PS3 Shmups?

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Hardstepah
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PS3 Shmups?

Post by Hardstepah »

i hate how 360 (a console dedicated to the meat headed gamer) is getting all the good stuff (raiden, ddp bl, death smiles, ketsui etc....)

are there any good games like this coming out for the PS3 anytime soon? the current shmups blow (soldner x, nova strike, super stardust).

call me a whiny complainer, but i just dont have the funds to import a god damn NTSC-J 360
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E. Randy Dupre
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Post by E. Randy Dupre »

You're stuffed, then, because there isn't shit coming to the PS3 in terms of shmups right now.
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Post by ROBOTRON »

E. Randy Dupre wrote:You're stuffed, then, because there isn't shit coming to the PS3 in terms of shmups right now.
This is true. Good thing I kept my old consoles, or I might be fiending for shmups.
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manaka
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Re: PS3 Shmups?

Post by manaka »

Hardstepah wrote:i hate how 360 (a console dedicated to the meat headed gamer) is getting all the good stuff (raiden, ddp bl, death smiles, ketsui etc....)
Cry moar. The 360 has proven itself to be a great hardcore enthusiast's console. Unlike the PS3.

If you hate it that much, go play PS2/DC/Sat shmups. There's plenty for you there.
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Post by jonny5 »

oh well...you have a ps3...just imagine...you too could have bought a NTSC-J 360 and complained endlessly about the shoddy ports

im rather concerned at what you consider 'all the good stuff'.... :wink:
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Post by Hardstepah »

i listed "the good stuff"

i have an NTSC-J PS2, but i notice all the newer games like ketsui and DDP BL are coming out on 360, whioch in japan from what i've heard is doing as well as the ps3 is doing here. givin sony's history, they usually get the good rare and collectible games on their systems. not to mention the PS3 is a superior machine (spec wise and graphically).

i'm not complaining as much as i wish the PS3 would get some love too, as its a region free system as well. i like both systems but it certainly would be nice to not have to shell out hundreds of dollars to import a 360. maybe i can get my boss to import one for me and he can use it as a tax write off
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Post by BulletMagnet »

Hardstepah wrote:i wish the PS3 would get some love too, as its a region free system as well.
I'd imagine that a sizable percentage of the people on this forum would and up buying a PS3 at some point if it was "the shmup system" of this generation (I know I would), especially considering that it'd be the first(?) non-portable region-free console with a shooter library worth noting. Unfortunately, we're stuck, as usual, either springing for J-systems or just sticking with the stuff we've already got on other consoles.
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Post by originalz »

Hardstepah wrote:not to mention the PS3 is a superior machine (spec wise and graphically).
Thus gives it the double edged sword. The PS3 has more potential, but it's more expensive and complicated to program for. No way in hell is a shooter dev going to choose the PS3 when they know the fanbase is already on the 360, where it's very easy and cheap to develop for. These games don't sell enough to make up for the PS3 dev cost.

I also find it funny how you call it the "meathead" machine. You notice the kind of games Sony is hyping up? Resistance, Killzone, Motorstorm, Uncharted, MAG...yeah, those titles are the definition of originality. Face it, the 360 is where you gotta go for these obscure niche titles now.
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Post by tommyb »

The Xbox 360 is beating the PS3 in sales worldwide right now.

The Xbox 360 beat PS3 to the punch in almost every way, and now Sony has just been catching up. Nothing about the PS3 appeals to me, at all. Its best game, MGS4, you have to wait for INSANE load/install times just to play the stupid thing.

Sony would rather develop that amazing wannabe Second Life, Home, which is absolutely horrible, then do anything decent with their system, like trying to appeal to all sects of gamers, not just the hardcore meatheads who only play first person shooters.
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Post by D »

I guess it comes down to how many (Japanese) arcade ports are released for the ps3 vs the 360. Somebody would like to list this?
We do not have to worry about world wide sales. I could give a rats behind if I was the only one with a ps3, just as long as some decent arcade ports were released.
ps3:
Initial D
Soul Caliber?
Tekken?
SF4
Time Crisis 4
..........

