RayCrisis

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HeLGeN-X
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RayCrisis

Post by HeLGeN-X »

Can I say something about this game?






HOLY FUCKING SHIT!!!!!!

I just downloaded an ISO of it, and played it on an emulator, and fucking wow, this game is so amazing to me, not like Ikaruga amazing, but in a different way amazing... It's like... I was talking to myself as if someone was playing with me, I literally drooled and felt so disgusted by how much I like this game... Anyone know where I can BUY it by the way?

Plus, discussion about the game would be cool.

If a RC topic exist, please feel free to lock/delete this (but please direct me to the other topic!)
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undamned
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Post by undamned »

PS1. You should be able to pick it up off ebay on the cheap, or maybe LameStop, or GameCrazy.
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HeLGeN-X
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Post by HeLGeN-X »

Those stores, especially in NYC don't even carry PS1 games anymore, they are so lame. I'd be surprised to find ANY DC game for that matter.
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Post by The Coop »

Try eBay, Half.com, and Amazon.com. One of them will likely have the game for a good price.
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JPN demo version of RayCrisis shown at Spring 2000 TGS!

Post by PC Engine Fan X! »

If you attended the Spring 2000 Tokyo Game Show (TGS), Taito had it's own booth setup for the TGS attendees to try out a demo version of RayCrisis -- very well done PSX port based on the original Taito G-Card cartridge version of the same name for the Taito G-Net arcade mobo.

I waited in line in anticipation of finally being able to try out this new PSX RayCrisis game and was glad to have tried it out...(the other big shmup related news at this Spring '00 TGS was Konami's unveiling of Gradius III/IV for the Japanese PS2 console -- a Konami staff member was on hand touting the virtues and gameplay of it to all that were interested in learning more about it...) ^_~

A few days later, at a speciality game shop in Japan, I asked an sales associate when would Taito be releasing it's PSX port of RayCrisis -- the answer was on April 20th, 2000 with a price tag of 5,800 yen, would be the actual big debut day for it. I was stoked "big time" upon hearing that good news... ^_~

I ordered the JPN PSX version of RayCrisis when NCSX finally got their intial shipment in -- awesome shmup game in it's own right, indeed...

Eventually, Working Designs would secure the USA exclusive rights to publish and distribute the USA PSX version of RayCrisis in late 2000/early 2001 -- of course, they had another $10,000 USD contest for the highest score submitted in (an earlier contest with the same monetary prize amount was held for the USA PSX version of RayStorm back in late 1997 and into early 1998). I entered both WD's Raystorm and RayCrisis shmup contests (but did not place high enough to get a consolation prize whatsoever in the latter RayCrisis contest but did well enough to place on WD's website and recieve a cool kick-ass RayStorm mouse pad which I still use to this day). ^_~

Consider that RayCrisis is part of the RayForce/RayStorm series that came before it, RayCrisis is both a sequel and a prequel that leads to the events in "Operation RayForce"...strange but true. ^_~

PC Engine Fan X! ^_~
Last edited by PC Engine Fan X! on Fri Sep 14, 2007 11:52 pm, edited 3 times in total.
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Post by Gwyrgyn Blood »

I love the style of this game a lot, especially the music. But I absolutely hate the way your ship moves... it's the worst movement I think I've ever seen in a Shmup. Why does your ship SLIDE back the direction you moved from? It makes no sense and it makes lining up dodges a serious pain in the ass.

Aside from that, the bullets at times are VERY difficult to see coming with everything going on on the screen, especially once you get a high rank going.

It's still a really fun game, but a few things like that really piss me off to no end about it. :I
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Post by sven666 »

on a sidenote.. is there both an F3 version and a g-net version of this game?

i recall both being mentioned somewhere but i might just be crazy.. ??
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Post by PC Engine Fan X! »

sven666 wrote:on a sidenote.. is there both an F3 version and a g-net version of this game?

i recall both being mentioned somewhere but i might just be crazy.. ??
RayCrisis was only made for the Tatio G-Net mobo -- Taito handled the PSX port of the same name themselves -- an impressive feat that stands to this day considering that the PSX console isn't as powerful as the Taito G-Net mobo comparision-wise... ^_~

