My first game, born out of a burning desire to implement a design that's been bouncing around in my head for a few months. It's just a little Python script that results in a decent classic arcade-style manic shooter. I find it pretty addictive.
Further description and all that here:
http://sites.google.com/site/mushgames/
I don't have internet at home so I won't be super-quick to respond, but I'll do my best. Comments and stuff appreciated.
Hespa (Raizing-inspired gallery manic)
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null1024
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Re: Hespa (Raizing-inspired gallery manic)
What was that?
I'm sorry, but what was that?
The patterns were boring and easy , the graphics were rather bad [mostly the palette really...], and enemies spawned on the screen [huge problem].
Mostly, this needs real bullet patterns. Dodging a bunch of bullets that either go down and left or down and right [or down really slowly] gets really boring after a while.
I'm sorry, but what was that?
The patterns were boring and easy , the graphics were rather bad [mostly the palette really...], and enemies spawned on the screen [huge problem].
Mostly, this needs real bullet patterns. Dodging a bunch of bullets that either go down and left or down and right [or down really slowly] gets really boring after a while.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Re: Hespa (Raizing-inspired gallery manic)
whatHespa is a vertical manic shooter mostly inspired by Raizing's Battle Garegga and Cave's DoDonPachi Dai-Ou-Jou with a dash of Ketsui.
Re: Hespa (Raizing-inspired gallery manic)
Big updates. Bullet patterns arranged for higher difficulty, enemies spawn above the screen, more fun scoring system. I also rewrote the description to be more concise and understandable.
Re: Hespa (Raizing-inspired gallery manic)
I got 1.2M. Friggin' boring, but you might able to do a Carivan game with some crazy effort. Try a boss and let's see how that works.
Re: Hespa (Raizing-inspired gallery manic)
Two types of enemies randomly spawning does get old quick.. but it's a start! Good to see people using pygame 

Re: Hespa (Raizing-inspired gallery manic)
I have another version ready with an actual rank system rather than just basing it on stocked extends. The game is about 10x more challenging now so I'll get that upped as soon as I can
Re: Hespa (Raizing-inspired gallery manic)
Gigantic update. Can't even go over it all, but basically there's a true rank system and the scoring is greatly simplified; also big enemies move fast now.