the zone
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fl0w
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the zone
Hello,
I haven't read this forum for a long time so please forgive me if the following links have already been posted.
The first one is about a baseball(?) player who has learnt how to chance his perception of time:
http://www.newscientist.com/channel/bei ... -time.html
Another article in Nature (EDIT: oops, for Nature subscribers only):
http://www.nature.com/nrn/journal/v6/n1 ... n1764.html
And today I've found this video:
http://youtube.com/watch?v=RjlpamhrId8
Enjoy!
I haven't read this forum for a long time so please forgive me if the following links have already been posted.
The first one is about a baseball(?) player who has learnt how to chance his perception of time:
http://www.newscientist.com/channel/bei ... -time.html
Another article in Nature (EDIT: oops, for Nature subscribers only):
http://www.nature.com/nrn/journal/v6/n1 ... n1764.html
And today I've found this video:
http://youtube.com/watch?v=RjlpamhrId8
Enjoy!
np: 

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Frederik
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"Zen in the art of archery" describes this very well. It was one of the first times that a westerner got introduced to the practices of Zen and wrote a book about it (it´s from somewhere in the 1950s by a german professor).
When you hear how top shmup players seem to reap high scores seeming totally calm and emotionless, this might base on the tradition of Zen. In a nutshell, it´s about the will to NOT force things, but "let them happen". I´m still a bit of a newcomer to these Zen-things, but I find them eye-opening and you can test this attitude on almost any activity, and surely enough on shmups.
That´s also why I think that this genre is something very special - you don´t hear people getting "into the zone" while press X in Final Fantasy for 300 times. Shmups can be a very rigid test of endurance and self-control, unlike these "interactive movies" that people call "games" these days. In a way, manic shmups are a very focussed, concentrated, and *pure* genre.
When you hear how top shmup players seem to reap high scores seeming totally calm and emotionless, this might base on the tradition of Zen. In a nutshell, it´s about the will to NOT force things, but "let them happen". I´m still a bit of a newcomer to these Zen-things, but I find them eye-opening and you can test this attitude on almost any activity, and surely enough on shmups.
That´s also why I think that this genre is something very special - you don´t hear people getting "into the zone" while press X in Final Fantasy for 300 times. Shmups can be a very rigid test of endurance and self-control, unlike these "interactive movies" that people call "games" these days. In a way, manic shmups are a very focussed, concentrated, and *pure* genre.
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PROMETHEUS
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You know frederikjurk, there are tons of other genres of games that require concentration and skill besides shmups in which this kind of zen or time sensation stuff could be useful if they were true (FPS, Fighters, RTS...).
Games that don't focus on skills or concentration are still games in their own right. Games aren't limited to being tests of skill. They can be some form of art.
Games that don't focus on skills or concentration are still games in their own right. Games aren't limited to being tests of skill. They can be some form of art.
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JoshF
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Udderdude
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Yes, everyone knows RPGs are movies with a broken pause button. Don't shit on every other game genre out there because of thatFrederikJurk wrote:That´s also why I think that this genre is something very special - you don´t hear people getting "into the zone" while press X in Final Fantasy for 300 times. Shmups can be a very rigid test of endurance and self-control, unlike these "interactive movies" that people call "games" these days. In a way, manic shmups are a very focussed, concentrated, and *pure* genre.
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it290
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I found it interesting that the article states caffeine speeds up one's perception of time. I haven't necessarily found that to be the case in my experience, since caffeine = some degree of nervousness = time passes slower. I also thought that central nervous system stimulants generally increased reaction time: they do give them to fighter pilots, after all.
Anyway, maybe I should lay off the caffeine and see if my skills improve, heh.
Anyway, maybe I should lay off the caffeine and see if my skills improve, heh.

