Hyper Duel

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jp
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Hyper Duel

Post by jp »

Please post scores for this game in the new high score thread. Thanks!




Hyper Duel Hi-Scores

Format:
Name - Score - Stage - Ship - Mode (Arcade or Saturn)

Standard Hi-Score rules apply (1 credit, 3 lives, no cheats, etc.).

Extends at 500,000 and 1,500,000.


Saturn Mode:
Ace: Icarus - 2,173,660 - ALL - 02
2. jp - 1,857,843 - Stage 8 - 02
3. Seven Force CIT - 1,558,588 - Stage 8 - 01
4. Gaijin Punch - 1,041,008 - Stage 6 - 02
5.


Arcade Mode:
Ace: JMZ - 2,276,138 - ALL - 02
02. FraGMarE - 2,264,289 - ALL - 01
03. Javel - 2,215,707 - ALL - 02
04.SiKrAiKeN - 2,212,200 - ALL - 02
05. jp - 2,071,643 - ALL - 03
06. SFKhoa - 2,068,369 - ALL - 02
07. zinger - 1,918,823 - ALL - 01
08. BonusJZ - 1,904,471 - ALL - 03
09. Kaiser - 1,657,855 - Stage 08 - 02
10. brokendivide - 1,545,608 - Stage 08 - 02
11. Gaijin Punch - 1,097,433 - Stage 06 - 02
Last edited by jp on Sun Feb 03, 2008 5:42 am, edited 22 times in total.
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SFKhoa
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Post by SFKhoa »

Arcade Mode:
SFKhoa - 1,692,202 - Stage 8 - 02
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Icarus
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Post by Icarus »

Saturn Mode
Icarus - 2,173,660 - ALL - 02

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This one is replay verified. Made a few errors in this one, including taking two Tracers to stage 5 which messed up the blue medal generation tricks on said stage, and missing the stage 7 100% destruction bonus. Also ended the credit with no lives left in stock as usual, so I still don't know if you get any lives remaining bonuses for clearing the game.

JP, if you're thinking of writing up an ST for the Strat Forum, I can contribute what I know about scoring with the BG02G, which I think if the best ship to use to get a high score with. Let me know if you need any information.
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Post by jp »

I just want to know the deal with the Level 1 score you have for Rank 2. :?


Ah well, haven't played this in a couple of days, guess tonight is the night! :D
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Icarus
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Post by Icarus »

Haha, that :D

If you ALL the game, it'll register the score as ALL... until you reset the console, in which case the score will read as (Stage) 1 instead ;)
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Post by jp »

Meh, I got a new score (by 60,000) but I'm going to wait for the AC to post again.


I keep having stupid deaths. Particularly at the start of level 4... for some reason that part just kills me everytime.


The level 3 boss also sometimes gets a cheap shot off, i.e. sometimes a bullet goes where it typically doesn't.

Everything else except the level 6 boss is fine though... *sigh*


Oh yeah, does anyone know how the hell to keep your allies from dying during EVERY SINGLE BOSS FIGHT!? I never get any Stock bonus (aside from level 1). :?
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Post by GaijinPunch »

I do way better w/ the first ship. Don't know why. I'm sure these will go up, but to get the ball rolling...

Saturn
Gaijin Punch 1,041,008 Stage 6 02

Arcade:
Gaijin Punch 1,097,433 Stage 6 02
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Post by jp »

I prefer 01 as well. But I can never get a Perfect on Stage 3 with him, and for some reason I always fuck up in weird places when I'm playing as him.


*sigh*
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Icarus
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Post by Icarus »

jp wrote:Oh yeah, does anyone know how the hell to keep your allies from dying during EVERY SINGLE BOSS FIGHT!? I never get any Stock bonus (aside from level 1). :?
If you really want the Stock Bonus, you need to collect specific Option types for each stage:
  • Stage 1 - Any (although I like Gunners)
  • Stage 2 - Tracers (the boss' attacks tend to destroy all Options though)
  • Stage 3 - Tracers (Gunners are easily destroyed, try to lead the Tracers to a safespot to keep them alive)
  • Stage 4 - Tracers** (not recommended though, see note)
  • Stage 5 - Any, if you kept some from Stage 4
  • Stage 6 - Gunners (if they manage to survive the stage and get round the back of Nightmare, that is)
  • Stage 7 - Tracers (lead them around the bullet clusters)
  • Stage 8 - None (the boss destroys them at the start of the stage)
** NOTE: Using the correct technique for generating the blue medals from the boxes, you can increase your score by over 350,000pts. Carrying over any Options from Stage 4 will disrupt the optimal technique for medal generation.
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Post by jp »

Damn, I just had an almost awesome run. I 1 lifed it all the way to Stage 6, then the rank enhanced mid-boss killed me with tiny blue missiles I couldn't see. Then I died once at the stage 6 boss. Then I died once in stage 7 because of rank. Then I had 1 life left, and I made it to the final boss fight but I highly doubt beating him on 1 life is feasible (though that level is super easy if you know what to take out first).


Meh, if I could just nail a solid run through stage 6 and figure out how rank affects it, I could have this game in the bag. Well... aside from the final boss, who consistently whips my ass.
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Post by jp »

Well, I 1CC'd it... in Arcade Mode.


