Raiden Console Port Quality
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Zuhzuhzombie!!
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Raiden Console Port Quality
Just been curious.
I've always had Raiden with my Jag emulator and play it whenever I have some down time. I often hear that it's the best home version of the game, with the next being the Genesis.
Only other version I've spent some time with is the SNES, which is looks and sounds good but plays a bit, I dunno, jumpy?
Just as a curiosity, can someone detail me the differences between home versions?
I've always had Raiden with my Jag emulator and play it whenever I have some down time. I often hear that it's the best home version of the game, with the next being the Genesis.
Only other version I've spent some time with is the SNES, which is looks and sounds good but plays a bit, I dunno, jumpy?
Just as a curiosity, can someone detail me the differences between home versions?
I would think that the port that's on Raiden Project for PS1 would be the best. Maybe you didn't know of it?
The Board FAQ usually answers a lot of questions about port quality like that. Maybe this thread should be added to it.
http://shmups.system11.org/viewtopic.php?t=11882
The Board FAQ usually answers a lot of questions about port quality like that. Maybe this thread should be added to it.
http://shmups.system11.org/viewtopic.php?t=11882
That is Galactic Dancing
In my opinion the PCE port is the best of the 16-bit versions, and the SNES one is the worst. I haven't played the Lynx port so I can't comment on that.
But yeah, the PS1 port is really the only to fly, other than MAMEing it.
But yeah, the PS1 port is really the only to fly, other than MAMEing it.

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Mortificator
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I used to own/play the rare Raiden port for the Atari Lynx handheld. Atari Corp. was supposed to release it to the general public back in 1992 but it remained on the backburner and was never officially released (due to Atari Corp. cancelling it's entire Lynx hardware/software support towards the end of 1992 to fully focus on it's 64-bit powered Atari Jaguar console for the much bally-hooed & hyped-up November 1993 launch in select cities across the USA). Songbird Productions sells this rare Atari Lynx Raiden game from time to time at $40 a pop brand new. In fact, it does have a 1992 copyright date on the title screen. The gameplay is alright for it's time and is presented in tate. ^_~
It was Seibu Kaihatsu themselves who developed the Raiden Project port for the PSX to remain pretty accurate to the PCB iterations but the PCB versions (of Raiden and Raiden II) are the "real" ones to own/play. ^_~
The Cyber Front/Interplay release of Raiden II on the PC Win95 platform has the cool Redbook audio for the BGM tunes whereas on the PSX Raiden Project port, it uses Yellowbook audio format which is of lesser audio quality anyways.
PC Engine Fan X! ^_~
It was Seibu Kaihatsu themselves who developed the Raiden Project port for the PSX to remain pretty accurate to the PCB iterations but the PCB versions (of Raiden and Raiden II) are the "real" ones to own/play. ^_~
The Cyber Front/Interplay release of Raiden II on the PC Win95 platform has the cool Redbook audio for the BGM tunes whereas on the PSX Raiden Project port, it uses Yellowbook audio format which is of lesser audio quality anyways.
PC Engine Fan X! ^_~
I guess the real reason why many people including myself buy original ports is because they want to own an original copy.captpain wrote:Why even bother with the ports if you're emulating anyway? Play it on MAME!
Sometimes I go out of my way to own something that I really enjoy. You can look at it as if it's a painting and you want to own the original and not some photo copy of it.
To some this may sound dumb but to those who really appreciate the game I'm sure they understand.
The Jaguar version is, sadly, just another half-assed conversion rather than a serious attempt to re-create the arcade game. It's nearly identical to the similarly lackluster PC version.
If you're going to emulate, you might as well emulate the one that's the original and still the best!
Except the original poster already said he/she was emulating the Jaguar portShelcoof wrote:I guess the real reason why many people including myself buy original ports is because they want to own an original copy.

The Yellowbook standard was developed by Sony and Philips for the purpose of allowing their recently-developed "Compact Disc" optical disc to store binary data of any sort. The music on the PSX Raiden Project port is in fact generated in real-time from the ADPCM instrument samples stored on the disc by the Sony Playstation's SPU chip.PC Engine Fan X! wrote:The Cyber Front/Interplay release of Raiden II on the PC Win95 platform has the cool Redbook audio for the BGM tunes whereas on the PSX Raiden Project port, it uses Yellowbook audio format which is of lesser audio quality anyways.

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Shatterhand
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Funny thing, the Amiga version also was supposedly completed but never released either.PC Engine Fan X! wrote:I used to own/play the rare Raiden port for the Atari Lynx handheld. Atari Corp. was supposed to release it to the general public back in 1992 but it remained on the backburner and was never officially released (due to Atari Corp. cancelling it's entire Lynx hardware/software support towards the end of 1992 to fully focus on it's 64-bit powered Atari Jaguar console for the much bally-hooed & hyped-up November 1993 launch in select cities across the USA). Songbird Productions sells this rare Atari Lynx Raiden game from time to time at $40 a pop brand new. In fact, it does have a 1992 copyright date on the title screen. The gameplay is alright for it's time and is presented in tate. ^_~
It was Seibu Kaihatsu themselves who developed the Raiden Project port for the PSX to remain pretty accurate to the PCB iterations but the PCB versions (of Raiden and Raiden II) are the "real" ones to own/play. ^_~
The Cyber Front/Interplay release of Raiden II on the PC Win95 platform has the cool Redbook audio for the BGM tunes whereas on the PSX Raiden Project port, it uses Yellowbook audio format which is of lesser audio quality anyways.
