Designers Republic Shuts down

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Turrican
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Designers Republic Shuts down

Post by Turrican »

It's the end of an era...

http://kotaku.com/5138297/wipeout-styli ... shuts-down

Rest in Peace Designers Republic, you will be missed.

btw, most incredible QED ever:
Turrican wrote:In my view it has no future. The pax romana imposed by the Playstation brand has come to an end. Virtually all of the franchises that made Playstation great in the beginning have lost their raison d'etre. Sure, Wipeout HD is well done and fun - but Wipeout doesn't represent the european development renaissance that it represented in 1995. Tekken is avoided like the plague, Ridge Racer nowadays is just remembered because of a kaz hirai joke speech. Tomb Raider has achieved the ultimate goal of going to Hollywood, and now is the shadow of its former self. Those are pretty much the games which sealed the deal in Europe, the first continent to fully embrace Sony... Japan was on the edge and didn't really choose between PS and SS until FF7. The "soul" of early Playstation is also hidden in the less commercial gems: Jumping Flash, Motor Toon GP... This alternative soul has not survived either. The only "artistic" developer within Sony is Fumito Ueda's team, they do great things but they are alone. And the quirkiness has spread among all platforms - today every console has a Rez, a Monkey Ball, or a Katamari. In short, creativity has gone third party.
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Dragoforce
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Post by Dragoforce »

The 90s are officially over.
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Ganelon
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Post by Ganelon »

Did they create the characters for the original WipEout? I missed seeing them in all the subsequent installments.
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Stormwatch
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Post by Stormwatch »

I've only played Wipeout 2097, and thought it was terrible.
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Skykid
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Post by Skykid »

Stormwatch wrote:I've only played Wipeout 2097, and thought it was terrible.
Pffft! :shock:
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szycag
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Post by szycag »

http://www.warprecords.com

One of the coolest webpage designs ever, done by designers republic
I wonder if they'll ever change it.
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neorichieb1971
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Post by neorichieb1971 »

They only did the artwork dude, not the whole game.

Anyway, I have both Wipeout and 2097 in original PAL packaging. Must be worth an absolute fortune these days :wink:
This industry has become 2 dimensional as it transcended into a 3D world.
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Turrican
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Post by Turrican »

Ganelon wrote:Did they create the characters for the original WipEout? I missed seeing them in all the subsequent installments.
I'm not sure about Fusion and the following ones, but DR was essential in the first trilogy. The conceived the ships, their logo, brands, hubs, weapon icons... Basically they are responsible for the game's aesthetics.
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UnscathedFlyingObject
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Post by UnscathedFlyingObject »

Wipeoput Pulse is awesome. Don't know what you're talking about.
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Rezatron
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Post by Rezatron »

Skykid wrote:
Stormwatch wrote:I've only played Wipeout 2097, and thought it was terrible.
Pffft! :shock:
PC Engine Fan X!
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Post by PC Engine Fan X! »

Stormwatch wrote:I've only played Wipeout 2097, and thought it was terrible.
Wipeout 2097 was released under the official title of WipeoutXL (eXteme League) for the USA PSX market. I love how WipeoutXL has built-in support for the Namco NeGcon controller. This was as close to virtual reality back in the mid-1990's with that game. ^_~

Sorry to hear that Designer's Republic is no more. It would've cool to see their aestethics used in a Japanese arcade shmup title.

PC Engine Fan X! ^_~
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subcons
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Post by subcons »

szycag wrote:http://www.warprecords.com

One of the coolest webpage designs ever, done by designers republic
I wonder if they'll ever change it.
That's been the design of it for as long as I can remember too. It's held up pretty well over the years.

I've always admired DR's work, but I never got into the WipeOut series, even if the art direction was pretty great.
Last edited by subcons on Sun Jan 25, 2009 8:08 pm, edited 1 time in total.
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subcons
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Post by subcons »

Whoops.
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Ed Oscuro
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Post by Ed Oscuro »

I tried playing the Wipeout game on the N64, seemed waaaay behind eXtreme G (especially XG2).

Tomb Raider has had its ups and downs, although I think the last two games should be pretty decent. Legend was kinda lol. I play TR on a PC, btw...fuck playing that game on a console.
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Post by PC Engine Fan X! »

I recall going to my local Blockbuster and renting the original PSX version of Wipeout that came with the big jewel case instruction manual. The overall visual presentation that Designer's Republic did with the USA PSX version was legendary. When the USA PSX ver. of Wipeout was re-released as a normal sized CD-Rom case format, the instruction manual was shrunk down but not as effective overall as with the big jewel case-sized instruction manual (in terms of showing off the cool artwork of DR to it's fullest potential). The ol' saying: Bigger is better is very true (when it comes to cool futuristic artwork/graphic design in video game instruction manuals). ^_~

The real reason why SCEA sold it first PSX games with big jewel CD cases: SCEA made a deal with Sega regarding it's unused Sega CD big jewel cases bought all the remaining inventory from them. Hence, the reason why it's possible to buy both versions of USA PSX version of Wipeout in the big jewel case or the smaller normal sized CD case format.

PC Engine Fan X! ^_~
Last edited by PC Engine Fan X! on Wed Jan 28, 2009 8:44 pm, edited 1 time in total.
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Post by mr_m0nks »

Their work with the band Pop Will Eat Itself is legendary,

As far as i know, the 45' cover of Def Con One is the only record sleeve on permanent display a the Victoria & Albert Museum
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