Kind of strange, but I'll take what I can get! Anyways, my new scores are:


Saturn Mode:
jp - 1,857,843 - Stage 8 - 02

Arcade Mode:
jp - 2,071,643 - ALL - 03


I think 03 is a good ship to use if you just want to play Hyper Duel like a straight shooter. The Armor aspect of 03 is fairly worthless, and the ship itself is almost as powerful as the 01/02 Armor modes, and the special attack is devastating.

But if you're playing for score I'd say 02 is the best bet since she can clear the screen better, and even hit enemies inside of walls. If I had been playing as 02 in Arcade I have no doubt I could have had 2.3 million, easily.

Oh, Icarus:
You do get points for lives left at the end of the game. The stock bonus becomes how many ships you have left at the all clear screen. Granted, this means if you 1LC the game you'll get a whopping *gasp* 50,000 :roll: , but I guess its still useful information.


Also, I don't believe a good strategy for the final boss exists. That final volley of attacks is insane, and is the only point at which I died during my AC run (and I died twice, so I better be getting good at 1 lifing Saturn Mode up to that point...).

Oh yeah, did Tecno Soft ever do any other games that had rank? I don't recall any of the Thunder Force games having it and I know Blast Wind doesn't. But I'll be damned if the rank in Hyper Duel can't turn the wimpy level 4 boss into a killer.
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Post by brokendivide »

Congrats on the 1CC jp. The appearance of the hi score thread made me have a play through:

Arcade

brokendivide - 1,545,608 - Stage 08 - 02
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Icarus
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Post by Icarus »

jp wrote:Oh, Icarus:
You do get points for lives left at the end of the game. The stock bonus becomes how many ships you have left at the all clear screen. Granted, this means if you 1LC the game you'll get a whopping *gasp* 50,000 :roll: , but I guess its still useful information.
Ahh, thanks for that. I've never managed to ALL the game with lives remaining, as I get to the last boss at virtually maximum rank and it crucifies me.

Just one thing: does anyone know where the 1UP is loacted? It shows a 1UP icon in the manual, but I've never personally come across one in the game.
jp wrote:Also, I don't believe a good strategy for the final boss exists. That final volley of attacks is insane, and is the only point at which I died during my AC run (and I died twice, so I better be getting good at 1 lifing Saturn Mode up to that point...).
I was watching my currently available replay for some kind of idea on how the final boss attacks, and I think I have an idea. The movement of the laser is dictated by the movement of the boss itself, as well as your location on screen in relation to the boss. The further above or below the boss you are when it charges up the laser, the more likely the boss is to sweep the whole height of the screen with it, taking you out, or trapping you so the green bullets can get you.

The boss does tend to move a bit erratically, but it almost always tries to line itself up you your ship so it can laser you. If you lure it to fire about mid-screen level, it might give you enough space to avoid the laser, while giving yourself some room to dodge the green bullets.

I have to try out that theory sometime.
jp wrote:Oh yeah, did Tecno Soft ever do any other games that had rank? I don't recall any of the Thunder Force games having it and I know Blast Wind doesn't. But I'll be damned if the rank in Hyper Duel can't turn the wimpy level 4 boss into a killer.
As far as I know, Hyper Duel is the only Technosoft game that has rank.

The stage 4 boss is a cakewalk (aside from being whacked by the orb on it's back), it's the stage 6 boss that's the most evil at maximum rank.
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Post by jp »

The Stage 4 boss is a cakewalk until that orb starts shooting at you from directly above. Then a quick death will more than likely occur.
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Post by SFKhoa »

Bump.

SFKhoa - 1,829,687 - ALL - Ship 02, and that score is the result of having no PERFECT BONUS on all stages -_-

Edit: Arcade Mode.
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Post by SFKhoa »

OH MY GOD I'm so freakin close to dethroning jp...

SFKhoa - 2,068,369 - ALL - 02
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Post by sikraiken »

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SiKrAiKeN - 2,212,200 - ALL (No Miss) - 02
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Post by SFKhoa »

you bastard :(
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Post by FraGMarE »

Arcade version - FraGMarE - 2,158,383 - ALL - Lisa (#2)

We're running this game as a competition in EFnet #shmups right now. SiK's still winning..... for now. I missed a perfect on stage 2 (wtf?) and i could milk more blue orbs in the re-entry stage. :wink:
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Post by FraGMarE »

Arcade version - FraGMarE - 2,264,289 - ALL - Keith (#1)
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Post by Kaiser »

Kaiser - 826,028 - 06 - 01 - Arcade mode (through mame)
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Post by zinger »

Might aswell post my score too. Nothing fancy, just a decent clear.

zinger - 1,918,823 - ALL - 01
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Post by jp »

Arcade or Saturn?
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Post by SFKhoa »

I noticed my arcade score from August 29, 2005 has still not been updated. :D
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Post by jp »

I completely missed that man! My bad! Craziness. Fixed now though. :D
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Post by zinger »

Arcade.
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Post by Kaiser »

Kaiser - 1,398.107 - Stage 07(boss kicked my ass) - 02 - Arcade
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Post by Kaiser »

Kaiser - 1,657,855 - Stage 08 - 02 - Arcade

Final boss kicked my all 3 lifes dammit, he's very hard enemy to beat without
special energy
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Post by jp »

Updated, good work Kaiser! :D
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Post by BonusJZ »

BonusJZ - 1,904,471 - ALL - 03 - Arcade

Screen:
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Last edited by BonusJZ on Wed Mar 18, 2009 4:19 pm, edited 1 time in total.
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