PC Engine Fan X! ^_~
Even funnier if you consider its usually said the Lynx is based on what certain engineers were working before they moved to Commodore and finished the project that would become the Amiga computer.

Yeah, I totally understand what you meant but... what Nzero said.Shelcoof wrote:How the hell did I miss thatnZero wrote: Except the original poster already said he/she was emulating the Jaguar portIf you're going to emulate, you might as well emulate the one that's the original and still the best!
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Yhaa well do what captpain said if your gonna emulate lol
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The Genesis Raiden Trad game (port of Raiden I) has some interesting differences from the actual arcade version.
These differences include:
* Most significant difference: checkpoints. They implemeted a start back mode where one did not exist in the arcade. This also means every boss has to be no-missed. (On Easy mode, a fairy will appear each time a start back occurs, but on Normal and Hard this does not occur unless a fairy was specifically picked up before the start back occurred.)
* Color pallette is greatly reduced, but the graphics are still resemble those of the arcade (with some scaling differences also visible in some areas).
* Konami-style bullet flicker is used for the second to highest power and max power vulcan shot. This doesn't affect the firepower, but makes the shots appear choppier than the lower power levels.
* The plane hitbox is reduced from the arcade (shots can pass through the wings). This results in a major change in gameplay with respect to the Stage 5 boss, since there is now a safe spot to just stay in one spot and fire for a while, and that did not exist in the arcade.
* Some enemy shot patterns (including some bosses) are actually faster than the arcade version, but this is balanced out by requiring fewer shots to destroy those enemies.
* Music is close to the arcade in terms of the actual melody, but has almost an 8-bit NES quality to it.
* The game does not seem to loop. After finishing stage 8 and viewing the ending, there is a special shooting stage that seems to be hard enough to not be able to finish, but it's there just to add additional score points before ultimately ending the game.
All that said, don't go out of the way to get this version if another more accurate port of Raiden is available. However, if this is all that can be found then it's also quite playable on its own even with the various differences from the actual arcade verson--it's just not going to compare as arcade-perfect so know that well in advance.
(Oh yeah, and the rapid fire in Raiden Trad is very effective in point blanking some bosses, such as the Stage 2 boss.)
These differences include:
* Most significant difference: checkpoints. They implemeted a start back mode where one did not exist in the arcade. This also means every boss has to be no-missed. (On Easy mode, a fairy will appear each time a start back occurs, but on Normal and Hard this does not occur unless a fairy was specifically picked up before the start back occurred.)
* Color pallette is greatly reduced, but the graphics are still resemble those of the arcade (with some scaling differences also visible in some areas).
* Konami-style bullet flicker is used for the second to highest power and max power vulcan shot. This doesn't affect the firepower, but makes the shots appear choppier than the lower power levels.
* The plane hitbox is reduced from the arcade (shots can pass through the wings). This results in a major change in gameplay with respect to the Stage 5 boss, since there is now a safe spot to just stay in one spot and fire for a while, and that did not exist in the arcade.
* Some enemy shot patterns (including some bosses) are actually faster than the arcade version, but this is balanced out by requiring fewer shots to destroy those enemies.
* Music is close to the arcade in terms of the actual melody, but has almost an 8-bit NES quality to it.
* The game does not seem to loop. After finishing stage 8 and viewing the ending, there is a special shooting stage that seems to be hard enough to not be able to finish, but it's there just to add additional score points before ultimately ending the game.
All that said, don't go out of the way to get this version if another more accurate port of Raiden is available. However, if this is all that can be found then it's also quite playable on its own even with the various differences from the actual arcade verson--it's just not going to compare as arcade-perfect so know that well in advance.
(Oh yeah, and the rapid fire in Raiden Trad is very effective in point blanking some bosses, such as the Stage 2 boss.)
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Zuhzuhzombie!!
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This is pretty much what I was looking for to cure my "Bored at Work" curiosities.toaplan_shmupfan wrote:The Genesis Raiden Trad game (port of Raiden I) has some interesting differences from the actual arcade version.
These differences include:
* Most significant difference: checkpoints. They implemeted a start back mode where one did not exist in the arcade. This also means every boss has to be no-missed. (On Easy mode, a fairy will appear each time a start back occurs, but on Normal and Hard this does not occur unless a fairy was specifically picked up before the start back occurred.)
* Color pallette is greatly reduced, but the graphics are still resemble those of the arcade (with some scaling differences also visible in some areas).
* Konami-style bullet flicker is used for the second to highest power and max power vulcan shot. This doesn't affect the firepower, but makes the shots appear choppier than the lower power levels.
