320x240 wrote:Bill wrote:Of course it's mediocre writing, that's part of why it's nostalgic. I'm sure you don't need quite this low (if harmless) standard of writing for a confidence boost. ^_~
It's naive and straightforward - that's why it worked. After all, we, the readers, where just as naive and straightforward ourselves. There was a lovely kind of understanding between journalist and reader back then.
Now there's just a bunch of nerds (i call every pretencious quasi-intellectual a nerd) now there's just a bunch of nerds trying to impress others of their kind. The twelve year olds have become sixteen.
Things were simpler back then, certainly. Also less demanding, for shooters. There wasn't the current pressure to justify their existence, or their individuality. Were the comment "We've seen it before: fly an attack craft through alien hazards, destroying everything in sight, to reach the ultimate goal in each round" to appear in a modern magazine, I would consider it either filler or, were it an allegation of the genre lacking individuality, shallow and easily refutable. I'd also expect more specifics from a modern shooter review than "Explosive, apocalyptic, mind blowing, a fury of ultimate destruction, awesome firepower, incredible graphics & sound, massive bosses, in a word, "Magnificent!!!" And if someone were to compare the Thunder Force and Gradius series these days, I'd ask them to elaborate beyond the obvious. In their actual contexts, such writing is something I can happily indulge as the product of simpler times for this medium. Obviously much more can be said about TFIII's good and bad points, but that detail is what I expect from reviews for its modern representatives.
Gamespot's Silent Hill 2 review is, for all of its attempts at sophistication and insight, so easily dismantled as to lose the protection of "opinion" and become flawed writing. Their Silent Hill 4 review is similarly fluffy and mediocre. They'd surpass the detail of the writings above a thousand times over, yet in their own time, they're less useful. Nothing need be said of the modern "short & easy / unplayably hard" mentality towards shooters. More words, less value. The more gaming matures and develops (for lack of more neutral terms), naturally the more is demanded of commentary on it.