I'm surprised that Takumi was even able to pull off such very good PSX port of it's Taito G-Card version of Night Raid...of course, some tradeoffs had to be made in order for it to run at a respectable 60 frames-per-second framerate and remains as a 1 player game (even though on the Taito G-Net version, two players are possible from the get-go)... ^_~

PC Engine Fan X! ^_~
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Post by Arvandor »

Stupid question, but which one is Raycrisis? I can never keep those damn games straight.
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Post by Kiken »

Arvandor wrote:Stupid question, but which one is Raycrisis? I can never keep those damn games straight.
The last one released. You can select your level order at the beginning. The game features 3 craft by default but the R-Grey 1 and 2 can be unlocked (the ships from RayStorm). The whole game technically takes place within a computer program. The actual physical combat started in Ray Force and culminated in Ray Storm.
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Post by Arvandor »

Ah, I figured it was the one I haven't played at all ^_^ I love whichever one is Galactic Attack/Layer Section, but I really didn't care for Layer Section 2.
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Post by Kiken »

Arvandor wrote:Ah, I figured it was the one I haven't played at all ^_^ I love whichever one is Galactic Attack/Layer Section, but I really didn't care for Layer Section 2.
Layer Section / Galactic Attack / GunLock = Ray Force
Layer Section 2 = Ray Storm
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Post by zlk »

Good luck finding a raycsris G-net cart. I have been looking for one for ages with no success.
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Post by PC Engine Fan X! »

zlk wrote:Good luck finding a raycrisis G-net cart. I have been looking for one for ages with no success.
That's the one "Ray" series of shmups to play/own, indeed, on your Taito G-Net... ^_~
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Post by CMoon »

I really want to like RayCrisis and feel the production value is very high. I enjoy how it looks and the overall presentation makes it hard to write off...

..but the gameplay feels very wobbly to me and I feel like I often die where I shouldn't; or that some areas it is not clear what will kill you.

Ultimately I did write the game off. Raystorm (though not as pretty) is a BETTER game than Raycrisis, and I'll take Galactic attack over either of them any day.
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Post by dpful »

sven666 wrote:on a sidenote.. is there both an F3 version and a g-net version of this game?

i recall both being mentioned somewhere but i might just be crazy.. ??
There was an F3 demo of just the first level I think, there's pics on the net, and I learned about it in a recent thread here called holy grail pcb's or something. It looked bad-ass. It got scrapped and then rebuilt on G-net (not the same game, just the concept of an adition to the 'ray' series).

I love the game myself. The encroachment thing puts you into a pretty intense state- however....... PROTOR...... fighting the same boss twice is LAAAAAME. Boring as hell boss the second time. It's a real knock against the game IMO.

Also, on the g-net version, the stage select is cool, and without the loads, the music morphs like a mix throughout the entire game. That part's cool.
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Post by oxtsu »

dpful wrote:
sven666 wrote:on a sidenote.. is there both an F3 version and a g-net version of this game?

i recall both being mentioned somewhere but i might just be crazy.. ??
There was an F3 demo of just the first level I think, there's pics on the net, and I learned about it in a recent thread here called holy grail pcb's or something. It looked bad-ass. It got scrapped and then rebuilt on G-net (not the same game, just the concept of an adition to the 'ray' series).
I think that was the prototype Rayforce 2 (on F3) with 2D graphics like the original Rayforce, which was scrapped in favor of Raystorm (FX-1B).
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Post by Gwyrgyn Blood »

CMoon wrote:I really want to like RayCrisis and feel the production value is very high. I enjoy how it looks and the overall presentation makes it hard to write off...

..but the gameplay feels very wobbly to me and I feel like I often die where I shouldn't; or that some areas it is not clear what will kill you.
Same here, and that's what I was talking about earlier. When you move in one direction, your ship slowly slides back in the other afterwards. I guess you could get used to that, but it's just really not cool. :I
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Post by Brian »

PC Engine Fan X! wrote:
zlk wrote:Good luck finding a raycrisis G-net cart. I have been looking for one for ages with no success.
That's the one "Ray" series of shmups to play/own, indeed, on your Taito G-Net... ^_~
Is it hard to find? I bought the card w/ original artwork about 2 months ago for $100 or so. There is a seller on ebay named the.golden.ax and he had pretty much all the g-net carts made up for grabs.
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Post by Shatterhand »

I've only played the PS1 version of it, so maybe the arcade one is better.. but I also find Raycrisis inferior to Raystorm. And both are obviously inferior to Rayforce.
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Post by Macaw »

Yeah, Raycrisis is easily the weakest in the series. Its nothing compared to Rayforce and Raystorm which are both masterpieces.
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Post by Pixel_Outlaw »

Macaw wrote:Yeah, Raycrisis is easily the weakest in the series. Its nothing compared to Rayforce and Raystorm which are both masterpieces.

