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 Post subject: GD: TF VI
PostPosted: Wed Nov 05, 2008 10:28 pm 


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Anyone worked out the scoring mechanics? im a little confused after a few plays, once i got to lvl 2 with a score lower than i got when i died at the boss on lvl 1, does using different weapons make a difference, or other tactics?
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PostPosted: Thu Nov 06, 2008 6:39 am 


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The majority of points comes from fast kills. Killing certain enemies (bigger normal ones and bosses) quickly multiplies their base score up to 16x. Same as in TFV.

You can squeeze some minor points out of the Overweapon stock. When you've already filled all six OW attacks every "soul" collected afterwards gives you a 100 points. But since you'll want to use OW in order to get fast kills on bosses you probably won't see much use for this.
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PostPosted: Thu Nov 06, 2008 9:04 am 


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Trying to rack up some points myself for this game. Hopefully people will get this soon and add in some competition :)


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PostPosted: Fri Nov 07, 2008 12:56 am 


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Looks like I was wrong about the lack of extend bonuses in this game. There is one, but only in Maniac Mode. Each remaining extend is worth 1 million pts. 8 total extends possible (at default settings) means a max bonus of 8 million upon clearing the game (the 2 that are granted by default plus 6 pick-ups throughout the stages).

So it certainly does pay to No Miss Maniac mode. The lack of score from fewer OW 16x destruction bonuses is more than made up by the extend bonus.
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PostPosted: Fri Nov 07, 2008 5:29 pm 


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ahh thanks Ghegs,

btw, how do i get the additional ships on? just run thru the game on any difficulty using whatever amount of continues?
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PostPosted: Fri Nov 07, 2008 7:31 pm 


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Guardians Knight wrote:
ahh thanks Ghegs,

btw, how do i get the additional ships on? just run thru the game on any difficulty using whatever amount of continues?


Beat Normal or higher using the Phoenix (I believe you can credit feed.. not that you should need to on Normal) to unlock the Rynex R. Beat Normal or higher using the Rynex R (I'm not sure if you can continue) to unlock the Syrinx.
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PostPosted: Fri Nov 07, 2008 8:38 pm 


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A green crosshair will apear over enemies that gives you multipliers, so that's an easy way to find out which ones you need to kill fast.

Also, you can credit feed to unlock the other ships.

If by mission briefings you mean the reports shown on the main screen, you need to beat the game with every ship on every difficulty level to unlock all 15 of them.

So, beating the game on Kids, Easy, Normal, Hard and Maniac with Phoenix ship will unlock reports 1 to 5, respectively. Beating the game in that order with Rynex will unlock reports 6 to 10, and with Syrinx, reports 11 to 15. You can credit feed.
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PostPosted: Fri Nov 07, 2008 11:56 pm 


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Okay, beating the game on Hard (or higher?) will unlock Time Attack mode, which is a boss rush. Once you beat that, you get Neo Style mode.

Neo Style is just the normal game with a minor change: all your weapons will have a specific color (shown as a colored hexagon around your weapon on the upper left), and some enemies will shoot colored bullets. These bullets are indestructible unless you use the weapon with the same color.

So, the red weapon will destroy red bullets, purple weapon will destroy purple bullets, and so on. The last boss likes to shoot many different colored bullets, so you'll have to switch weapons a bit when fighting him.

To be honest, this mode is really nothing special :|
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 Post subject:
PostPosted: Sat Nov 08, 2008 12:38 am 


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Kiken wrote:
Looks like I was wrong about the lack of extend bonuses in this game. There is one, but only in Maniac Mode. Each remaining extend is worth 1 million pts. 8 total extends possible (at default settings) means a max bonus of 8 million upon clearing the game (the 2 that are granted by default plus 6 pick-ups throughout the stages).

So it certainly does pay to No Miss Maniac mode. The lack of score from fewer OW 16x destruction bonuses is more than made up by the extend bonus.


Update:

All difficulties grant an extend bonus:
Kids: 100 pts per remaining extend
Easy: 1000 pts per remaining extend
Normal: 10,000 pts per remaining extend
Hard: 100,000 pts per remaining extend
Maniac: 1,000,000 pts per remaining extend
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PostPosted: Sun Nov 09, 2008 8:33 pm 


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One thing that should be mentioned, you don't have to fly near the green orbs to collect them. Simply stop firing for a brief moment and any on-screen will be sucked into your ship.
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PostPosted: Sun Nov 09, 2008 10:25 pm 


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There is a stage end bonus: each full Over Weapon slot is worth 100,000 pts.
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PostPosted: Sun Nov 09, 2008 10:30 pm 


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Kiken wrote:
There is a stage end bonus: each full Over Weapon slot is worth 100,000 pts.


