Dreamcast Last Hope..any cheats??
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vasteel1
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Dreamcast Last Hope..any cheats??
Anyone have any cheat codes for this title, I've looked around online and cannot find any. Difficulty is insane and any cheats would help me. Thanks anyone for any input.
Remember I am VASTEEL1 with the number at the end!! 
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Plasmo
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Kaiser
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clp
Re: Dreamcast Last Hope..any cheats??
practice is an alien concept to you?vasteel1 wrote:Anyone have any cheat codes for this title, I've looked around online and cannot find any. Difficulty is insane and any cheats would help me. Thanks anyone for any input.
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ubersaurus
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Well, it's a game with infinite continues and variable lives.
Just set the thing to very easy and the lives to max if you want to see the game...you'll memorize your way through eventually.
Just set the thing to very easy and the lives to max if you want to see the game...you'll memorize your way through eventually.
Early video game historian - check out my book, Atari Archive Vol. 1, now on sale, and my Youtube channel Atari Archive for more!
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PC Engine Fan X!
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For ubersaurus,
That's a cool avatar of R2-D2 themed U.S. post office mailing box... ^_~
And were they for sale to the public?
Back in the 1980's, Lucasfilm wouldn't have thought to branch out it's Star Wars IPs to the USPS branch. It's now the 21st century & it's time to branch out and see if anyone's interested in doing business with your existing brand name IPs. Even if it means producing Star Wars themed USPS postage stamps as well.
Makes smart business sense/strategy is the way how I see it... ^_~
PC Engine Fan X! ^_~
That's a cool avatar of R2-D2 themed U.S. post office mailing box... ^_~
And were they for sale to the public?
Back in the 1980's, Lucasfilm wouldn't have thought to branch out it's Star Wars IPs to the USPS branch. It's now the 21st century & it's time to branch out and see if anyone's interested in doing business with your existing brand name IPs. Even if it means producing Star Wars themed USPS postage stamps as well.
Makes smart business sense/strategy is the way how I see it... ^_~
PC Engine Fan X! ^_~
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clp
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Segafan4life
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spadgy
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LSU
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Yep the DC port - and the original even more so - have some pretty bad problems, as we've all discussed before.Segafan4life wrote:To me Last Hope is the epidemy of shit.
If you ever have a chance though, try to give the Neo CD version at least a try. It really does go a long way to fixing most of the issues people had with with this game, myself included. (When compared to the DC port: much more firepower, noticably faster ship and best of all, Cave-style bright pink glowy bullets for clear visibility.) I actually find it quite playable with those adjustments.
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Segafan4life
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If what you say is true it could go a long way to helping out the gameplay a great deal.LSU wrote:Yep the DC port - and the original even more so - have some pretty bad problems, as we've all discussed before.Segafan4life wrote:To me Last Hope is the epidemy of shit.
If you ever have a chance though, try to give the Neo CD version at least a try. It really does go a long way to fixing most of the issues people had with with this game, myself included. (When compared to the DC port: much more firepower, noticably faster ship and best of all, Cave-style bright pink glowy bullets for clear visibility.) I actually find it quite playable with those adjustments.
I will have to lookout for a neo cd version one of these days.
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LSU
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Segafan4life
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They should re release it as a Directors Cut.LSU wrote:It's well worth checking out. It's just a terrible shame it took the devs several attempts to get it right, and that the best version is for a relatively obscure system. If only they'd released the DC version last.
One way to get our money again.
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The Coop
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Or they could supply those who bought it with a DC ISO download of the "final" version... you know, to help make up for that guinea pig feeling a lot of DC and Neo-Geo cart owners likely have.Segafan4life wrote:They should re release it as a Directors Cut.LSU wrote:It's well worth checking out. It's just a terrible shame it took the devs several attempts to get it right, and that the best version is for a relatively obscure system. If only they'd released the DC version last.
One way to get our money again.
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RHE
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I would rather prefer your soul.Segafan4life wrote:One way to get our money again.
I find the DC port almost as good as the NGCD. That's mainly because the action mode is to easy for me and I never had any bullet visibility issues. That mode also lacks of the tactical component, which makes Last Hope to what it is. A tactical shooting game.LSU wrote:It's just a terrible shame it took the devs several attempts to get it right, and that the best version is for a relatively obscure system.
Nevertheless, if you have such issues and the game is to hard for you then the NGCD is indeedly the better choice.
And to the players who have trouble with Last Hope, I recommend to take a look at the strategy guide.
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Plasmo
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Me neither. I really don't understand people who have played Last Hope for more than 30mins and still complain about invisible bullets. Same goes for Garegga. Just keep playing and you won't have any troubles not seeing those bullets ever again.RHE wrote:...and I never had any bullet visibility issues.
