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 Post subject: Truxton II/Tatsujin Oh [ARC] (second thread)
PostPosted: Fri May 22, 2009 8:21 pm 



Joined: 18 Oct 2007
Posts: 2182
Please post scores for this game in the new high score thread. Thanks!




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The new Truxton II thread, taken from robivy64. The old thread can be found here.
________
General Rule
========
-Rapid Fire: On
-Difficulty: Medium
-Bonus Life: 70K and 200K
-Lives: 3
-Allow Continue: No
========
Territory settings "Europe" and "USA" correspond to Truxton II, which is easier in ways than Tatsujin Oh (any other territory setting).
________
Thread Format
========
Format:
Code:
GAME CHECK
USERNAME - SCORE - AREA REACHED - 3-LETTER NAME - PLATFORM

========
Example:
Code:
Tatsujin Oh
Expertking - 500,000 - Stage 2 - TJO - MAME

________
Score Boards
========
Truxton II
Code:
1.  Ruldra       - 1,300,700 - 6 - RUL - MAME
2.  TomuS        - 1,010,200 - 5 - TMS - MAME
3.  Neo Gold     -   663,300 - 4 - N.G - PCB
4.  Rob          -   661,030 - 4 - ROB - MAME
5.  Edge         -   535'280 - 3 - EDG - MAME
6.  Chico        -   520,260 - 3 - MRP - MAME
7.  RGC          -   450,283 - 3 - RGC - MAME
8.  Ed Oscuro    -   356,660 - 2 - EAH - MAME
9.  pieslice     -   349 820 - 2 - ?   - MAME
10. Sock         -   299,570 - 2 - ?   - MAME
11. lgb          -   251.730 - 2 - TLP - PCB
12. Circa2113    -   181,420 - 2 - ?   - MAME
13. roadrunner   -   118,220 - 1 - RUN - MAME


Tatsujin Oh
Code:
1.  sikraiken    - 1,419,400 - 7 - JVL - MAME
2.  Ruldra       - 1,114,140 - 6 - RUL - MAME
3.  Mills        -   814,770 - 5 - -M- - PCB
4.  TomuS        -   674,130 - 4 - TMS - MAME
5.  MHK          -   576,720 - 4 - MHK - PCB
6.  CHI          -   518,930 - 3 - CHI - PCB
7.  PlasmaBlooD  -   498,570 - 3 - AND - PCB
8.  Rupert H     -   302,540 - 2 - RUP - PCB
9.  bloodflowers -   274,410 - 2 - ?   - PCB
10. spadgy       -   170,790 - 2 - OTA - PCB
11. Robivy64     -   147,310 - 2 - ROB - PCB
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Last edited by lgb on Thu Dec 17, 2009 8:30 pm, edited 32 times in total.

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 Post subject:
PostPosted: Fri May 22, 2009 8:22 pm 



Joined: 18 Oct 2007
Posts: 2182
Can someone elaborate on those regional differences? I reckon it applies to anything named "Truxton II" and anything named "達人王"?
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 Post subject:
PostPosted: Fri May 22, 2009 8:30 pm 



Joined: 31 Jan 2007
Posts: 1290
Location: UK
Hope this score is valid:

RGC - 349,510 - 2 - MAME

The reason I mention it is because mame reports I'm using the Japanese ROM, but the game itself says For use in Europe only. The fook?


Last edited by RGC on Fri May 22, 2009 8:51 pm, edited 1 time in total.

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 Post subject:
PostPosted: Fri May 22, 2009 8:38 pm 



Joined: 18 Oct 2007
Posts: 2182
Isn't every region combined into one romset?
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 Post subject:
PostPosted: Fri May 22, 2009 8:54 pm 



Joined: 31 Jan 2007
Posts: 1290
Location: UK
Sounds good to me. A great little game, I'd never tried this before. :)


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 Post subject:
PostPosted: Fri May 22, 2009 9:24 pm 


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Joined: 08 Dec 2005
Posts: 18347
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
As said in the old thread (did you read it before taking over the thread?), the region setting (not "ROMset" if MAME can be trusted) being used should be specified, and each region really should have its own table (EDIT there was some bad information in these parens, gone now).

