Unreleased Shoot Em Ups for the PC-Engine...

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ST Dragon
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Unreleased Shoot Em Ups for the PC-Engine...

Post by ST Dragon »

http://joyce.eng.yale.edu/~bt/turbo/

http://joyce.eng.yale.edu/~bt/turbo/unr ... force.html

These look interesting:

Dinoforce - Uni Post of Japan. This was supposed to be 100% complete.
A copy would cost quite a bit.
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Galaxy Force II - This would have probably looked good judging by After Burner on the PCE & compared to the Genesis.

Dragon Breed would have been nice too.


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Post by jp »

RABBLE RABBLE RABBLE!!!!!!
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A prototype TG-16 Tengen Hu-Card of Off The Wall exists...

Post by PC Engine Fan X! »

If you remember the American 3rd party game publisher, Tengen, they were developing a Hu-Card version of Atari Games' 1991 arcade puzzler "Off The Wall" for the Turbografx-16 console. It was never released and only one Hu-Card copy of it exists to this day. The owner has never had it "rom-dumped".

I had to resort to buying a real Atari Games' "Off The Wall" Jamma PCB to get my "OTW" gaming fix as it's a fine puzzler game that takes the Breakout/Super Breakout games "to the next level". I managed to find an original "OTW" instruction manual at the 2004 California Extreme classic arcade game & pinball show/sale in San Jose, California last year. It just so happens that it was located in the last set of boxes that I had checked throughly of classic Atari arcade game manuals. I even saw a used original copy of Atari Games' Xevious arcade PCB manual for sale at $10.00 U.S. dollars...you don't see that very often.

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Re: A prototype TG-16 Tengen Hu-Card of Off The Wall exists.

Post by BrianC »

PC Engine Fan X! wrote:If you remember the American 3rd party game publisher, Tengen, they were developing a Hu-Card version of Atari Games' 1991 arcade puzzler "Off The Wall" for the Turbografx-16 console. It was never released and only one Hu-Card copy of it exists to this day. The owner has never had it "rom-dumped".

I had to resort to buying a real Atari Games' "Off The Wall" Jamma PCB to get my "OTW" gaming fix as it's a fine puzzler game that takes the Breakout/Super Breakout games "to the next level". I managed to find an original "OTW" instruction manual at the 2004 California Extreme classic arcade game & pinball show/sale in San Jose, California last year. It just so happens that it was located in the last set of boxes that I had checked throughly of classic Atari arcade game manuals. I even saw a used original copy of Atari Games' Xevious arcade PCB manual for sale at $10.00 U.S. dollars...you don't see that very often.

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BTW, there is an Atari 2600 Off that Wall that is actually pretty good, but, telling from screens of the arcade, it's quite different from the arcade game. It's in the PC Atari 2600 80 in 1 collection (and possiblily in the PS2 and Xbox Atari collections).
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Post by gameoverDude »

Remember when EGM said STUN Runner and Xybots were coming to the Turbo Grafx? I kind of wonder now if these games may be in a similar situation to OTW. :?:
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Marc
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Post by Marc »

Shit, Xybots maybe but STUN Runner... :lol:
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Post by it290 »

I dunno, the C64 conversion of STUN Runner was pretty fun from what I recall.
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Post by pixeljunkie »

Atari Lynx Stun Runner rules them all!
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Post by BrianC »

Did Tengen ever actually release anything on the TG-16 besides Klax?
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Tengen was to release Pit Fighter for TG-16 but didn't....

Post by PC Engine Fan X! »

BrianC wrote:Did Tengen ever actually release anything on the TG-16 besides Klax?
Tengen had several TG-16 games in developement including Off the Wall & Pit Fighter...but they were cancelled for one reason or another. Yep, Klax is the only Tengen game to be released for the Turbografx-16 console and I have it as well. Actually, I used to think that the Klax Jamma PCB was like the PCE/TG-16 version of Tengern's Klax but they are two very different Klax games. The arcade Klax PCB doesn't have any "back-up battery" whatsoever but still manages to save your high scores and game settings (whereas on the PCE/TG-16 Tengen version of Klax, you have the option of playing in either English or Japanese language settings -- a cool "bonus" option that isn't found in the original arcade Jamma PCB version of Klax).

Plus, you'd think that the arcade Jamma version of Klax PCB would at the very least have the option to "turn off the drop meter" on Wave 1 but there isn't such an option (there's an option though to turn off the drop meter on Wave 1 on the NES Tengen Klax game).

BTW, the mysterious guy whose name of Bugsujik is really none other than LX Rudis himself who did all cool BGM tunes for the NES Klax version. Back in 2001, LX Rudis told me a story about how he came to create some very different BGM tunes but upon listening to some "heavy metal" like Megadeth, etc., he changed the entire BGM tunes to sound alot better...hence the really cool BGM tunes even though it's only presented in "mono" on the NES console.

LX Rudis also told me that he had a very hard time coding the NES Klax engine to run at a consistent smooth framerate but they managed to pull it off and it is indeed a very smooth (framerate-wise) NES game.

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Post by GaijinPunch »

Here's the unreleased in Japan thread:
http://dynamic.gamespy.com/~japangaming ... m=pcengine

I read about Dragon Breed somewhere. It was going to be a SuperGrafx card. Not sure if it was going to be shooter or not... can't remember but I don't think so.
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Post by gameoverDude »

GaijinPunch wrote:Here's the unreleased in Japan thread:
http://dynamic.gamespy.com/~japangaming ... m=pcengine

I read about Dragon Breed somewhere. It was going to be a SuperGrafx card. Not sure if it was going to be shooter or not... can't remember but I don't think so.
Marble Madness was going to be on TG-16 but got canned. :( That's one that could've turned out nicely. It would've been interesting to see STUN Runner pulled off, but I think they may have had a bit of trouble getting that much out of the TG-16. It may well have run like Genesis Hard Drivin'.

One game I would've liked to see cross over to TG-16 is Thunder Force IV.
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Post by GaijinPunch »

Marble Madness was going to be on TG-16 but got canned. :(
There are reports of betas of it floating around too. :shock: $$$ :shock:
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