A few more details about XOP Black's weapon system. I've gotten rid of the 6 different weapons, and you now have a wide/straight shot like most Cave games. You can tap for wide, hold down for straight, etc.
I've added a proximity bonus, the closer you are to an enemy, the more points you get for blowing them up. This is apparently like Ketsui, but I've never played that so I don't know exactly how similar it is.
I've also added a screen to let you select your Skill level before the game starts. Thanks to Landshark for the .. encouragement to add that feature
I've been working on Level 2 as well. Here's a few shots :

Floating flowers and bugs? Hmm.

OMG It's a ripoff of Mushi! Except that it's not, because the idea for this level was thought up back in 2002. So if anything, Cave psychically stole my level idea and made a game out of it .. >_>
Also, yes there are a lot of bullets. And this is pretty much up to the Miniboss, who is going to shoot .. more ;O