I only friggin care about arcade stuff and boy did I make a mistake with the ps3. Oh well, still some ps2 games I can play :o
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Post by MadScientist »

Super Stardust most definitely does not blow.
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Post by adversity1 »

I've been warming up to my PS3 lately. Killzone 2, RGG3, Noby Noby Boy, Flower, I dunno I like these games. Shmups-wise it's basically a graveyard though.
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Post by Baron »

It kills me that the system with the most open region-coding situation and the easiest import solution is a vast abyss when it comes to shmups. Why?? Why, world? Why couldn't you have ported the damned games to the PS3 instead of the 360, a proprietary, region-locked, impossible-to-region-mod high-priced-at-this-relative-point-in-system-lifetime system with a frightening reliability record?? Why couldn't the shmups come to the system *I* bought?

NOOOOOooooooOoooo.
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Post by Hardstepah »

well one reason i would assume sony's taking the "meathead" advertising approach here in the states is that unfortunately, the mainstream gamer wants to do nothing but kill people, steal cars, play football, and blow shit up with a gun. its really sad that there's such a lack of originallity on all platforms anymore. i remember the good ol days of PSX and Saturn. lots of original fun games that are worth quite a bit now.


gamers here in america kinda piss me off with how close minded they are, if it isnt halo madden or GTA, its crap. if it doesnt have eye candy graphics it sux. if it's any form of arcade style game it sux. i hate walking into gamecrazy, gamestop etc... and seeing "reserve your copy of (insert FPS game here)". i run a game shop here in town that does high volume sales and its because we carry everything, not just the newest FPS games. i always give people who bring shmups and other good games in great deals. if you are ever in northern californioa (stockton or lodi) come by my store and check it out.
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Post by MadScientist »

I have about 20 games on the PS3 and they cover a pretty wide range of genres. Only one FPS and a couple of 3rd person shooters. I don't know where people get this lack of variety thing from.
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Post by E. Randy Dupre »

Elitism.
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Post by Kollision »

MadScientist wrote:I have about 20 games on the PS3 and they cover a pretty wide range of genres. Only one FPS and a couple of 3rd person shooters. I don't know where people get this lack of variety thing from.
Well, as far as this forum goes, it has no variety at all. ;)

My PS3, for instance, will stop being a dust collector only when SF IV arrives. And that's because I love SF. Practically no other fighting game appeals to me nowadays.
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Post by kemical »

name some big, good (this is debatable) games the PS3 has currently out on shelves that the "meatheaded" 360 doesn't have, besides Killzone 2, MGS4, Uncharted, Resistance and Little Big Planet.

Both systems have the same shit. The question should probably be why are STG's coming to X360 when the Wii is even cheaper and still of Japanese origin, although it could maybe be due to hardware power.

Anyway, there are only several big publishers, and they are all pushing stuff for PS3 and 360 and they don't like taking risks...

..also advertising and review process for games is fucked. It is all led by money and paying for exclusives. Gamestop actually threatens developers if they are doing things that could cut out profits for Gamestop, because Gamestop controls most of the market.

Think about modern gamers, what is ingrained in their heads is molded by how the current game industry works, they are what they are fed, and as budgets for games skyrocket to 100's of millions publishers will continue to take the less risky routes and you will just continue to see the Maddens of the game industry churned out year after year because that is what the majority are feeding on and what they are molded into identifying with as being a gamer and fitting into being a gamer.

my only hope is that the downloadable aspects of current and next gen consoles open up opportunities to talented developers to release stuff that gets worthy critical acclaim, but it is turning into the type of contrast of your summer blockbuster hollywood flick in one hand, and a highly praised arthouse/whatever film in the other.... for the wrong reasons and also with results that just enforce the stereotypes and split consumers up into groups, led by reviews and whatever else..

The next interesting thing you will likely see over time is games beginning to diverge even more clearly into holding traits that relate to their country of origin, it will be a bit like storytelling in film and how different countries have different themes and ways of doing things. I guess it is already a bit like that with Japanese games but other countries are entering into game development that weren't widely recognized before.

I would hope that games are going to wear the "realism" thing thin and have to look to other things such as style and creativity, story, etc, in order to stand apart, but i'm sure there will still be the ones just trying to be like the movies and not taking advantage of their weapon, interactivity, that movies lack.

