PROMETHEUS wrote:made to make the player feel threatened and pressured in many awesome, different ways throughout the game.
You mean "1-2 obvious ways", right? Because that's how many and how different they are. And neither are the least bit original.
I've seen stuff appear and leap out at me from behind back in Serious Sam, and I considered it more annoying than scary there, so why would I treat it otherwise in Doom 3?
PROMETHEUS wrote:the flashlight is a GREAT idea to add pressure and feeling to the game.
Yes, it adds the feeling of frustration to the game, and does so really
GREAT.
You are talking as if the player should bear whatever ridiculous crap is poured at them if they don't consider it clever, challenging, engaging, genuinely scary, or just plain unentertaining. This is RHE logic.
PROMETHEUS wrote:Just what do you not like about Doom 3's design in comparison to that old, surpassed prequel ?
How many times have you played through Doom 3? How many people you know have played through it more than twice?
A fun value of basically any given game is determined by how fun and varied the gameplay
process is. Apart from the difficulty selection and imposing artificial challenges on yourself like playing with the soul cube only, Doom 3's gameplay is one hundred percent linear, scripted, and slow-paced to boot. It's about as boring as an FPS can be.
nekich wrote:So let me get this straight - people basically complain that iD didn't make a verbatim remake of classic DOOM (thus, possibly, avoiding the fate of becoming a copy of its own clone - Serious Sam) and instead turned everything upside down?
Yes and no. Read my first post to see where they went wrong.
I was not particularly happy with Doom 3 having become a survival horror more than an FPS, but it didn't end there. The game was worse than other games that were already out (some of them for several years by that moment) on basically every single account, and wasn't entertaining as a whole, either, so I never understood if it was so overrated as to become the game of the year because of all the graphic gimmicks, the brand fame, or the "horror" that wasn't.
Let me point out that I've never been big on sequels as a whole, I prefer something new that doesn't bear the rights and wrong of the past.