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RHE
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I like the idea. But then all the people who bought the original DC release would feel the same discouraged as now, so this won't make much sense either. We would never do anything else then a release on pressed CD also. The changes we did with the NGCD was just because there was a lot of moaning and we had the opportunity but didn't think it is necessary to do that.Ceph wrote:So no "final" DC version?
Last Hope is a discouraging game anyway and it is nicely playable on DC they way it's pressed. So the answer is rather a yes.
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The Coop
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Neither did I (though I do question level 4 with those spikes, as there's a spot that I've never seen what blew up my ship). But when tweaked versions keep coming out, I can understand why people would feel a bit like a stepping stone for the developers.Plasmo wrote:Me neither. I really don't understand people who have played Last Hope for more than 30mins and still complain about invisible bullets. Same goes for Garegga. Just keep playing and you won't have any troubles not seeing those bullets ever again.RHE wrote:...and I never had any bullet visibility issues.
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RHE
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I don't.The Coop wrote:But when tweaked versions keep coming out, I can understand why people would feel a bit like a stepping stone for the developers.
Because if we didn't do that, the same poeple would have had even more to moan, since they had to play the difficult AES version on their DC. The only thing I don't like about the AES is the missing hitting response at the boss enemies, which was pretty stupid. Making orange bullets to pink bullet are baby steps. No one will ever make everything right their debut, so some players could me more forgivable with the game instead of bashing the hell out of it.
There are 3 different modes of Last Hope because, it's made on 3 different systems. That's all.
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The Coop
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Actually, from all the complaints I've read about it, I believe the three version's came across as...RHE wrote:I don't.The Coop wrote:But when tweaked versions keep coming out, I can understand why people would feel a bit like a stepping stone for the developers.
Because if we didn't do that, the same poeple would have had even more to moan, since they had to play the difficult AES version on their DC. The only thing I don't like about the AES is the missing hitting response at the boss enemies, which was pretty stupid. Making orange bullets to pink bullet are baby steps. No one will ever make everything right their debut, so some players could me more forgivable with the game instead of bashing the hell out of it.
There are 3 different modes of Last Hope because, it's made on 3 different systems. That's all.
- It was released, and then NGDev Team read complaints about it.
- They addressed some of those complaints with a different system's release of the game.
- They got more complaints after that, and addressed those complaints with a third system's release.
Whether or not that's actually the case, that certainly is how some see it. They see each system's version like, "Oh. Well, that didn't work too well. Let's adjust a few things before we release another system's port." And really, I can understand their argument. Baby steps shouldn't be done with new release after new release of a game that can't be patched, they should be done during development with play testing and such, as I'm sure a lot of people here would agree. But instead, those baby steps came at the expense of people who bought the game for seven-hundred dollars, and fifty dollars... and that's what's sticking in some peoples' craw if I understand it correctly. They feel like they had to pay to be play testers.
As I said, I had no problems playing the game beyond that spot on level four that randomly seems to kill my ship. And while some folks simply hated the game for what it was, I believe what's above is why others are tweaked.
Can any anti-Last Hope folks come in and clarify me if I'm wrong on this?
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szycag
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I haven't had any experience with game design but I thought a game should be easy for the person who designed it, especially if they were the one doing all the playtesting tooRHE wrote:That's mainly because the action mode is to easy for me and I never had any bullet visibility issues.
I remember reading that Hikoza wasn't very good at his own "Warning Forever", but that game had a lot of generative/A.I. based stuff.
p.s. what a boring 1000th post on my part
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P_HAT
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RHE
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Isn't it a positive thing to try making something good even better?The Coop wrote:- It was released, and then NGDev Team read complaints about it.
- They addressed some of those complaints with a different system's release of the game.
- They got more complaints after that, and addressed those complaints with a third system's release.
This seems to be the problem of the whole discussion. People who critisize Last Hope are thinking it's unplayable but it becomes playable with the NGCD version, or something like that. But that's not right. The game is playable as it is. All the changes with the different version are just a service to make players who have such issues or didn't know what Last Hope is about, enjoy it. That's why every version has all the previous modes.
So we should'n have done alle the adjustments?They see each system's version like, "Oh. Well, that didn't work too well. Let's adjust a few things before we release another system's port."
When we started with Last Hope we didn't knew about the pink bullets effect and so. I also don't think many players here heard of them to that time.
Sometimes it's more important to finish something instead of trying to make it it perfect but ending up with nothing. Play testing is no wonder weapon. If a game is bad because it had no playtesting, then play testing would't make it much better. If a game is good but rough around the edges, then it would be a little bit better but even if not it would remain a good game.
