Point items give you points, and the point ring up automatically. Destroying enemies also gives you points, but there's a small lag before the points are added. Does anyone know why exactly?
This doesn't happen in Ninja Gaiden II (there's an extremely small lag when picking up weapons, but that's it), nor does it happen in III. I don't remember whether it happens in the Trilogy or not.
Question about Ninja Gaiden (NES/FC)
Re: Question about Ninja Gaiden (NES/FC)
Wrong ninja game. But it applies to all situations.Ninja: "Why are you kidnapping kids?"
Red: "Business reasons."
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Pixel_Outlaw
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Re: Question about Ninja Gaiden (NES/FC)
Wrath of the Black Manta?Ed Oscuro wrote:Wrong ninja game. But it applies to all situations.Ninja: "Why are you kidnapping kids?"
Red: "Business reasons."
I used to play with matches and hairspray to reproduce the fire arts in that game. How I loved that game.
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No, this game is not Space Invaders.
No, this game is not Space Invaders.
Re: Question about Ninja Gaiden (NES/FC)
Eh...does it matter? It's not like the points are even of much importance here.lgb wrote:Point items give you points, and the point ring up automatically. Destroying enemies also gives you points, but there's a small lag before the points are added. Does anyone know why exactly?
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Maybe it's just an early form of the tate-killings of Shinobi PS2. "I kill you so fast, even your points don't have time to register!"lgb wrote:I know, it just seems odd. I'm thinking there's some weird algorithm that goes in during that lag time.
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Arcade Contra does the same thing, with some points registering immediately (I think) and others tending to wait until you've killed a bunch of stuff. There it seems to be a straightforward CPU cycle-saving thing.
Wouldn't be surprised if NES Ninja Gaiden's programmers found a way to save some cycles for items that work differently (an item where you're already updating some stuff in the upper space of the screen, which I think is rendered differently, versus mobile characters on the bottom part of the screen).
Wouldn't be surprised if NES Ninja Gaiden's programmers found a way to save some cycles for items that work differently (an item where you're already updating some stuff in the upper space of the screen, which I think is rendered differently, versus mobile characters on the bottom part of the screen).