StellaVanity

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Ravid
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StellaVanity

Post by Ravid »

Current version: 0.22e. You have to download version 0.22b and then put the new exe in the same folder - all downloads available at the developer's site. Also replays.

StellaVanity is a doujin shooter produced by Feathered Ether. The game is pretty challenging for a doujin, and great fun to play just for survival.

There are two characters, four difficulties and four stages. Like in Touhou, the characters are crudely drawn anime girls, as are some of the bosses. Unlike Touhou, some of the bosses are big tanks and shit, though, and the bullets aren't all in sloooow motion. Also the characters have ludicrous names.

I don't really care what format you post the score in. Just make sure to include your name, character, score and stage reached (5 if you beat the demo, as in the game scoreboard).

Code: Select all

NORMAL

Rank  Name           Score        Stage  Character
--------------------------------------------------
   1  Aru-san        157,646,530    5    Lise
   2  S20-TBL        128,682,360    4    Lise
   3
   4
   5
   6
   7
   8
   9
  10

Scoring

Scoring is like ESPGaluda. Using laser increases your counter, more if you pointblank. Counter maxes at 10000, not sure what the minimum to activate 'kakusei' is but I think it's around 3000. FOR MORE SCORING DISCUSSION RTFT.
Last edited by Ravid on Wed Jun 02, 2010 12:51 pm, edited 24 times in total.
lgb
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Post by lgb »

Update the website link with this: http://www.feathered-ether.com/stellavanity/index.php

What is the game's system? I don't get it.
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Ravid
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Post by Ravid »

OK, explanation of game system (NO LONGER ACCURATE AS OF V.0.21):

First, the controls.

Shot: self-explanatory.
Bomb: self-explanatory. If you bomb during a boss, go and sit on top of it for massive damage.
Slow: hold to turn shot into a beam, slowing down your ship. Your Counter meter will fill up as you hold the beam on enemies, faster as you get closer to them.
Counter: The key to scoring. Can be used to enter scoring mode (when Counter meter is full) or exit (when Charge meter is full).

Scoring system.

In order to score highly, you aim to fill your Counter meter as quickly as possible and then go into counter mode. Collecting the green and yellow items increases your counter meter, as does hitting enemies with the beam. Collect the balls when they are largest by pointblanking enemies; pointblank the enemies with health bars using the beam. This will cause your counter meter to rise much faster. Pointblanking also does additional damage.

While in counter mode, enemies will fire many more shots, but upon their destruction these will cancel into red items. Collecting these items increases your charge meter; once this is full you may exit counter mode by pressing the button again, with an effect that clears the screen and converts all bullets into red items and destroys enemies. This is really only useful if you get cornered - ideally you want to let the mode run its full course, whereupon you get the same effect anyway.

As you collect any sorts of items, your 'ratio' increases. This ratio decreases during boss fights, so it is in your interests to finish off bosses as quickly as possible (hint: pointblank where possible). You get a bonus for ratio at the end of each stage; apart from that (and this is speculation) I think it increases your score in some other way, possibly as a multiplier.

One last comment about pointblanking: you don't die from crashing into enemies, so in some cases you can sit right on top of bosses without being harmed. You can use this to, for example, force the first midboss into her second phase before she even goes into her second attack.

At the moment there are no other items in the game (1ups, power items etc.)
Last edited by Ravid on Thu Sep 10, 2009 10:35 am, edited 2 times in total.
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Post by lgb »

Exactly as I thought. Pretty sure Ratio is a multiplier.
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Post by joeboto »

Joeboto - 87,724,236 - Stage 3 - Normal

a very good game with nice graphics. pandemonium is too hard though.
It is to us a sufficient body in which, fairies and it is packed and can group of play.
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Post by Ravid »

Updated. Some guy on the official website scores 200m in Normal and 100m in Pandemonium mode (still no clear on the latter though).

I suspect the difficulty of Pandemonium mode will be toned down. I managed to clear stage 1, but after credit feeding to the second boss I think some of its attacks are just ridiculous - the first one being a ridiculously fast and dense web of death lasers which I can't see is possible to dodge at all.

Edit: lol there's a tlb on stage 2
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Post by Ravid »

Might as well post my more recent score, and my feeble Pandemonium effort.

Normal:
Ravid - 120,481,239 - 3

Pandemonium:
Ravid - 17,214,591 - 2
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Post by Fu »

I tried to download the replays on the site and put them in a new directory (replay) but there is no replay available in the game menu.