Everyone must agree with that.Baby steps shouldn't be done with new release after new release of a game that can't be patched, they should be done during development with play testing and such, as I'm sure a lot of people here would agree.
Gradius 5 for my taste could need some pink bullet too but their wasn' t much complains about that because the game is more forgivibale then Last Hope is. So players who get frustated tend to be picky and the bullet visibillty is the nearest thing to complain. Because it exist, but it's not a problem which can't be easily solved by the player. So yes, there are games with a better bullet visibillty then Last Hope but it doesn't hurt the game. The main problem to most is not the visibility, it the overall difficult.
Would I contact Konami or Treasure and ask them if the will give me a visibility fix? I don't think so.
And Border Down. I get a headache from the border switching, so I hardly can play it. That's is my own bad. If G.rev did a fix, which they won't, I still wouldn't feel like play testing it.
Maybe I should play Ibara to find this reasonable.They feel like they had to pay to be play testers.
No, that's the reason why Last Hope is too hard for many players. It was to easy for us so it had to be harder as is's meant to be challenging. The very first versions where way harder then the final though.szycag wrote:but I thought a game should be easy for the person who designed it
There's also a different between finding a game hard and not being good at it. Only the last one is not favourable.
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The Coop
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Of course it's a good thing to make a good game better. But as I said before, when it's something that can't/won't be patched, constantly updating re-releases doesn't look good. It starts making some people feel like the company is using each unadjustable release that must be paid for as a way of getting feedback.RHE wrote:Isn't it a positive thing to try making something good even better?The Coop wrote:- It was released, and then NGDev Team read complaints about it.
- They addressed some of those complaints with a different system's release of the game.
- They got more complaints after that, and addressed those complaints with a third system's release.
This seems to be the problem of the whole discussion. People who critisize Last Hope are thinking it's unplayable but it becomes playable with the NGCD version, or something like that. But that's not right. The game is playable as it is. All the changes with the different version are just a service to make players who have such issues or didn't know what Last Hope is about, enjoy it. That's why every version has all the previous modes.
I afraid I'm going to have to strongly disagree here. Play testing can make any game considerably better when it's being done by people who know the genre that game is in. That's its purpose. All the changes that have been made to LH could have been found out about within a couple weeks (tops) if some of the more well versed people on this forum had been given a chance to take part in the play testing before the Neo-Geo version came out. As such, I can't accept that more outside-the-company play testing couldn't have helped LH become a more mode-filled game from the very start... especially considering how many suggestions and complaints put forth here in LH's original thread were eventually added or addressed.RHE wrote:So we should'n have done alle the adjustments?The Coop wrote:They see each system's version like, "Oh. Well, that didn't work too well. Let's adjust a few things before we release another system's port."
When we started with Last Hope we didn't knew about the pink bullets effect and so. I also don't think many players here heard of them to that time.
Sometimes it's more important to finish something instead of trying to make it it perfect but ending up with nothing. Play testing is no wonder weapon. If a game is bad because it had no playtesting, then play testing would't make it much better. If a game is good but rough around the edges, then it would be a little bit better but even if not it would remain a good game.
I honestly don't think the bullet visibility complaint for LH was being picky. Yellow and orange bullets with yellow and orange explosions that put out yellow and orange debris was a questionable way to go artistically. Yes, it's a more realistic approach in color choices, but surely someone could have foreseen the complaints about that before they were actually made. Even something as simple as a noticeable pulsating/blinking color effect on the bullets could have taken care of that issue for a good number of people. I may have had no problems blocking the bullets, but I can see why some folks would have issues with that color selection.RHE wrote:Everyone must agree with that.The Coop wrote: Baby steps shouldn't be done with new release after new release of a game that can't be patched, they should be done during development with play testing and such, as I'm sure a lot of people here would agree.
Gradius 5 for my taste could need some pink bullet too but their wasn' t much complains about that because the game is more forgivibale then Last Hope is. So players who get frustated tend to be picky and the bullet visibillty is the nearest thing to complain. Because it exist, but it's not a problem which can't be easily solved by the player. So yes, there are games with a better bullet visibillty then Last Hope but it doesn't hurt the game. The main problem to most is not the visibility, it the overall difficult.
Would I contact Konami or Treasure and ask them if the will give me a visibility fix? I don't think so.
Perhaps you should. Games that get re-released again and again in a short span of time, with adjustments and tweaks that could (and should) have been there in the first place, aren't supposed to be the norm.RHE wrote:Maybe I should play Ibara to find this reasonable.The Coop wrote:They feel like they had to pay to be play testers.
And people said Internet conversations without flames were dead
Last edited by The Coop on Mon Mar 10, 2008 8:39 pm, edited 1 time in total.