* The plane hitbox is reduced from the arcade (shots can pass through the wings). This results in a major change in gameplay with respect to the Stage 5 boss, since there is now a safe spot to just stay in one spot and fire for a while, and that did not exist in the arcade.
* Some enemy shot patterns (including some bosses) are actually faster than the arcade version, but this is balanced out by requiring fewer shots to destroy those enemies.
* Music is close to the arcade in terms of the actual melody, but has almost an 8-bit NES quality to it.
* The game does not seem to loop. After finishing stage 8 and viewing the ending, there is a special shooting stage that seems to be hard enough to not be able to finish, but it's there just to add additional score points before ultimately ending the game.
All that said, don't go out of the way to get this version if another more accurate port of Raiden is available. However, if this is all that can be found then it's also quite playable on its own even with the various differences from the actual arcade verson--it's just not going to compare as arcade-perfect so know that well in advance.
(Oh yeah, and the rapid fire in Raiden Trad is very effective in point blanking some bosses, such as the Stage 2 boss.)
Thanks!
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The PC DOS version of Raiden was licensed to Imagitec Design from Seibu Kaihatsu themselves -- it does feature some cool CD Redbook audio BGM tunes to listen to on a regular CD player if you like. If you look closely at Imagitec's PC Raiden manual, it does have that futuristic Designer's Republic type of aestethics from front cover to back cover. ^_~Gespenst wrote:The PC (DOS) version really bad (I'm pretty sure it wasn't made by Seibu).
PC Engine Fan X! ^_~
That's very disappointing to hear - I was hoping there'd be at least ONE game worth hooking up my Jaguar to play. I guess it will continue to collect dust in the closet...nZero wrote:The Jaguar version is, sadly, just another half-assed conversion rather than a serious attempt to re-create the arcade game. It's nearly identical to the similarly lackluster PC version.
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You should give Telegames' Zero 5 a spin on the ol' Atari Jaguar. Pretty impressive 3-D polygonal shmuppy gaming engine that pushes the framerates towards 60fps at certain instances. Unfortunately, Telegames didn't produce that many copies to begin with. I got mine on day one of release direct from Telegames btw. ^_~FRO wrote:That's very disappointing to hear - I was hoping there'd be at least ONE game worth hooking up my Jaguar to play. I guess it will continue to collect dust in the closet...nZero wrote:The Jaguar version is, sadly, just another half-assed conversion rather than a serious attempt to re-create the arcade game. It's nearly identical to the similarly lackluster PC version.
PC Engine Fan X! ^_~
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Zuhzuhzombie!!
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Again, I don't know much behind the home ports of the game, but at least out of the Jaguar/SNES/Genesis, the Jag had the best home port. I don't mind it one bit. What I mean is that, whether or not it's a faithful port of the arcade game, the Jag version is still a good game.FRO wrote:That's very disappointing to hear - I was hoping there'd be at least ONE game worth hooking up my Jaguar to play. I guess it will continue to collect dust in the closet...nZero wrote:The Jaguar version is, sadly, just another half-assed conversion rather than a serious attempt to re-create the arcade game. It's nearly identical to the similarly lackluster PC version.
So is the Genesis version. Unlike the SNES.
I guess I'll need to MAME this to see how good it is on the original arcade.
EDIT
Just MAME'd it. Been a while since I played the Jag version, but I do believe there's at least a big difference in the length of the opening level.
Dunno. Will look into it more if I get time.
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The PC Engine Hu-Card of Raiden weighs in a whopping 6 megabits. It says so on the back of the NEC released TurboGrafx-16 Raiden gamebox if you want to know the 411 on it. ^_~louisg wrote:So what about Super Raiden on PCE CD? I heard it has an extra level or two and an arrange soundtrack, but is that enough to outweigh the drawbacks of the port? And what are the differences between the PCE and Genesis versions?
PC Engine Fan X! ^_~
That's pretty cool.. have you tried the CD one? I almost feel like ordering it.PC Engine Fan X! wrote: The PC Engine Hu-Card of Raiden weighs in a whopping 6 megabits. It says so on the back of the NEC released TurboGrafx-16 Raiden gamebox if you want to know the 411 on it. ^_~
Humans, think about what you have done
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I've heard that the Super CD-Rom2 version of Super Raiden is the one to play/own but sadly, I don't have a copy of that one. ^_~louisg wrote:That's pretty cool.. have you tried the CD one? I almost feel like ordering it.PC Engine Fan X! wrote: The PC Engine Hu-Card of Raiden weighs in a whopping 6 megabits. It says so on the back of the NEC released TurboGrafx-16 Raiden gamebox if you want to know the 411 on it. ^_~
PC Engine Fan X! ^_~
In addition to that the CD-version needs to reload (~1s) before each boss. I wouldn't say that something to criticize though, never bothered me at all.CIT wrote:Oddly the HuCard version runs a bit smother though. Sometimes there is a bit of sprite flicker in the CD version, while it's not present on the HuCard.
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Diebythesword
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