To get the Japanese version running, just change the dipswitch setting.

Apparently, then, what this means is that even players of the Japanese board should check their DIP switches and the title screen to see what they're actually playing.


Last edited by Ed Oscuro on Fri May 22, 2009 9:59 pm, edited 3 times in total.

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 Post subject:
PostPosted: Fri May 22, 2009 9:30 pm 



Joined: 31 Jan 2007
Posts: 1290
Location: UK
The first powerup I encounter is always green. :)

But what, actually, is the point of the FFW? Other than fun, obviously.


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 Post subject:
PostPosted: Fri May 22, 2009 9:57 pm 


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RGC wrote:
The first powerup I encounter is always green. :)

Dadgum it, you're right. I dunno how I got it to show up as blue in Truxton II yesterday. I should play around with it some.


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 Post subject:
PostPosted: Fri May 22, 2009 9:59 pm 


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Please make separate tables for Europe version and Japanese version, the latter is WAY more difficult. And sorry ED, I just checked here and the first powerup in the Euro version is green too. On latter playthroughs it can change colors, but on the first credit it's always green. It's just like that item rotation table in Garegga.

An easy way to see which version you're playing is checking the title screen. Euro version shows TRUXTON II, japanese one shows a bunch of kanji.

And like I said in the other thread, all MAME-submitted scores are certainly from Europe version (that's the MAME defaults).
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Last edited by Ruldra on Fri May 22, 2009 10:03 pm, edited 1 time in total.

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 Post subject:
PostPosted: Fri May 22, 2009 10:02 pm 


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I figured out what's going on with the powerups - on the first play either game always starts out with green.

BUT!!!!

On subsequent plays or lives, the powerup seems to cycle to the color AFTER the last one onscreen. Don't seem to have to collect it for this to happen.


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 Post subject:
PostPosted: Sat May 23, 2009 2:10 am 


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[offtopic]Is Truxton II only works in older MAME? I tried it using my MAME .126 but it doesn't work (missing rom) :( [/offtopic]


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 Post subject:
PostPosted: Sat May 23, 2009 2:50 am 


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It works with the newest version better than it used to. Update your MAME ROMset.


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 Post subject:
PostPosted: Sat May 23, 2009 8:47 am 


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Yay. It worked. Thanks for the advice :D


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 Post subject:
PostPosted: Sat May 23, 2009 12:29 pm 



Joined: 18 Oct 2007
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Ruldra wrote:
Please make separate tables for Europe version and Japanese version, the latter is WAY more difficult.

I shall do so if scores are submitted.

And what exactly makes the Japanese version harder? Nothing seems different on stage 1, and I didn't feel like credit-feeding further.
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PostPosted: Sat May 23, 2009 4:42 pm 


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Enemies fire more often and bullets are faster. It's hard to notice on the first stage but later on you'll definitely feel it. A cheap way to see this is to turn on invulnerability, fast-forward to the 3rd boss and fight him at full power. He fires way more often, especially his drones.

You can consider MAME scores as Europe version (I'm assuming everyone played at MAME defaults) and PCB ones as Japan version, that's enough scores for 2 tables. Here's a couple more from me:

EURO: Ruldra - 607,060 - 4 - MAME
JAPAN: Ruldra - 468,170 - 3 - MAME
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mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


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 Post subject:
PostPosted: Sat May 23, 2009 6:15 pm 


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EURO
Ruldra - 759,850 - 5 - MAME

Used the safe spot to skip the third boss, no-missed up to the 4th boss, and died SIX times on the same recovery point in stage 5! Argh!

At least I broke Rob's score.
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mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


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 Post subject:
PostPosted: Sat May 23, 2009 7:26 pm 


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Location: Berlin, Germany
Old score:

Edge - 535'280 - 3 - MAME

I like this game pretty much. Although it gets sometimes pretty frustrating, as recovering after one death can be darn hard. But then again, a lot of shmups from this era, where suffering from the Gradius syndrome. But otherwise a pretty good shmup, I think this one is Toaplan's best game.