Good find!

I wonder if this applies to every difficulty?
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PostPosted: Mon Nov 10, 2008 12:53 am 


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That's a huge bonus. So you need to kill bosses fast AND keep your OWs.

Glad to see they thought of something to stop OW abuse.
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 Post subject:
PostPosted: Mon Nov 10, 2008 1:32 pm 


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Kiken wrote:

Beat Normal or higher using the Phoenix (I believe you can credit feed.. not that you should need to on Normal) to unlock the Rynex R. Beat Normal or higher using the Rynex R (I'm not sure if you can continue) to unlock the Syrinx.

I just cleared Normal with Rynex but it didn't unlock Syrinx-any suggestions?
btw,I'm really getting to like this game now except for the utterly rubbish bosses...


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PostPosted: Mon Nov 10, 2008 1:59 pm 


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mjclark wrote:
I just cleared Normal with Rynex but it didn't unlock Syrinx-any suggestions?
btw,I'm really getting to like this game now except for the utterly rubbish bosses...


Did you use a continue?

I first 1CC'd Normal with Phoenix, got Rynex, 1CC'd normal with it and...puff got Syrinx.

But now that you're already the second person in this thread not getting Syrinx after beating normal with Rynex-R,
I'm not totally sure if there are other requirements...
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 Post subject:
PostPosted: Mon Nov 10, 2008 2:14 pm 


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Yes I did use a continue :oops:
Rynex was unlocked using a continue too though and on another thread someone says they unlocked both ships using continues.
Maybe it takes two successive clears,the first with Phoenix and the second with Rynex.
More research needed...


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 Post subject:
PostPosted: Mon Nov 10, 2008 5:53 pm 


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I used multiple credits with Phoenix and it unlocked Rynex. Then I 2cc'd with Rynex and it unlocked Syrinx. Both were on normal difficulty.

Dunno why people are having trouble with this.
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 Post subject:
PostPosted: Thu Nov 13, 2008 12:53 am 


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Ruldra wrote:
I used multiple credits with Phoenix and it unlocked Rynex. Then I 2cc'd with Rynex and it unlocked Syrinx. Both were on normal difficulty.

Dunno why people are having trouble with this.

OK-problem solved.I'd only cleared with Phoenix on Kids (ooops!).As soon as I cleared with Phoenix on Normal (having previously cleared with Rynex-R on Normal) then Syrinx appeared.Another "Mystery Of The Easily Explained"...
...While we're on the subject,what's the best strategy for destroying the twin mid-bosses just before the Orn Emperor?They give me pesky trouble whatever ship I'm using.
And has anyone else noticed that in Battleship stage just before the battleship leaves and the mid-boss appears, you can actually fly up and hide inside the battleship?
In spite of my initial misgivings about TFVI,now Rynex and Syrinx are available I'm really starting to enjoy this game :D


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PostPosted: Thu Nov 13, 2008 2:04 am 


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mjclark wrote:
...While we're on the subject,what's the best strategy for destroying the twin mid-bosses just before the Orn Emperor?They give me pesky trouble whatever ship I'm using.

Just place your ship in the middle of the two & Over Weapon any rear firing weapon; as soon as the OW ends, tap down/up according to the green missile stream they fire on you... they go down rather quick.

mjclark wrote:
And has anyone else noticed that in Battleship stage just before the battleship leaves and the mid-boss appears, you can actually fly up and hide inside the battleship?


Heh funny, I think I'll try this next playthrough.
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 Post subject: Stage 5 - Title Screens from TF3,4,5 discovered :-)
PostPosted: Tue Nov 25, 2008 3:26 pm 


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Hi Thunderfans,

has anybody noticed that the Titlescreens from Thunderforce 3,4 and 5 are "hidden" in the Bossbattle against Styx,Rynex and Gauntlet in Stage 5? Okay, maybe not really hidden, but when the "Styx" Fighter is put together and ready to attack you , the camera moves the Styx exactly in the same position (angle) as in the TF3 titlescreen. The same for Rynex and Gauntlet. It´s a nice ode to the old TF Games.

Also there is a hidden 1up in the Junge Stage placed on a rooftop.

I really like the game very much. Each Ship feels so unique, but i like the challenge with Rynex most.