It's something for the deprived American. Actually I have both ps1 titles and enjoy them about equally. We gladly scramble and eye gouge for table scraps of the Japanese. :lol:
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Post by tekneekz »

i love the arrange mode in raycrisis for ps1. i ply it more than arcade mode, i like it better than raystorm all together cause of the arrange mode and better music
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zlk
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Post by zlk »

Brian wrote:
PC Engine Fan X! wrote:
zlk wrote:Good luck finding a raycrisis G-net cart. I have been looking for one for ages with no success.
That's the one "Ray" series of shmups to play/own, indeed, on your Taito G-Net... ^_~
Is it hard to find? I bought the card w/ original artwork about 2 months ago for $100 or so. There is a seller on ebay named the.golden.ax and he had pretty much all the g-net carts made up for grabs.
I have asked all kinds of shops in Japan to get me a copy. I have looked at the yahoo.jp auctions for months on end. Nothing.

Want to sell your g-net cart for a nice profit? :D
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Post by HeLGeN-X »

Gwyrgyn Blood wrote:I absolutely hate the way your ship moves... it's the worst movement I think I've ever seen in a Shmup. Why does your ship SLIDE back the direction you moved from? It makes no sense and it makes lining up dodges a serious pain in the ass.
I can feel you on that, it is somewhat stupid, but at the same time, it's quite unique, it's more like a 3D shmup in terms of moving; however, thus making it more unique than normal 2D shmups (even though it's the same basis as a 2D shmup.)

Every time I been playing it, I feel totally different, like it's so amazing to me, I don't know why, I'm really digging this game a lot, but I want to play it while my friends are watching to see their reaction to it.

I think this is one of the best PS1 Shmups, it's the Ikaruga of PSOne.
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Post by sven666 »

well whatever.. teh original artwork is absoluteley amazing, irl it almost looks 3D :)

http://page.auctions.yahoo.co.jp/jp/auction/100921986

if anyone has the arcade poster you have a buyer right here ;)
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Post by JBC »

I agree that RayStorm is the better game of the 3, followed by RayForce. Crisis is still a great time but i've always felt that Storm was alot more solid and polished.
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Post by dai jou bu »

Kiken wrote:The whole game technically takes place within a computer program. The actual physical combat started in Ray Force and culminated in Ray Storm.
Raycrisis is the prequel to Rayforce, but the latter is the first game in the trilogy, and these two games talk about how humanity's greatest technological achievement that manages every single environmental factor on Earth, the Con-Human supercomputer, goes haywire and turns against its creators. Raystorm's story takes place in an alternate universe and talks about a rebellion that takes place on planet Secilia which was successful in wiping out Earth's forces and the rebels decided to destroy the planet.

Working Designs never talked about how the Con-Human system went haywire. Essentially, humanity couldn't find any suitable planets to colonize, and the system was trying to figure out how to preserve its creators for all eternity. Then one day, a scientist connects a human clone into the Con-Human network as an experiment to determine compatibility between biological and mechanical beings, but the system rejected the body of the clone and accepted its consciousness, which gave the supercomputer its solution: transfer the human consciousness into the system, and destroy its physical shell. So it then began to terraform the planet to become unsuitable for organic life and committed mass genocide. Raycrisis places you as a scientist trying to hack into the Con-Human network during this time in a desperate attempt to shut it down (which doesn't work, or else we wouldn't have Rayforce).
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Post by JBC »

After reading this thread yesterday i decided to give Crisis another go. The wavering organ track that plays over your fight against 'Infinity' is amazing! It's been a good 8 or 9 months since i got the game and i only played it a few times until now.

I still think RayStorm stomps it though. In part because the visuals in Crisis really take a hit compared to the cleanliness of the first two.

dai jou bu, thank you for that recap. I forgot that RayStorm was not a part of the original chronology.
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Post by Zeether »

I hope the next Taito Legends includes an arcade port of this game.
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