*Edit*
also another problem is that all this stuff is causing games to forget that they are "games", which is why we are seeing shit like Quicktime Events in games, Space Ace anyone? It is likely a fad that will die again.
Game Designer is a job title that could appropriately be swapped with "Grocery Shopper" in some cases, because a lot of what goes on is simply cherry picking features of the best selling games and putting them together, with the excuse of "why reinvent the wheel" but when even that is done poorly you end up with Quicktime Events that throw control schemes and game-rules out the window, and control schemes that are so fucked up we need to sit through constant baby-sitting and hand-holding throughout the entire game telling us how to use the controls.
Combine this with the amount of money going into developing games (Wanting all work put in to be seen and have a purpose) and striving to be like a movie keeping the player engaged from beginning to end it is no wonder games are devolving to unchallenging throw-away 6 to 8 hour experiences :roll:

If games want to continue this way then the next thing we will see very soon is cheap movie-ticket priced rates to play a game, without owning the cutting-edge hardware, just stream the thing to your living room and use a controller as you would, with a small bit of lag but nothing to ruin the experience, that is the future, it opens up cool possibilities, but it certainly destroys and leaves no room for the type of real gaming that we all love on this forum.
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Post by Hardstepah »

kemical wrote:name some big, good (this is debatable) games the PS3 has currently out on shelves that the "meatheaded" 360 doesn't have, besides Killzone 2, MGS4, Uncharted, Resistance and Little Big Planet.

Both systems have the same shit. The question should probably be why are STG's coming to X360 when the Wii is even cheaper and still of Japanese origin, although it could maybe be due to hardware power.

Anyway, there are only several big publishers, and they are all pushing stuff for PS3 and 360 and they don't like taking risks...

..also advertising and review process for games is fucked. It is all led by money and paying for exclusives. Gamestop actually threatens developers if they are doing things that could cut out profits for Gamestop, because Gamestop controls most of the market.

Think about modern gamers, what is ingrained in their heads is molded by how the current game industry works, they are what they are fed, and as budgets for games skyrocket to 100's of millions publishers will continue to take the less risky routes and you will just continue to see the Maddens of the game industry churned out year after year because that is what the majority are feeding on and what they are molded into identifying with as being a gamer and fitting into being a gamer.

my only hope is that the downloadable aspects of current and next gen consoles open up opportunities to talented developers to release stuff that gets worthy critical acclaim, but it is turning into the type of contrast of your summer blockbuster hollywood flick in one hand, and a highly praised arthouse/whatever film in the other.... for the wrong reasons and also with results that just enforce the stereotypes and split consumers up into groups, led by reviews and whatever else..

The next interesting thing you will likely see over time is games beginning to diverge even more clearly into holding traits that relate to their country of origin, it will be a bit like storytelling in film and how different countries have different themes and ways of doing things. I guess it is already a bit like that with Japanese games but other countries are entering into game development that weren't widely recognized before.

I would hope that games are going to wear the "realism" thing thin and have to look to other things such as style and creativity, story, etc, in order to stand apart, but i'm sure there will still be the ones just trying to be like the movies and not taking advantage of their weapon, interactivity, that movies lack.

*Edit*
also another problem is that all this stuff is causing games to forget that they are "games", which is why we are seeing shit like Quicktime Events in games, Space Ace anyone? It is likely a fad that will die again.
Game Designer is a job title that could appropriately be swapped with "Grocery Shopper" in some cases, because a lot of what goes on is simply cherry picking features of the best selling games and putting them together, with the excuse of "why reinvent the wheel" but when even that is done poorly you end up with Quicktime Events that throw control schemes and game-rules out the window, and control schemes that are so fucked up we need to sit through constant baby-sitting and hand-holding throughout the entire game telling us how to use the controls.
Combine this with the amount of money going into developing games (Wanting all work put in to be seen and have a purpose) and striving to be like a movie keeping the player engaged from beginning to end it is no wonder games are devolving to unchallenging throw-away 6 to 8 hour experiences :roll:

If games want to continue this way then the next thing we will see very soon is cheap movie-ticket priced rates to play a game, without owning the cutting-edge hardware, just stream the thing to your living room and use a controller as you would, with a small bit of lag but nothing to ruin the experience, that is the future, it opens up cool possibilities, but it certainly destroys and leaves no room for the type of real gaming that we all love on this forum.

words of wisdom right there.
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Post by Shocky »

originalz wrote: Thus gives it the double edged sword. The PS3 has more potential, but it's more expensive and complicated to program for. No way in hell is a shooter dev going to choose the PS3 when they know the fanbase is already on the 360, where it's very easy and cheap to develop for. These games don't sell enough to make up for the PS3 dev cost.
I'd love to hear some expert/insider opinion about how complicated the PS3 really is to develop for. I mean, the games are there, graphics are ready, sales channels are ready... is it so impossibly hard to port the cave games etc. to PS3? Or is there some other reason beyond all of this?

