Oh no, another random abstract shmup, just what the world needs...


Boring stuff is already done, only (and most important) thing that's still missing are enemies.
But i made a big mistake. Player's bullets don't carry any information who fired them. No big deal, they destroy enemies anyway.
But i don't know how to calculate score when there's more than one player.
Possible solutions:
1. Make enemies drop medals that increase multiplier like in Giga Wing. Destroyed enemies give points to all players, but each has it's own multiplier.
2. Destroyed enemies leave bonuses, which are only way to score. (easy to implement but lame)
3. Completely rewrite everything shooting-related. (oh noooo!)
4. Just have one shared score.
Which one is best? Or is there some other solution i didn't think of?