Holy Invasion Of Privacy, Badman!

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Elixir
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Holy Invasion Of Privacy, Badman!

Post by Elixir »

Thread stolen from SA.

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If you grow weary of stereotypical Japanese RPG adventurers traipsing into dungeons to fight evil, Sony feels your pain. Yuusha no Kuse ni Namaikida (loosely interpreted as "the nerve of these heroes" or "don't be so bold just because you are heroes") allows you to punish stereotypical would-be JRPG adventurers by crafting a dungeon ecosystem of creatures that defend a Dracula-like devil.

Dungeon makers are hardly new territory, but this one is distinguished by its simple and unique approach -- digging with a pickaxe. In fact, moving the onscreen pickaxe cursor and pressing the square button to dig accomplishes nearly every necessary action in this game. At the most basic level you'll be digging passageways by destroying blocks of soil located horizontally or vertically from already dug spaces. But digging nutrient-rich or magic-rich soil (as opposed to plain soil) also births monsters. These monsters are the only line of defense against infiltrators that attempt to reach, tie up, and then drag the devil character out of the dungeon (if they succeed, it's game over). Hence the story mode consists of many waves of the following:

1. Build/maintain your army of dungeon monsters until the wave of heroes arrives.
2. Place the devil somewhere in the dungeon while the action is stopped.
3. Continue to play (or wait) as the hero(es) fight(s) through the dungeon in an attempt to capture the devil character.
4. If successful, upgrade your monsters.

With only a pickaxe at your disposal, it seems difficult to imagine creating a legion of dungeon monsters. But this is the brilliance of the game. The weakest monster birthed from nutrient-rich soil is a green slime. Its lifecycle involves drawing nutrients from the soil and depositing them at other locations, but it eventually ceases locomotion to become a plant. With enough surrounding soil at its rooted location, the plant will bloom into a flower and birth more green slimes.

If the soil block has accumulated more than the barest amount of nutrients, a stronger monster will emerge, such as a fly larvae that will pupate after eating some of its primary food source: green slimes. The most nutrient-rich soil usually gives birth to sword-wielding lizards (that feed exclusively on carnivorous flies) who can reproduce using dens they create. However, digging all around a nutrient-dense soil block before breaking it produces a demon doorway instead, and demons can alter the stats of your entire monster ecosystem (even though they tend to not be the best choice for attacking the hero directly). Moreover, the three levels of nutrient saturation have a converse in magic, where you can create an ecosystem of elementals, fairy-like liliths, and fire-breathing dragons.

If all of this sounds complex, that's because it is. Yuusha's story mode is relatively short -- clearly meant to be replayed many times for a higher score and ranking. Even the training mode isn't just a tutorial; it presents a number of challenges that explain the intricacies of food chain and ecosystem balance that allow you to build a stronger army faster without endangering any one creature's food supply. The whole experience feels like some grand mashup of SimLife, Desktop Tower Defense, Pac-Man Championship Edition, and an 8-bit RPG while resembling any one of them hardly at all. And it's addictive as hell.

Aside from the dense, nuanced gameplay, the game has a charmingly spare presentation. The environments and fonts are rendered in classic 8-bit style, and the simple, repetitive music and cheesy sound effects are both amusing and stylistically appropriate. In addition to the Story Mode and Training Mode challenges, Yuusha also offers the Versus Mode, allowing you to edit heroes and let your friends deal with them (albeit on the same PSP).
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I also found a psp theme. There's been quite a few mentionable releases for the PSP lately, including Prinny, Disgaea 2, this, Star Ocean 1+2, and more, so I might have to buy one for a third time. Then I'll play it for 10 minutes, shove it in the drawer, and sell it 6 months later.
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Post by Specineff »

:shock:

Mindblowing in its simplicity. Good find, Elixir.
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E. Randy Dupre
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Post by E. Randy Dupre »

It's a great game, this one - came out in Japan ages ago, though, and there's been a superior sequel available for six months or so, so quite why NISA decided to grab the original rather than that, I'm not sure.

Anyway. It's perfect for quick pick-up-and-play sessions and there's nothing else quite like it. It can feel pretty random at times - I completed the main mode on my third of fourth attempt and then couldn't repeat the feat for ages - but that possibly adds to the feeling that you're constructing a genuinely living environment.

Some people are voicing concerns about it being NISA who're doing the localisation. I wasn't sure why (beyond the well-publicised Rhapsody DS fuck-up) until I looked into the stuff about Ar Tonelico II last night. Ouch.
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Post by Ruldra »

Why bother building a huge, complex labyrinth with a whole ecosystem when you can just abuse a few tricks and win the game easily?

http://www.youtube.com/watch?v=dk8FfyGp_So

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Post by Cthulhu »

This is one of the few games I've been sorry I've imported recently. While I loved the 8-bit-ish aesthetic, I found the game to be really boring. Relying upon the monsters to randomly wander around and interact in order to try and power-up got incredibly frustrating - you have very little influence over how things turn out most of the time.