I also find it funny how you call it the "meathead" machine. You notice the kind of games Sony is hyping up? Resistance, Killzone, Motorstorm, Uncharted, MAG...yeah, those titles are the definition of originality. Face it, the 360 is where you gotta go for these obscure niche titles now.
Funny how you "forgot" Little Big Planet, the game that Sony has been marketing with the most bucks. Also, Eye of Judgement, Noby Noby Boy, Valkyrie of the Battlefield, The Last Guy... keep digging the PSN stores and you'll find trailers/downloadables of more and more obscure niche titles every week.

The Wii probably has the most original games now, too bad they are also the most uninteresting. 360 is where you gotta go for SHMUPS, but besides those I don't see it as any special heaven for obscure niche titles.

But yeah, it's mad risky trying anything original in AAA production value games, I'm happy with endless Resident Evil sequels etc. as long as I can also download more obscure and inventive stuff from the PSN.

I'm happy with "meathead" games too. SF4 is seriously addictive.
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Post by Udderdude »

Shocky wrote:I'm happy with "meathead" games too. SF4 is seriously addictive.
SF 4 might be a little bit dumbed down compared to SF 3 or other modern fighters, but it's definitely not a meathead game. When I think of that term, I think of Halo, Madden, etc.
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Post by MadScientist »

Fighting games attract their fair share of meatheads though. The only times I've been sent PSN mail from random people bitching about something is from playing SFII etc.. Remix or Soul Calibur IV.
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Post by Taylor »

Super Stardust, Dark Mist and Everyday Shooter are superb.
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Post by ZOM »

Taylor wrote:Super Stardust, Dark Mist and Everyday Shooter are superb.
I second Dark Mist; very addicting little game & the difficulty is challenging enough for a PSN title.
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Post by Zuhzuhzombie!! »

Sell your PS3 so you'll have funds for a decently supported system.
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Post by neorichieb1971 »

There is no reason why PS3 can't emulate any of the current devkits out there right now.

I'd hate to play a 4:3 game on my PS3, it would just suck, in HD as well.. yuck!

Didn't a PSN game get released from play-asia ported from the PC?
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Post by Udderdude »

neorichieb1971 wrote:Didn't a PSN game get released from play-asia ported from the PC?
Yes, Soldner-X. However from most accounts it's average at best, and the PS3 version didn't do enough to fix the PC version's flaws.
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Post by originalz »

Shocky wrote:
originalz wrote: Thus gives it the double edged sword. The PS3 has more potential, but it's more expensive and complicated to program for. No way in hell is a shooter dev going to choose the PS3 when they know the fanbase is already on the 360, where it's very easy and cheap to develop for. These games don't sell enough to make up for the PS3 dev cost.
I'd love to hear some expert/insider opinion about how complicated the PS3 really is to develop for. I mean, the games are there, graphics are ready, sales channels are ready... is it so impossibly hard to port the cave games etc. to PS3? Or is there some other reason beyond all of this?
http://news.cnet.com/sony-ps3-is-hard-t ... n-purpose/
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Post by Taylor »

Yeah, let's not quote Sony spokespeople.

How about the post from our resident Motorherp:
http://shmups.system11.org/viewtopic.ph ... 859#396859
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Post by Hardstepah »

SFIV definately is not as good as 3rd strike. i think it was made for the masses rather then the average SF player. made for all those whiny bitches who complain about us who have "no lives" wrecking the shit out of them. its way dumbed down, which is why my friend who is average loves it. it gives him a chance. unfortunately thats the gaming market today for all genres. just dumbed down cookie cutter games.

and yes when i said "meathead games" halo, madden, gta and the likes are what i was referring to.

has anybody seen that movie idiocracy? that's exactly what gaming is to america these days. i wish the industry didn't get mtv and espn exposure like it does. the gaming days were much better before gaming started to become a trend.
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