, and consoles
Track my "Progress"
Track my "Progress"