Go Play Mars Matrix.

A place where you can chat about anything that isn't to do with games!
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kozo
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Go Play Mars Matrix.

Post by kozo »

My friend was clearly touched by Rob's Cave thoughts when he made this:

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PC Engine Fan X!
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Post by PC Engine Fan X! »

It's possible to play the original CPS2 version of Mars Matrix and spend in the neighborhood of fifty bucks or so for one. Sure, the DC variant has a lot more going for it plus an all-new CGI opening intro that the arcade version lacks.

I still think transformable die-cast metal toys of both Ka-1 and Ka-2 would be great to add to one's shmup collection. It would a first as far as die-cast metal shmup collectibles go. ^_~

PC Engine Fan X! ^_~
captpain
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Post by captpain »

PC Engine Fan X! wrote:It's possible to play the original CPS2 version of Mars Matrix and spend in the neighborhood of fifty bucks or so for one. Sure, the DC variant has a lot more going for it plus an all-new CGI opening intro that the arcade version lacks.

I still think transformable die-cast metal toys of both Ka-1 and Ka-2 would be great to add to one's shmup collection. It would a first as far as die-cast metal shmup collectibles go. ^_~

PC Engine Fan X! ^_~
Are there other cool things in the DC version only, or just the intro?
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Post by PC Engine Fan X! »

captpain wrote:
PC Engine Fan X! wrote:It's possible to play the original CPS2 version of Mars Matrix and spend in the neighborhood of fifty bucks or so for one. Sure, the DC variant has a lot more going for it plus an all-new CGI opening intro that the arcade version lacks.

I still think transformable die-cast metal toys of both Ka-1 and Ka-2 would be great to add to one's shmup collection. It would a first as far as die-cast metal shmup collectibles go. ^_~

PC Engine Fan X! ^_~
Are there other cool things in the DC version only, or just the intro?
Capcom went back to the drawing board and pondered a bit:

*All new CGI opening intro

*CGI art gallery -- by completing certain portions, unlocks even more pics of the Mars Matrix universe

*Shop -- can buy features and options that were never included in the original CPS2 version...your very own customized MM game if you will. ^_~

and a few other extras...

The DC version of MM still retains that single fire button for all three different functions and still gives the player the option of mapping out into three seperate buttons for more robust game playing functionality. Whatever floats your boat to play a more competitive session of MM, Capcom's got your bases covered. ^_~

PC Engine Fan X! ^_~
Last edited by PC Engine Fan X! on Thu Jan 29, 2009 7:15 pm, edited 1 time in total.
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Alec
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Post by Alec »

theres actually a score attack mode or remix mode or something on the dreamcast disc that I enjoy over the arcade game by leaps and bounds. its not too often i prefer ports to the originals, but this is one of those instances.
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Strider77
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Post by Strider77 »

the DC version also sports a fresh new coat of lovely fake hi res paint on it's visuals.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by PC Engine Fan X! »

Strider77 wrote:the DC version also sports a fresh new coat of lovely fake hi res paint on it's visuals.
Grant that the CPS2 version was low-res at it's best. And playing the CPS2 version of MM is a very different shmup experience indeed. ^_~

And lastly, the scoring system in the DC version of MM is changed a bit from it's arcade counterpart.
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The n00b
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Post by The n00b »

No thanks, a year or two ago I played this game until I got sick of it. It's frakkin hard just to one credit much less exploit it's scoring system.
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null1024
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Post by null1024 »

Just got back into playing this, it's my fav. shmup EVER [Sorry, Dangun.].
If it wasn't so [brutally] hard, it'd probably be higher on most people's favorite shmup lists.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
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Kiken
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Post by Kiken »

Strider77 wrote:the DC version also sports a fresh new coat of lovely fake hi res paint on it's visuals.
Stop using Recap-speak. The game's graphics were upscaled (I think they default to something like 512x336), but it was done to enable VGA compatibility. Yes, it would have been appreciated had they kept in a 240p option like in 3rd Strike.

It hardly matters though since the game is ugly as hell to begin with.
PC Engine Fan! wrote:And lastly, the scoring system in the DC version of MM is changed a bit from it's arcade counterpart.
They also got rid of the counter stop by adding two additional digits.
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CMoon
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Post by CMoon »

Alec wrote:theres actually a score attack mode or remix mode or something on the dreamcast disc that I enjoy over the arcade game by leaps and bounds. its not too often i prefer ports to the originals, but this is one of those instances.
This is true. The remix mode is almost a different game. Honestly, the DC port is of great value (what, did it go for $20 new?) and I'm definitely guilty of not playing it enough. The problem is I just don't try hard.
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maxlords
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Post by maxlords »

I had both the DC port and the arcade version and I found the DC port more playable and more enjoyable overall. It's one of the only games where I like the home system version better, the others being Ninja Gaiden and Bionic Commando :D
<@scootnet> if you were a real gamer, you could jerk it to Super Metroid box art
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Strider77
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Post by Strider77 »

Stop using Recap-speak. The game's graphics were upscaled (I think they default to something like 512x336), but it was done to enable VGA compatibility. Yes, it would have been appreciated had they kept in a 240p option like in 3rd Strike.

It hardly matters though since the game is ugly as hell to begin with.
the DC version also sports a fresh new coat of lovely fake hi res paint on it's visuals and I own it.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Ceph
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Post by Ceph »

What is "fake hi res"? A game is either upscaled or not, or interlaced or not.
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D
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Post by D »

Ceph wrote:What is "fake hi res"? A game is either upscaled or not, or interlaced or not.
I think fake hi res ight be a term for upscaled. I also don't like these fake terms
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Ceph
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Post by Ceph »

Yeah, that's idiot-speak, erm, recap-speak.
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