We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
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Twiddle
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it's true that caffeine makes time pass faster but if you aren't taking it daily you speed up to match
same with cannabis, you slow down to match the slowed time
same with cannabis, you slow down to match the slowed time
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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KBZ
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I do agree that zen is the key. I notice that I do my best when I don't feel the urge to win, It's very tricky not to have this slip into pure absent minded lazyness as it usually does. i guess I don't have any tips, it's not like you can try to keep yourself on a plain raised above lazyness and nervousness. Even the effort to do so can do little but ruin any such chances.
=/
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Frederik
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That´s exactly what I meant.Kingbuzzo wrote:I do agree that zen is the key. I notice that I do my best when I don't feel the urge to win, It's very tricky not to have this slip into pure absent minded lazyness as it usually does. i guess I don't have any tips, it's not like you can try to keep yourself on a plain raised above lazyness and nervousness. Even the effort to do so can do little but ruin any such chances.
I don´t shit on EVERY OTHER genre. Tetris, Picross, Counterstrike or Ridge Racer are examples of very tight, focussed games, that don´t try to be anything ELSE than videogames.Udderdude wrote:Yes, everyone knows RPGs are movies with a broken pause button. Don't shit on every other game genre out there because of thatFrederikJurk wrote:That´s also why I think that this genre is something very special - you don´t hear people getting "into the zone" while press X in Final Fantasy for 300 times. Shmups can be a very rigid test of endurance and self-control, unlike these "interactive movies" that people call "games" these days. In a way, manic shmups are a very focussed, concentrated, and *pure* genre.
Besides, you don´t even role-play in RPGs anyways, so even though you were sarcastic, RPGs are indeed movies with broken pause buttons for the most part. Games like Zelda don´t pretend to be anything else than they actually are, so they are called called "Action Adventure". I´m not saying that RPGs are not a viable form of entertainment, they just don´t as GAMES for me.
But, you know, whatever
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Mitsuho
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http://en.wikipedia.org/wiki/Flow_(psychology)
Whoah, linky code doesn't like the parenthesis, you gotta copy paste the whole thing!
Lol, I can totally relate. I was playing Aegis Wing last night and my team and I all got wiped out. We played so bad for the next 5 minutes until someone made a joke over the headset and got us all thinking about now not then.
Whoah, linky code doesn't like the parenthesis, you gotta copy paste the whole thing!
Lol, I can totally relate. I was playing Aegis Wing last night and my team and I all got wiped out. We played so bad for the next 5 minutes until someone made a joke over the headset and got us all thinking about now not then.
✿♡ 光保 ♡✿
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zinger
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PROMETHEUS
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That's merely an easy and deeply incorrect comparison.zinger wrote:Right, and food doesn't have to taste good. It can be some form of art.PROMETHEUS wrote:Games that don't focus on skills or concentration are still games in their own right. Games aren't limited to being tests of skill. They can be some form of art.
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Aquas
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Beware of zen calmness transforming into zen cockiness. Sometimes I'll relax through parts of a shoot'em'up that I know are simple and then fuck it up by thinking there's no chance I'll die.Kingbuzzo wrote:I do agree that zen is the key. I notice that I do my best when I don't feel the urge to win, It's very tricky not to have this slip into pure absent minded lazyness as it usually does. i guess I don't have any tips, it's not like you can try to keep yourself on a plain raised above lazyness and nervousness. Even the effort to do so can do little but ruin any such chances.
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
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The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
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JoshF
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The Ghost always comes back for more!
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HardcoreOtaku
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Re: the zone
Cheers, interesting read
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Andi
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Here's something that will throw that for a loop. I get in the zone while playing board games. Depending on the game, I can lose track of time and reach a heightened sense of awareness. It's more mathematical (for instance: based on trends, I'm capable of predicting series of numbers that I never would be able to otherwise). However, it's a still a "zone". Any act of intense concentration can do that.FrederikJurk wrote:That´s also why I think that this genre is something very special - you don´t hear people getting "into the zone" while press X in Final Fantasy for 300 times. Shmups can be a very rigid test of endurance and self-control, unlike these "interactive movies" that people call "games" these days. In a way, manic shmups are a very focussed, concentrated, and *pure* genre.
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PROMETHEUS
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That's what happens to me ALL the time. I have to get nervous or try hard to focus to be sure I do my best. Otherwise I fuck up in the easiest places.Aquas wrote:Beware of zen calmness transforming into zen cockiness. Sometimes I'll relax through parts of a shoot'em'up that I know are simple and then fuck it up by thinking there's no chance I'll die.Kingbuzzo wrote:I do agree that zen is the key. I notice that I do my best when I don't feel the urge to win, It's very tricky not to have this slip into pure absent minded lazyness as it usually does. i guess I don't have any tips, it's not like you can try to keep yourself on a plain raised above lazyness and nervousness. Even the effort to do so can do little but ruin any such chances.
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Enhasa
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lgb
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Outside of that, it's not bad. Enhasa is right though. Some of the cutscenes sometimes last longer than FFX (10) ones. That is, if you don't turn off the TV, macro the A button, and walk away.Enhasa wrote:FrederikJurk, you rag on RPGs and then praise Zelda?That genre is the worst offender when it comes to unskippable cutscenes and slow text, and being the opposite of "very tight, focused games."
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spadgy
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Gleaming the Cube is what skateboarders called the zone when wearing neon knee pads was still cool.
I certainly agree that when you play not to win it's easier to drift into a mild zone and do better. That certainly happened to me in a recent round of the Macaw Shooting Tournament. Playing a game I'd never touched before I wasn't expecting to do well and thus not putting to much effort in - got my highest score. Then, with more time a dedication to getting 'better' I've started to screw up far more runs and play a tad worse...
Thanks for all the links - great reading.
I certainly agree that when you play not to win it's easier to drift into a mild zone and do better. That certainly happened to me in a recent round of the Macaw Shooting Tournament. Playing a game I'd never touched before I wasn't expecting to do well and thus not putting to much effort in - got my highest score. Then, with more time a dedication to getting 'better' I've started to screw up far more runs and play a tad worse...
Thanks for all the links - great reading.
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henry dark
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professor ganson
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spadgy
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PROMETHEUS
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jp
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KBZ
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it290
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I dunno about shmupping, but I can say for certain that I can't match beats for piss when I've had a puff or two... I'd imagine the same would apply.spadgy wrote:i've always wondered about if that particular past time makes you play better, think you play better, or just be more forgiving about playing less well...henry dark wrote:If I wasn't in a country where I'd risk prison and deportation for trying it, I'd like to try out a bit of Ketsui while stoned.

We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
