Yokotate - a Holo Xperiment (play Tate-only games in Yoko)

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Fudoh
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Yokotate - a Holo Xperiment (play Tate-only games in Yoko)

Post by Fudoh »

http://yokotate.hazard-city.de//

a way to built a next-gen supergun. Play cave PCBs in Yoko on large LCDs and Plasmas...

Have fun reading!
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coolix
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Post by coolix »

Once again, a very good article.
You truly are a video freak, in a good sense.
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akumajo
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Post by akumajo »

thanks, very interesting
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RGB
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Post by RGB »

Neat stuff. It's always nice to learn something new :)

PS I have a question for you Fudoh - upscaling quality-wise, would it score higher in your ranking, than, say xrgb2/2+/3 ? I'm particularly interested in using one of those cards with my consoles and supergun.
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Fudoh
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Post by Fudoh »

I'll have my XRGB2+ vs. 3 comparison up this weekend or early next week. For 240p games they are pratically the same. You have benefits for 480i games on the XRGB3 though.
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joeboto
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Post by joeboto »

both of my pc (nvidia 8800gt/7000m lappy) will suffer low fps (even on desktop) when in pivot mode. :cry:

i can feel the fps going way way way low.
It is to us a sufficient body in which, fairies and it is packed and can group of play.
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Fudoh
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Post by Fudoh »

I know what you mean, but since the card can be worked in pure overlay, it's no problem at all. All the processing is done on the card, your graphics has nothing to do but to show the menu from time to time... I've tried it ;)
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undamned
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Post by undamned »

Ace review, Fudoh! :D

Here's a good resource for the Holo cards:

http://www.spatz-tech.de/immersive/holo3dgraph.htm

Driver Downloads!:

http://www.spatz-tech.de/immersive/holofiles.htm

-ud
Righteous Super Hero / Righteous Love
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Fudoh
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Post by Fudoh »

I've added a few screenshots from a video taken using the Holocard. It's recorded from a PS2 via component video. Looks ace.
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undamned
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Post by undamned »

Sweet! So, when you capture, do you have a choice of doing it pre or post processing?
-ud
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Fudoh
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Post by Fudoh »

Maybe this depends on the capturing app you're using. If you use a software which captures from the VMR buffer of the graphics card, then it would done after processing, but as soon as you access the card directly with a standard capture software (i use iuVCR) it's always before the processing.
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