How does it work ? When I unzip the archive it takes out the replay and tmp folders.

Edit : oh sorry I didn't even see that it was "rep" instead of "replay" huh, thanks.
Last edited by Fu on Thu Jun 11, 2009 6:30 pm, edited 1 time in total.
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Post by Ravid »

Fu wrote:I tried to download the replays on the site and put them in a new directory (replay) but there is no replay available in the game menu.

How does it work ? When I unzip the archive it takes out the replay and tmp folders.
Ah, the replays on the site are named incorrectly, I forgot to mention this. You have to rename it to "replayxx.dat" (where xx is replaced by a 2-digit number).
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Post by Ravid »

New Pandemonium replay on the site - no miss no bomb up to stage 2 boss, no miss up to 'TLB'. He still doesn't get past the first phase of this boss, but you do get to see all three of its first set of attacks. He scores 179,025,554.

Note that you need to rename the file to view it - see above post.

Also a small improvement from me on that same difficulty :lol:

Ravid - 27,597,372 - 2
lgb
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Re: StellaVanity

Post by lgb »

new demo, now new patch for demo

ver 0.20
ver 0.21 (patch)

two shot-types (the new one is a bit more straight-foward) and all 4 difficulties can be selected, probably the same 2 stages for each but I haven't really dug into it

edit: oh god lockon lasers, okay yeah the scoring has changed too and I don't quite know how, nor do I know if I like it
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Re: StellaVanity

Post by LtC »

lgb wrote:new demo, now new patch for demo

ver 0.20
ver 0.21 (patch)

two shot-types (the new one is a bit more straight-foward) and all 4 difficulties can be selected, probably the same 2 stages for each but I haven't really dug into it

edit: oh god lockon lasers, okay yeah the scoring has changed too and I don't quite know how, nor do I know if I like it
Looks like it's better now. Instead of charging your counter meter all the way and then using it all you can just lockon into bigger enemies and insta-kill them clearing the bullets. And the 0.21 demo is 4 stages long
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Re: StellaVanity

Post by Ravid »

Typical that I would be the last to notice this. I'll update in a bit.
edit: OK, I'm not sure I completely understand the scoring system, but it certainly is totally different from before so the old table has got to go (and all two of the scores on it :p). Furthermore, scoring appears to be radically different between the two characters, so they'll need separate tables.
I'll get the tables started with some scores when STGT is over, if nobody else submits scores before then.

edit#2:OK, started things off with a quick easy run
Ravid - Francette - 60,550,900 - 5
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Re: StellaVanity

Post by LtC »

Normal / Francette
LtC - 247,751,060 - ALL D (5) - 0.04% Slowdown rate(?)

Really liking the new demo, the second character is pretty fun to play with. Seems like extends are at 80kk and 200kk.
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Re: StellaVanity

Post by Ravid »

They must be set lower on easy mode, I'm fairly sure I received an extend in my run. Looking forward to seeing some Hard mode runs from you... or maybe Pandemonium :wink:
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Re: StellaVanity

Post by Heartbeam »

Easy - Francette
Heartbeam - 59,323,510 - 5

Charge bar fills when you're not shooting during the stage portion.
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Re: StellaVanity

Post by LtC »

Ravid wrote:They must be set lower on easy mode, I'm fairly sure I received an extend in my run. Looking forward to seeing some Hard mode runs from you... or maybe Pandemonium :wink:
I gave hard a go before thinking; "This can't be much harder than normal" and it was pretty much like "Holy shit! 3 times more bullets 2 times faster". Don't think I can make it very far on the harder difficulties but I'll surely give it a shot later, it's pretty amazing since you keep turning whole screen into gems every time you use bullet cancel.

Seems like Easy extends are at 50kk and 150kk:
Easy / Francette
LtC - 169,218,560 - ALL D (5) - 0.02%
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Re: StellaVanity

Post by Ravid »

Added. I've just realised that Lise's surname is a nod to the game whose scoring system she rips off :o
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Re: StellaVanity

Post by Heartbeam »

Easy - Francette
Heartbeam - 97,147,740 - 5

Just to make sure I'm not missing anything, there's no counter mode in this version? And I've yet to see any yellow stuff for collection unless I'm not pointblanking properly. That and I'm probably wasteful with my lock shots when letting enemies stay on the screen to flood it with bullets, so it could just be a charge conservation thing with damaging them just enough.
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Re: StellaVanity

Post by Ravid »

