PSP Star Soldier controls

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
GaijinPunch
Posts: 15853
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

PSP Star Soldier controls

Post by GaijinPunch »

Double post:
http://dynamic.gamespy.com/~japangaming ... =5080#5080
Hudson's upcoming PSP title Star Soldier features some crazy-ass TATE play. According to the picture in the shot below, the blaster(bomb?) is the shoulder button and the main shot is set to either the circle or square button. If they'll include a button-config setting.

http://www.hudson.co.jp/gamenavi/psp/st ... ystem.html
User avatar
PsikyoPshumpPshooterP
Posts: 1041
Joined: Tue Jan 25, 2005 10:24 pm
Location: I shit on Danmaku Dreamer's head

Post by PsikyoPshumpPshooterP »

i duno whether i support or against it until i try it..but i know for damn sure ill buy it just to get the feel of tate mode...if that doesnt work it, theres always the "normal" mode..but its definetely interesting to see how its gonna work...
The cave whore count in this thread is unbelievable!!!
User avatar
Super Laydock
Posts: 3094
Joined: Tue Jan 25, 2005 10:24 pm
Location: Latis / Netherlands

Post by Super Laydock »

This... this looks like it'll be a control disaster! :?

When will someone take note of the (in this respect) vastly superior Wonderswan design? :roll:
Barroom hero!
Bathroom hero!
User avatar
D
Posts: 3801
Joined: Tue Feb 01, 2005 3:49 pm
Location: Almere, Netherlands
Contact:

Post by D »

If this comes out in US or Europe we can buy it and sue their asses for wrist injuries.

Do you think the TATE mode will be included in the US/Europe IF they release it there/here?
User avatar
brand1bil
Posts: 77
Joined: Thu Jan 27, 2005 2:17 pm
Location: sweden

Post by brand1bil »

D wrote:If this comes out in US or Europe we can buy it and sue their asses for wrist injuries.

Do you think the TATE mode will be included in the US/Europe IF they release it there/here?
Why wait? The PSP is region-free...
- Solar system Defence Force -
User avatar
8 1/2
Posts: 1014
Joined: Tue Mar 29, 2005 10:51 am
Location: Los Angeles, CA
Contact:

Post by 8 1/2 »

If this is the same game as the PS2/Gamecube Star Soldier then this will be a treat. It looks similar, and the idea of playing that game in full vertical mode is awesome. I don't care if its a bit odd to hold. I would kill for a proper tate shmup on a portable. The Wonderswan was a cool design, but it never got much shmup love (one game only really), so the PSP is going to have to be the heir to the portable shmupping throne. It's a simple game anyway, and I can't imagine you'll need any more than two buttons.
FULL LOCK is BOMB
User avatar
Dylan1CC
Posts: 2323
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

Poly Star Soldier still looks a little "meh" but seeing a shmup in roomy widescreen TATE has me drooling. OTOH one is gonna wanna be sure to be gripping their PSP a little firmer than usual when playing this title. :P

It's too bad their isn't some sort of secondary button to the right of the analog nub which could be mapped to fire. Or an even crazier scenario, how about mapping the home button to fire? But if that were even possible it'd be rediculous and would just wear the button out. Anyways, I may just get this assuming I have enough extra $ after I get DDP DOJ and Mushi. Here's hoping it doesn't force one to update their firmware. :evil:
Image
fpbrush
Posts: 48
Joined: Mon May 30, 2005 11:39 pm
Location: New York, NY

Post by fpbrush »

i have no idea how you are supposed to comfortably hold that :)
User avatar
biocat
Posts: 58
Joined: Tue May 31, 2005 11:32 pm
Location: Tokyo

Post by biocat »

Dylan1CC wrote:hoping it doesn't force one to update their firmware. :evil:
The last two PSP games I've bought, intelligent licence and Space Invaders Pocket, have both had updates to 1.5 on them. I think updating is going to be pretty hard to avoid. I only hope that the PSP home-dev community can catch up with these updates.
User avatar
8 1/2
Posts: 1014
Joined: Tue Mar 29, 2005 10:51 am
Location: Los Angeles, CA
Contact:

Post by 8 1/2 »

biocat wrote:
Dylan1CC wrote:hoping it doesn't force one to update their firmware. :evil:
The last two PSP games I've bought, intelligent licence and Space Invaders Pocket, have both had updates to 1.5 on them. I think updating is going to be pretty hard to avoid. I only hope that the PSP home-dev community can catch up with these updates.
It will. The system is wide-open. It's only a matter of time before a program or even a mod-chip surface.

It would seem that we U.S psp'ers are sort of screwed on the firmware front as 1.5 would appear to be launch day standard.
FULL LOCK is BOMB
User avatar
Kiken
Posts: 3982
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Post by Kiken »

According to Hudson's Japanese website, there's an Auto Rapid Fire setting (much like in Forgotten Worlds on MD/Genesis), so you have the option of turning that on, which means you won't have to press a button to fire (your ship will always be firing).
User avatar
Zweihander
Posts: 1363
Joined: Tue May 17, 2005 8:10 am
Location: US

Post by Zweihander »

sadly, unless the PSP gets some horizontal shmups, this is about as useful as the damn thing's gonna get... XD

hey, if they make a PSP-only sequel to Einhander, i'll buy a PSP for the sole purpose of playing it. but otherwise... any DS news?
Image
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
User avatar
Kiken
Posts: 3982
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Post by Kiken »

Zweihander wrote:sadly, unless the PSP gets some horizontal shmups, this is about as useful as the damn thing's gonna get... XD
See: Sengoku Cannon
User avatar
Dylan1CC
Posts: 2323
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

biocat wrote:
Dylan1CC wrote:hoping it doesn't force one to update their firmware. :evil:
The last two PSP games I've bought, intelligent licence and Space Invaders Pocket, have both had updates to 1.5 on them.
D'oh.
I think updating is going to be pretty hard to avoid. I only hope that the PSP home-dev community can catch up with these updates.
Yeah, hopefully they will figure out some firmware work-around patches that can be loaded onto the memory stick when the emu is started. *crosses fingers* [/quote]
Image
Post Reply