They have to to a sequel to this game, because i´m infected again with the Thunderforce virus.
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 Post subject:
PostPosted: Wed Nov 26, 2008 7:56 am 


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I haven't put much playtime in yet, but on my first few runs I was having trouble picking the right weapon for stage 6. There's so much going on that using Hunter seems natural, but it's rather weak and doesn't do much damage. Freerange feels awkward, because there's not much room to maneuver sometimes. I really miss my Phoenix's super-powerful Wave in this level.

Any hints?


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PostPosted: Thu Nov 27, 2008 12:22 am 


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^with Rynex I use a combination of blade & free range on that stage, i.e. take out front enemies with blade &
then switch to free range for the ships following you.If things get hairy(on maniac it can get quite narrow in there)
I suggest Hunter OW, but don't overdo it if you want to kill the next bosses fast.
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 Post subject:
PostPosted: Sat Nov 29, 2008 12:45 pm 


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fireleo4 wrote:
They have to to a sequel to this game, because i´m infected again with the Thunderforce virus.

I believe it will. Tecnosoft or SEGA owe us next TF by putting "The Legend of Wing to be Continued" on the last part of "Good Ending"

Herr Schatten wrote:
I haven't put much playtime in yet, but on my first few runs I was having trouble picking the right weapon for stage 6. There's so much going on that using Hunter seems natural, but it's rather weak and doesn't do much damage. Freerange feels awkward, because there's not much room to maneuver sometimes. I really miss my Phoenix's super-powerful Wave in this level.

Any hints?


to be honest, despite that our weapon could be lost upon our death, using Rynex eventhough on Maniac difficulty level are become acceptable. I`m using rynex`s freerange there. Still have to find appropriate weapon when using Syrinx.


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 Post subject: Re: GD: TF VI
PostPosted: Fri Jan 01, 2010 11:45 pm 


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How the a.-- i can enter in the rankings?, everytime i beat the game i can't enter my name on the high scores, anyone had this problem???
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 Post subject: Re: GD: TF VI
PostPosted: Tue Jan 05, 2010 12:44 pm 


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I think you have to use full default settings and play on one credit only, but you can change the difficulty.
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 Post subject: Re: GD: TF VI
PostPosted: Wed Jan 06, 2010 6:44 pm 


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Smraedis wrote:
I think you have to use full default settings and play on one credit only, but you can change the difficulty.

I increased the number of lives and i forgot the default number :(
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 Post subject: Re:
PostPosted: Sat Mar 10, 2012 11:18 am 


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Makoto Sei wrote:
fireleo4 wrote:
They have to to a sequel to this game, because i´m infected again with the Thunderforce virus.

I believe it will. Tecnosoft or SEGA owe us next TF by putting "The Legend of Wing to be Continued" on the last part of "Good Ending"

Herr Schatten wrote:
I haven't put much playtime in yet, but on my first few runs I was having trouble picking the right weapon for stage 6. There's so much going on that using Hunter seems natural, but it's rather weak and doesn't do much damage. Freerange feels awkward, because there's not much room to maneuver sometimes. I really miss my Phoenix's super-powerful Wave in this level.

Any hints?


to be honest, despite that our weapon could be lost upon our death, using Rynex eventhough on Maniac difficulty level are become acceptable. I`m using rynex`s freerange there. Still have to find appropriate weapon when using Syrinx.
I hope you find these useful...http://youtu.be/EHEAfEqrtTk
http://youtu.be/t9TdhVWtvG8
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 Post subject: Re:
PostPosted: Sat Mar 10, 2012 11:20 am 


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Makoto Sei wrote:
fireleo4 wrote:
They have to to a sequel to this game, because i´m infected again with the Thunderforce virus.

I believe it will. Tecnosoft or SEGA owe us next TF by putting "The Legend of Wing to be Continued" on the last part of "Good Ending"

Herr Schatten wrote:
I haven't put much playtime in yet, but on my first few runs I was having trouble picking the right weapon for stage 6. There's so much going on that using Hunter seems natural, but it's rather weak and doesn't do much damage. Freerange feels awkward, because there's not much room to maneuver sometimes. I really miss my Phoenix's super-powerful Wave in this level.

Any hints?


to be honest, despite that our weapon could be lost upon our death, using Rynex eventhough on Maniac difficulty level are become acceptable. I`m using rynex`s freerange there. Still have to find appropriate weapon when using Syrinx.

Here are the rest...http://youtu.be/MBJDnPb6LCk http://youtu.be/1t6XLOSHmAo
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