Heartbeam wrote:Just to make sure I'm not missing anything, there's no counter mode in this version? And I've yet to see any yellow stuff for collection unless I'm not pointblanking properly. That and I'm probably wasteful with my lock shots when letting enemies stay on the screen to flood it with bullets, so it could just be a charge conservation thing with damaging them just enough.
As far as I can tell, there is no counter mode. Furthermore, Lise appears to have no way of cancelling bullets, which surely makes her the harder character to play. Her game appears to revolve around tapping fire to control popcorn enemies and soften larger targets, then blast them with lock for maximum overkill bonus. Big points come from wearing bosses down to their last pixel of health then unleashing the full lock shot on them (for a frame of reference, using lockshot on the first boss' last attack when the chime sounds gives about 1.6mil, whereas wearing her down as far as possible gives over 4mil).
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Re: StellaVanity

Post by Ravid »

Padding out the Normal scoreboard with a quick 1cc

Normal:
Francette
Ravid - 116,719,350 - 5
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Re: StellaVanity

Post by Zaarock »

I like Lise's new scoring system a lot(apart from the ridiculous score difference/time on bosses maybe).
Ravid wrote:I have no idea what the point in collecting the green and yellow bubbles is for this character.
The gem bonus at the end of each stage at least?

Normal:
Lise
Zaarock - 33,821,706 - 3

Too bad this version runs slower on the pc I have, I have to play it at 20fps which looks horrible.
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Re: StellaVanity

Post by Ravid »

I wasn't sure if those contributed to the gem bonus. Still pretty weak compared to the amount of gems Francette can get by cancelling bullets.

Keep at it! Remember to wear down those larger enemies while building the locking crosshair up to red and avoid lock shotting the popcorn as much as possible for big overkill bonuses. Perfect that and you'll beat that score on stage 1 ;)

When you say you were playing at 20fps, do you mean the game was literally running at 1/3 speed or were you dropping frames? Perhaps I should start listing the slowdown rate.
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Re: StellaVanity

Post by LtC »

Ravid wrote:I wasn't sure if those contributed to the gem bonus. Still pretty weak compared to the amount of gems Francette can get by cancelling bullets.

Keep at it! Remember to wear down those larger enemies while building the locking crosshair up to red and avoid lock shotting the popcorn as much as possible for big overkill bonuses. Perfect that and you'll beat that score on stage 1 ;)

When you say you were playing at 20fps, do you mean the game was literally running at 1/3 speed or were you dropping frames? Perhaps I should start listing the slowdown rate.
He meant the game mode you select from options where the game runs at 100% speed but displays at 1/3 frames.

Anyways, here's after few attempts at hard. Hard is bit scary at first but once you get used to it it's pretty fun. Pandemonium on the other hand is just ridiculously stupid and hard.

Hard / Francette
LtC - 189,063,720 - 3
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Re: StellaVanity

Post by lgb »

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Re: StellaVanity

Post by Ravid »

Yeah I saw that; don't expect to see many scores coming in with the trial of Crimzon Clover released, but of course I'll update the first post to accommodate scores from this version.

Changes
--------
- Scoring system is back to what it was in the first version, for both characters, i.e. ESPGaluda.
- Destroying larger enemies now cancels bullets in a small radius around them.
- I only gave it a quick run through on Easy mode, which seems to have been toned down (or possibly the new bullet-cancelling ability makes it easier).
- No new stages.

Bit disappointed to see the scoring system simplified like that, I liked Francette's lockon lasers.
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Re: StellaVanity

Post by S20-TBL »

My scores (v0.22d):

Normal - Francette - Lv. 3 - 104 Million
Normal - Lise - Lv. 4 - 96 Million

I'm no longer at the office so I can't retrieve the exact numbers and replay data. That, and I tend to bomb/counter-bomb too much in Level 3--it's really advised to just turn off the particle effects.

To clarify the new v0.22d mechanics (esp. for newbies to the game):

The green bubbles now add to a Counter meter right below the lifebar. In addition, the meter can be filled by killing enemies, and more rapidly by using the beam instead of the regular shot. In addition, getting closer to enemies when attacking increases the Counter meter much faster in this way--you can get to 5K in a matter of minutes if you pointblank with the beam.

Once the counter reaches 5000 or higher, you can enter the game's version of Kakusei mode by pressing the Counter button, at which point the Counter meter will begin to drain rapidly. During Counter mode, enemies fire a lot more bullets--especially the bosses--and your firepower also gets stronger with lots of neat alpha blending effects, causing the entire screen to slow down. However, destroying enemies in Counter mode cancels out their bullets and turns them into silver Jewels, which add to the Jewel counter at the lower right. So it's in your best interest to milk enemies by waiting until they have fired enough bullets, then killing them quickly before you get walled to death.

