The Legend of Princess; Zelda homebrew

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D
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The Legend of Princess; Zelda homebrew

Post by D »

This looks amazing!
These guys need to be hired.
It's fast.
Nice artwork
Nice explosions
Looks like a megaman game, but faster!
I only just saw the vid and thought it might interest others
http://www.indiegames.com/blog/2009/01/ ... egend.html
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Turrican
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Post by Turrican »

It looks very similar to Shantae in graphics. Really nice!

Sigh... When I'll get a new Shantae? :(
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The Coop
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Post by The Coop »

Watch a C&D order show up in 48 hours :lol:
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Post by t0yrobo »

Noitu Love 2 was awesome, and would make a great wii or ds games with its controls. Someone has to get Konjak into console development.
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Post by 320x240 »

This game is clearly built on the engine the developer made for Noitu Love 2. If this forgoes the mouse control of that game it could be very good. It certainly looks great. Where's Pixel Outlaw to drool over the graphics?
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Post by LaserGun »

Personally I thought Noitu Love 2 was shit and the dev was aping Treasure's style and gameplay.

Again with this he proves he's not good at coming up with original ideas.
Turrican wrote:It looks very similar to Shantae in graphics. Really nice!

Sigh... When I'll get a new Shantae? :(
Get in touch with WayForward, they're currently waiting to see how many people would be interested in a new title and are playing around with ideas for a Wii and DS game.
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Post by Lordstar »

it looks really nice. They should edit the sprites and rename it and make some cash off of it. cant wait to try it out.
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Post by Necronom »

The Coop wrote:Watch a C&D order show up in 48 hours :lol:
As long as it stays freeware, I don't think so.
Great little arcade style Zelda tribute btw. Though the "draw 'em up" Chalk is still my favourite.

@Lordstar
They? It's just one guy...
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Post by Lordstar »

i always presume its two or more guys on this project. I forget that there are some crazy types out there which can make a game by themself :lol:
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Post by ZOM »

Necronom wrote:
The Coop wrote:Watch a C&D order show up in 48 hours :lol:
As long as it stays freeware, I don't think so.
Great little arcade style Zelda tribute btw. Though the "draw 'em up" Chalk is still my favourite.

@Lordstar
They? It's just one guy...
Well, Square did send a C&D order at that fan Chrono Trigger remake that was in development a while ago. You never know...

Anyway, looks very Treasure-ish; me like!^^
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Post by Ex-Cyber »

On the other hand, Zelda Classic has been going for years, and Nintendo probably has much more reason to shut that down than this.
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Post by 320x240 »

LaserGun wrote:[...] and the dev was aping Treasure's style and gameplay.
That's true. It would have been better if it played more 'straight' or else brought something new.
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Post by D »

This game is better than what Nintendo devs do and I say that with caution; not having played it. It's too agressive/awesome for Nintendo. If it was made by nintendo it would have been with less frantic action, slower movement, smaller explosions, less animation. It's the kind of platformer I've been waiting for for years and I'm not a Zelda nor Nintendo fan :D I now go drool at the vid again.
So I think Nintendo must feel very threatened.
And not even having played it, I can see that the gameplay is excellent.
Heck maybe some depressive Nintendo employee who's on the verge of commiting suicide might actually kill this dev out of hate/jealousy, it's that good.



EDIT: just played it: confirmed! Awesome gameplay. Well, how about wide screen support then? This will make me buy a HDMI pc videocard out and plug it into the 50".
Last edited by D on Tue Jan 27, 2009 3:16 pm, edited 1 time in total.
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Post by Kiken »

It looks very similiar to the Monster World series.
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Post by D »

Kiken wrote:It looks very similiar to the Monster World series.
Guess who's a big fan of that series? Good call!
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Post by No_not_like_Quake »

It definitely plays more like the last Monster World game (the one with the chick) than it does Link.

To be honest, although it plays alright (though I hate playing this type of game with keyboard), it feels soulless. The main character has the expressions of a zombie and everything lacks a signature style.
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Post by EddyMRA »

ZOM wrote: Well, Square did send a C&D order at that fan Chrono Trigger remake that was in development a while ago. You never know...
That's because that Chrono Trigger remake (Chrono Trigger: Resurrection) was to be a word-for word, straight up, start to finish complete remake of the original Chrono Trigger. Something like that Square or any other company would care about. If Square were to release their own Chrono Trigger remake (like they did for the DS not too long ago), why would anyone buy it when there's a remake out there on the internet for free? That CT fan remake would have hurt Square-Enix chances to make money of their own CT remake.