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 Post subject:
PostPosted: Sun May 24, 2009 2:14 pm 



Joined: 18 Oct 2007
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So the rumors were true.

Japan board is added. I've put bloodf and robivy's scores on that board until further notice. I can confirm my score was made with the dipswitch set to "US".

This assumes that the changes occur with "Truxton II" and "Tatsujin Oh" and not just simply the European and Japanese versions of these games, but consider that "Truxton II" only seems to be given to the US and Euro releases, with all other releases being branded "Tatsujin II".
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 Post subject:
PostPosted: Sun May 24, 2009 2:41 pm 


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okay to little complete the Scoreliste

Tatsujin oh

PlasmaBlooD - 498,570 - 3 - PCB
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 Post subject:
PostPosted: Sun May 24, 2009 5:08 pm 


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TATSUJIN OH
Ruldra - 512,370 - 3 - MAME

My Truxton II score is still below Rob.
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mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


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 Post subject:
PostPosted: Sun May 24, 2009 6:38 pm 


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Joined: 11 Aug 2007
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Location: Finland
I'm back. :D
Alright, lgb you can move my score (482,540) from Truxton II to the Tatsujin Oh board. I was playing the japanese version.

Heres my score for Truxton II:
TomuS - 767 520 - 5 - MAME

Of course I died like every second in stage 5, it's insane..


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 Post subject:
PostPosted: Mon May 25, 2009 3:51 pm 



Joined: 18 Oct 2007
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Sorry about that. I usually just rip out your new score and replace it with the old one... sometimes I forget to reorder things.

Everything should be fixed and updated now.
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 Post subject:
PostPosted: Wed May 27, 2009 3:00 pm 



Joined: 01 Mar 2008
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Location: Finland
stretched my hiscore a bit.

Truxton II
pieslice - 349 820 - 2 - MAME

Screwed at the end of the level where the little buggers swarm on you but I managed to get to the conveyor belt area.


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PostPosted: Wed May 27, 2009 5:53 pm 



Joined: 31 Jan 2007
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Location: UK
Man, you had to destroy one more ship than me. I'll get you back when I find the time. :)


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 Post subject:
PostPosted: Fri May 29, 2009 12:37 am 


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Truxton II
Ruldra - 811,480 - 5 - MAME

The start of stage 5 is frustrating! Either you memorize the whole section or lose all lives.
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mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


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 Post subject:
PostPosted: Fri May 29, 2009 6:55 pm 



Joined: 31 Jan 2007
Posts: 1290
Location: UK
Slight improvement on the Truxton II flavour:

RGC wrote:
RGC - 380,560 - 3 - MAME


After a couple of credits (how the hell long is stage 2 anyway!), I began again and managed to trigger a bomb drop midway through the first stage. Is there a trick to this, or was it a fluke/glitch?


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PostPosted: Sat May 30, 2009 8:58 am 



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RGC wrote:
After a couple of credits (how the hell long is stage 2 anyway!), I began again and managed to trigger a bomb drop midway through the first stage. Is there a trick to this, or was it a fluke/glitch?


The powerups come in predefined sequence, at first run after the reset you'll always get a bomb from the powerup carrier at the beginning of the green plateau. Starting over the game doesn't reset the sequence so the point where you'll get your first bomb varies from credit to credit.

btw, It seems that I need some practise to take over your score.


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 Post subject:
PostPosted: Sat Jun 13, 2009 1:13 am 


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TATSUJIN OH
Ruldra - 654,080 - 4 - MAME
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mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


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 Post subject:
PostPosted: Mon Jun 15, 2009 6:09 pm 



Joined: 31 Jan 2007
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Location: UK
Truxton II

RGC - 450,283 - 3 - MAME


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 Post subject:
PostPosted: Fri Jun 19, 2009 7:42 pm 


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Tatsujin Oh
Ruldra - 711,210 - 5 - MAME

Reached stage 5 on the japanese version. Nice :)
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mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


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