


Can't say i'm overly impressed. Mind you I don't like American Football either.
Keep in mind that the software used to create games on such a graphic caliber are becoming more streamlined every month.yuljo wrote:Games are going to take so much longer to make unless they start scanning the football player bodies or using the models that the car manufacturars use. That doesn't leave much hope for more independent games to compete on the same graphical level..
Microsoft did release one, but those are not them. http://www.max-realms.com/modules/xcgal ... =10&pid=33U K Narayan wrote:RalliSport Challenge 3 & Project Gotham Racing 3 screens:
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Huh, I wonder why those shots appear on Ourcolony then?joshschw wrote:Microsoft did release one, but those are not them. http://www.max-realms.com/modules/xcgal ... =10&pid=33U K Narayan wrote:RalliSport Challenge 3 & Project Gotham Racing 3 screens:
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Actually I don;t think they did, someone just stuck the little spider onto them. also I think people can upload images to ourocolony, that may also have been it.U K Narayan wrote:Huh, I wonder why those shots appear on Ourcolony then?joshschw wrote:Microsoft did release one, but those are not them. http://www.max-realms.com/modules/xcgal ... =10&pid=33U K Narayan wrote:RalliSport Challenge 3 & Project Gotham Racing 3 screens:
]http://members.cox.net/gek54/gek54/imag ... ony9pi.jpg[/img]
http://img49.echo.cx/img49/4605/ourcolony4pi.jpg[/img] http://members.cox.net/gek54/gek54/imag ... ony5pi.jpg[/img]
Yeah, and remember the N64's Project Reality future city demo? Looks way better than any game actually made for the N64.Specineff wrote:I still have to see an Xbox game that looks like the dancing robot and girl demo.
Ah, you're right.joshschw wrote:Actually I don;t think they did, someone just stuck the little spider onto them. also I think people can upload images to ourocolony, that may also have been it.U K Narayan wrote:Huh, I wonder why those shots appear on Ourcolony then?joshschw wrote: Microsoft did release one, but those are not them. http://www.max-realms.com/modules/xcgal ... =10&pid=33
Fair enough. But the problem is that the kind of games that dominate the video game industry are the kind that befit photorealism. Their influence is seen everywhere. Everything is expected to be photorealistic.mannerbot wrote:Obviously, being fans of 2D gaming, we are a bit biased. While stylized 2D graphics are best for the games I prefer (shmups, fighters, platformers), they're not the best choice for everything. For a game like Gran Turismo, photorealistic graphics are the way to go since it's supposed to be a realistic racing simulator. Likewise, first-person shooters are traditionally the ones to push the boundaries of photorealistic graphics.
Of course it's perfectly fine to complain about the how photorealistic games are becoming; after all, don't we hate everything else about gaming nowadays anyway? These games are made for a consumer that's not you, that's all.
nah there are plenty games that don;t go for photorealism, for sports its expected and would be incredibly stupid otherwisealpha5099 wrote:Fair enough. But the problem is that the kind of games that dominate the video game industry are the kind that befit photorealism. Their influence is seen everywhere. Everything is expected to be photorealistic.mannerbot wrote:Obviously, being fans of 2D gaming, we are a bit biased. While stylized 2D graphics are best for the games I prefer (shmups, fighters, platformers), they're not the best choice for everything. For a game like Gran Turismo, photorealistic graphics are the way to go since it's supposed to be a realistic racing simulator. Likewise, first-person shooters are traditionally the ones to push the boundaries of photorealistic graphics.
Of course it's perfectly fine to complain about the how photorealistic games are becoming; after all, don't we hate everything else about gaming nowadays anyway? These games are made for a consumer that's not you, that's all.
And yes, I hate the gaming industry. I am here solely because I am trying my hardest to impress all the other non-conformists. It's all just a shallow attempt to create an identity for myself by latching onto an elitist group/
The new technologies should be used to expand on the possibilities of game design? Care to elaborate? Nothing is being taken away with the advance of technology, as far as tools available to developers go, and more powerful technology inherantly allows for more freedom in the creation of a game. I mean, how many times have you heard of games with ambitious plans that were cut back drastically because the technology they had just couldn't cope? My favorite example of this is Myst, which was conceived as a real-time 3D game, but computers at the time just couldn't handle it, and detailed graphics were integral to the game's design (after all, the entire thing is about environment manipulation and observation, and with the technology at the time it would have been impossible to create minute details as clues in a real-time 3D engine), so they were forced to make the game a slideshow if they wanted to portray the world they had in mind with any sort of accuracy. I'm sure many here would complain about Myst for exactly that reason ("it's just a bunch of pretty still images!") but the fact is, with better technology it could have been more.WarpZone wrote:There's nothing wrong with "3D" or "photorealism". What's troubling, and what I think is closer to the root of a "problem" that some of you touch on- is the general mentality that is often seen in the industry- the perspective that somehow the technical feats of some games are a means to an end in themselves. They shouldn't be. The new technologies should be used to expand on the possibilities of game design. A lot of designers don't understand that though, and it's also something that's hard to explain or sell to a general consumer. But our computers just keep getting more powerful, so we have no choice but to just keep beefing up our polygonal models and effects, even if we're getting a little ahead of ourselves...not really slowing down and taking a look at what we can do with some of this before we move on.
I'll happily agree with that! Only games benefiting from photorealism are simulators. But non-photorealistic 3D can have it's charm as well. It's the photorealistic part I worry about...dave4shmups wrote:"I hate photorealism. It's the worst thing to happen to games. Because everything has to be photorealistic these days. The only way to do anything with any style is either do it 2D, or with cel-shading. There's no charm left. I fucking hate it.
Oh I agree with you. I didn't meant to say that new technologies are somehow bad. I was just saying I don't see many developers really taking advantage of that technology in ways it could be used.sethsez wrote:The new technologies should be used to expand on the possibilities of game design? Care to elaborate? Nothing is being taken away with the advance of technology, as far as tools available to developers