Game companies do not mind fangames as long as they are not sold for profit and they do not discredit any company or third party.
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Post by D »

No_not_like_Quake wrote:It definitely plays more like the last Monster World game (the one with the chick) than it does Link.

To be honest, although it plays alright (though I hate playing this type of game with keyboard), it feels soulless. The main character has the expressions of a zombie and everything lacks a signature style.
Soulless? He looks more like a evil link, just one pixel per eye could make him look friendlier!, pretty cool and I like how his stance movement is very fast. Like Turbo Street Fighter. I don't think it lacks a signature style at all. The signature style is there! look closely!
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Post by 320x240 »

I must say I was a little disappointed with the game. Presentation wise it's just a little too dynamic for it's own good. The main weapon and the transparency effects actually get's in the way of the gameplay. You get used to it though. More important is that the controls feels too loose. The game feels busy because of it, even when there's barely nothing happening, but it get's irritating after a while. I thought I would get used to it but not so yet.

The levels lack the more stringent design of the Monster World games and feels more like those in Derek Yu's first game (the name escapes me). And then there's the weapons... What's wrong with using a sword when you've got it? To me, the three weapons you can choose between at the beginning feels more like secondary weapons than primary ones. I want to wield that sword!

Edited to add: "And so you could, if you only took the time to learn the controls..."

That said, I like the game and will continue playing it. There's something about caves and labyrinths that never get's old and this, together with the graphics and music, will probably pull me through.
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Post by ZOM »

Alluro wrote:
ZOM wrote: Well, Square did send a C&D order at that fan Chrono Trigger remake that was in development a while ago. You never know...
That's because that Chrono Trigger remake (Chrono Trigger: Resurrection) was to be a word-for word, straight up, start to finish complete remake of the original Chrono Trigger. Something like that Square or any other company would care about. If Square were to release their own Chrono Trigger remake (like they did for the DS not too long ago), why would anyone buy it when there's a remake out there on the internet for free? That CT fan remake would have hurt Square-Enix chances to make money of their own CT remake.

Game companies do not mind fangames as long as they are not sold for profit and they do not discredit any company or third party.
Well, personally I think a proper CT remake from square would still sell like hotcakes regardless if there's a free
fan remake floating around the web or not, but yeah, I agree it's a completely different situation here.
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Post by No_not_like_Quake »

D wrote:
No_not_like_Quake wrote:It definitely plays more like the last Monster World game (the one with the chick) than it does Link.

To be honest, although it plays alright (though I hate playing this type of game with keyboard), it feels soulless. The main character has the expressions of a zombie and everything lacks a signature style.
Soulless? He looks more like a evil link, just one pixel per eye could make him look friendlier!, pretty cool and I like how his stance movement is very fast. Like Turbo Street Fighter. I don't think it lacks a signature style at all. The signature style is there! look closely!
I'll give it a few more goes. It may grow on me (often first impressions leave me feeling meh).
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Post by null1024 »

Downloaded it, played it, loved it.
On my second run, got to that freaky mirror version of you [and died there, I've only done 2 runs].

I wish the chicken was a little easier to get off screen [PROTIP: whack it 4-5 times]. It makes the block puzzle so much harder... I mean it's supposed to make things harder, but...

And I wish it didn't slowdown so much when there were more than 6 objects on screen...
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Post by 320x240 »

null1024 wrote:And I wish it didn't slowdown so much when there were more than 6 objects on screen...
I believe the game is made with Multimedia Fusion, which can explain it. There should be an option to turn off the 'effects'. And somebody give the developer a real engine (or better yet, give him a DS-kit).


I have to take back what I said about the level design not being stringent enough. Having played it some more I can see that it is quite well laid out and not the 'endless walkabout' I thought at first. There's still some bugs in the game though. When you get to the two doors you can go off the screen to the right. Even worse is that you sometimes become stuck in water and have to restart the whole game.
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