Now available for Windows or Mac
Free Demo / Store at http://www.coremechanic.net/
Okay so here it is, guys. My first commercial game. It's a multi-directional shooter with random enemies, non-deterministic enemy AI, various enemy shot patterns, and basic kiting. Input is via keyboard and mouse. There are 16 different types of enemies each featuring a single, slow attack pattern. The random combination of groups of these enemies create novel tactical situations that emerge organically as the game progresses.
There's a free demo available at http://www.coremechanic.net/CoreMechanic.html, along with some larger screenshots. I hope you all enjoy it.
Special thanks to everyone who responded to the development threads, and to neist for his help with the beta-testing.



Have fun!
