Dragon Force [and other shmups] for iPhone/iPod touch

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Minzoku
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Dragon Force [and other shmups] for iPhone/iPod touch

Post by Minzoku »

So, my brother spends money like it's water and got me an iPod touch for Christmas :shock: so I've been looking at the free apps in the store... There's a Dragon Force [Light] that's one level of middling shmupping: constant fire and movement by tilting the screen :?

Anyone else try it? Anything better worth my time, even over a free d/l?
Last edited by Minzoku on Mon Dec 29, 2008 6:12 am, edited 1 time in total.
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Necronom
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Post by Necronom »

"Anything better worth my time, even over a free d/l?"

How about rRootage?

Also, Space Tripper and Platypus should be out soon.

http://toucharcade.com/2008/12/04/space ... -goodness/

http://toucharcade.com/2008/12/09/a-clo ... -platypus/

More boarderline but does sound pretty cool I guess:

http://toucharcade.com/2008/12/11/drops ... a-shooter/
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Dave_K.
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Post by Dave_K. »

Here is a free one I just downloaded for my iphone. Its not bad, but short.

http://toucharcade.com/2008/12/10/space ... or-iphone/
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FRO
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Post by FRO »

Image

plus

Image

=

WIN

Sorry, couldn't resist! :lol:
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Post by Minzoku »

I finally got a spare minute to try SPACE DEADBEEF :lol: What a name!

Eugh, can't see where I'm flying... :? need a control pad to plug into my touch...
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Post by Enhasa »

Maybe you already know this, maybe you don't, but SPACE DEADBEEF is a very unoriginal name (in a similar way as Foobar2000). DEADBEEF is the most famous hex debug value.

The greatest name for a game ever would have been Sigma Star, but Wayforward ruined it by tacking on a Saga at the end.
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Post by PC Engine Fan X! »

Enhasa wrote:Maybe you already know this, maybe you don't, but SPACE DEADBEEF is a very unoriginal name (in a similar way as Foobar2000). DEADBEEF is the most famous hex debug value.

The greatest name for a game ever would have been Sigma Star, but Wayforward ruined it by tacking on a Saga at the end.
By tacking on the "Saga" portion to the Sigma Star moniker, it does denote some RPG themes. Why not just make the game a pure shmup from the beginning and not have to play through the RPG portions?

All those cool mini shmups for the Iphone/Ipod sounds intriguing. Now if Apple were to release a Iphone or Ipod with traditional d-pad setup and some real tactical push buttons...we'd have a winner on our hands. Would be like having a super-charged Gameboy Micro but with plently of CPU power to spare. ^_~

PC Engine Fan X! ^_~
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Post by ex.machina »

Space Deadbeef is pretty decent; and yes it's for free. :)
I also got "Chopper", which cost 10$ or so when I first got it and it's pretty shitty. :(

I think there's not much serious gaming you can expect from the iPhone/iPod, imo it lacks a decent control mechanism. Still good for some casual, quick to play and of course free stuff.
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Post by Minzoku »

Yeah. I finally found and tried rRootage on iPhone/touch, and it's incredibly awkward... :( Ika mode especially was pretty sensitive to polarity switching, and contending with being unable to see through TWO fingers made it worse.

A valiant effort, at least... :?
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Post by null1024 »

Dragon Force bloody sucks [it's really boring], Space Deadbeef is awesome [OMG, a fixed hori STG! Unpossibly awesome], rRootage is awesome. I was able to work with rRootage's controls pretty well, one time in IKA mode it didn't switch when I pressed the second finger to the screen, but it wasn't too bad.


PS: Also, Deadbeef's controls aren't so bad. They really aren't. Around the edges of the screen though, they suck, especially when on the boss [I died 2-3 times because of the control moving up when I was going down near the bottom of the screen...].
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Post by worstplayer »

Touchscreen is horrible for shooters.
IMO best way to fix it would be to have "virtual d-pad" outside game's play area. I wonder if someone will ever implement that.
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Post by Diebythesword »

Anyone try Sky Thunder? looks cool. Dont have an iPhone or Touch though :o
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Post by Minzoku »

worstplayer wrote:Touchscreen is horrible for shooters.
IMO best way to fix it would be to have "virtual d-pad" outside game's play area. I wonder if someone will ever implement that.
Not sure--Trace [a drawing puzzle game] has that, and it's annoyingly unresponsive. Perhaps because I have fingernails :x
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