Obviously, there's some ways to beat the system (this vid is pretty impressive), but it doesn't change my feelings about the game.
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Post by Elixir »

Image
Image
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Post by Ed Oscuro »

rofl
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Post by Cthulhu »

Hah, looks like they hired some good writers though. It's been a while since I played it, but I don't recall anything that witty in the JP version.
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Post by SFKhoa »

Elixir wrote:images
I like how the guy's name is Shota.
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Post by Ed Oscuro »

SFKhoa wrote:
Elixir wrote:images
I like how the guy's name is Shota.
That is apparently his name in the original too. :S
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Post by UnscathedFlyingObject »

I like how the stats are completely different for both units.
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Post by E. Randy Dupre »

The Lizardman's one of your dungeon creatures, Shota's one of the attacking heroes, so there's a reason for that in the gameplay.
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Post by Specineff »

Mr. Telstar would love this game, what with the lizards and all that.
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Elixir
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Re: Holy Invasion Of Privacy, Badman!

Post by Elixir »

Game is now available as a download-only title on the US PS3's PSN store.
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Damocles
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Re:

Post by Damocles »

Specineff wrote:Mr. Telstar would love this game, what with the lizards and all that.
Nah, they're not 4D.
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Vexorg
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Re: Holy Invasion Of Privacy, Badman!

Post by Vexorg »

My PSP has been collecting dust for a while now (quite literally. When I picked it up I had to actually wipe the dust off the screen in order to use it.) This one sounds interesting, and maybe if PSN wouldn't keep arbitrarily rejecting my debit card that works with pretty much every other thing I've tried using it on I could pick it up too...
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Re: Holy Invasion Of Privacy, Badman!

Post by Vexorg »

I actually did end up grabbing this one over the weekend, and I've probably spent a lot more time on the challenges than the actual game so far, mostly to try to get a better handle on the mechanics. A lot of it still seems to depend on random chance (mostlly in terms of where the slimemasses spread the resources around) and it's quite easy to accumulate too many omnoms (just one or two in the wrong spot can seem to be able to eliminate an entire population of slimes.) Any tips on this?
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Elixir
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Re: Holy Invasion Of Privacy, Badman!

Post by Elixir »

Good news guys. NIS are considering releasing this in UMD format:
Holy Invasion of Privacy, Badman! What Did I Do to Deserve This? (UMD Version)
Released on: July 2009 as PSN Downloadable
PlayStation Portable
Rated: Teen
Genre: Strategy


If we get 1,000 orders, we will then begin production of these UMDs. We will be able to start shipping out to you by the mid December if 1,000 units of preorder is received. We apologize for any inconveniences that this may cause you. Please note, that we will stop taking orders on November 13th.

Become the God of Destruction and save Overlord Badman from a horde of invading heroes. Dig a dungeon and maintain a monstrous ecosystem to raise stronger monsters to defend Badman's underground sanctuary in this strategy game of underworldly proportions.

*Please do not place orders solely for the purpose of raising the votes for this item. Multiple orders by the same person will only count as one order of this product. Order cancellations may result in canceling the manufacturing of this item.

Preorder Now!
Details
SKU Y01VG-PP001
Weight 0.40 lbs
Franchise Holy Invasion of Privacy, Badman!
Price: $19.99

Preorder time 11/13/2009
Shipping period 12/18/2009
Details Preorder Ends November 13. Charges will be made when order ships. *Please note that orders with Preorders cannot ship until all items are allocated.
I went ahead and preordered with their $6.90 international shipping. I like this game, but I never ended up buying it for PSN specifically because it was a download-only title.

I guess 1000 is some sort of Sony requirement that they need to get past first. I think they did this the wrong way and should have gone ahead and released it for UMD first, then PSN later.

Europe is also getting a UMD version of this game, which you can preorder from here.

Badman 2 has also been announced, with a trailer here. Oh man, it has scrolling comments like nicovideo. Hahaha. I'll definitely check that out when it comes Spring '10.
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Re: Holy Invasion Of Privacy, Badman!

Post by Ganelon »

That's a nice price. If this game appealed to me in any way, I'd definitely pre-order. I feel good that the game will get the requisite 1000 copies though.
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Elixir
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Re: Holy Invasion Of Privacy, Badman!

Post by Elixir »

Just got this in my inbox. NISA are considering a UMD based release of "Holy Invasion of Piracy, Badman! What did I do to deserve this?" or just Badman for short. The 2D dungeon keeper came out as a PSN-only download in July. It was released in Japan (with the sequel) in UMD format.

So yeah, I really like this game and stuff, and I've already preordered.

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Hello everyone!

Happy Friday! We wanted to kindly remind you all that Preorders for the UMD version of "Holy Invasion of Privacy, Badman! What Did I Do to Deserve This?" will conclude next Friday, November 13th. We'll have to receive at least 1,000 preorders to move forward to manufacturing the UMD. As of today, we'll need 666 more preorders to make the UMD version of Badman. If you know anybody who'd like to get the UMD of Badman, please let them know! If we don't reach the number, we will have to regretfully cancel the manufacturing of the UMD version of Badman. We hope we can reach 1,000 preorders by the deadline! (Like the Omnom said, it is all in your hands!)
I didn't realize so few preordered for a hard copy. If you like or liked this game, please preorder on rosenqueen's site. Thanks.
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E. Randy Dupre
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Re: Holy Invasion Of Privacy, Badman!

Post by E. Randy Dupre »

Or just import the UK release that you linked to above.
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