As in the older versions the Jewel counter decreases during a miniboss or boss fight, so it will be in your best interest to finish things quickly. On the other hand, boss battles are the most profitable moments for activating Counter, assuming you do it at the right time (since Countering at the worst possible moment can lead to a painful and unavoidable death--usually happens during the boss of Level 2 when I get cocky and think I can harvest a truckload of gems right when he uses his heavy barrage patterns). Right before a boss loses a lifebar or dies altogether, hit Counter to dramatically increase their bullet output and then kill them immediately before you run out of breathing space.

To exit Counter mode, either wait for the Counter meter to run out completely, or use a bomb. As far as I know, there's no direct penalty in-game for bombing aside from losing prime opportunities to score big points, so feel free to unload especially if you're in the middle of a boss fight and Counter mode is about to get you outright killed.

However, waiting for the meter to run out also has its benefits--if it runs out naturally, the player character will emit an expanding shockwave that can instantly wipe out any and all popcorn enemies on the screen, as well as cancel every bullet that comes into contact with it into silver jewels. Additionally, enemies will be unable to fire at you for a full second after Counter mode ends.

Now, the character changes:

It seems Francette is still the optimum choice for scoring big in the right hands, as her speed and strong frontal firepower enable you to charge up Counter much more quickly and milk shots more efficiently in Counter mode (due to faster kills even with burst firing--her shot and laser become beasts when you go into Counter, so you can wait until the screen is filled with bullets, aim, tap shot a few times and you're good to go). The problem is that when the screen gets filled up fast, it becomes hard to move around with her speed becoming more of a threat than an asset. But I can pretty much beat my regular Lise score in Stage 1 by about 10 mil using her.

Lise is now the more newbie-friendly of the two to use since you can sit in one spot safely while letting her normal spread shot do all the dirty work . This is very effective in Counter mode wherein your shots are powered up, and quite useful in crowded sections (e.g. Level 3 when the giant pink orbs and winged enemies pop out all at once and you're out of room to maneuver--you can easily rack up around 30-50 mil here and possibly more just by sitting in one place and letting your option's spread take care of the baddies).

Regarding the decision to go the route of Galuda, I feel TRIS-GRAM did this to balance out the gameplay and make it more consistent. Having two characters with distinctively different methods of scoring in v0.21 felt really awkward (somewhat of a forced overdesign, actually--you can almost tell which games TRIS-GRAM loved too much). Now the gem-based scoring is pretty much on even ground without having to differentiate between gaining score via charged point-blank lock shotting (Lise) or letting enemies go into overdrive before killing them with lock-on (Francette).

Though I have to agree---I do miss Francette's lock-on beams of total annihilation and eternal suffering. ;)
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Re: StellaVanity

Post by Aru-san »

S20-TBL wrote:I can pretty much beat my regular Lise score in Stage 1 by about 10 mil using [Francette].
Can you remember how many points you get on Stage 1 using Francette? I can normally scrape at least 35+ million in a good Stage 1 run using Lise.
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Re: StellaVanity

Post by S20-TBL »

Aru-san wrote:Can you remember how many points you get on Stage 1 using Francette? I can normally scrape at least 35+ million in a good Stage 1 run using Lise.
About the same. I'm still figuring out the best times to Counter with Lise, but on a regular run I usually get around 24-27 mil.

I think that spread shot is key. There's a guy named Chiikuro who posted his Lise 1-ALL score on Feathered-Ether and outstripped his own Francette 1-ALL score by 9 mil (562 mil with Lise vs. 553 mil with Francette).

EDIT: I'm really convinced the spread shot is the key. Since its side shots are relatively weak you can milk jewels by just sitting in the middle of the screen and using the normal shot, only switching to lasers when you encounter a big bad. I was able to outstrip my Francette score by the time I finished level 2 and almost matched it when I died at level 3.
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Re: StellaVanity

Post by Aru-san »

Posting up my personal best so far for this game. There's still room for improvement, however, especially since I found out ways to get more points from speedkilling and point-blanking.

Normal (v0.22)
Aru-san - Lise - 157,646,530 - 5

Unrelated to my high score above, here's a replay of me getting 41 million points on Stage 1. Of course, you'll need to rename it so you can view it in StellarVanity.
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