What are the chances of GWG coming out in the USA?
What are the chances of GWG coming out in the USA?
I know its prolly a long shot. but the only jap PS2 i have is a pearl/cermic white edition. never opened. i kind of want to keep it that way. . .only other alternative is to get my US ps2 modded. . .
what do you guys think? i love Giga Wing.
what do you guys think? i love Giga Wing.
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captain ahar
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gameoverDude
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I would not count on it, even though the first two Giga Wings appeared on Dreamcast. Remember what dicks SCEA have previously been in this regard, and keep in mind they turned down Psyvariar.
Mastiff or Xs would be likely candidates for a $10-20 release. Anyway you may wish to grab the import now.
Mastiff or Xs would be likely candidates for a $10-20 release. Anyway you may wish to grab the import now.
Kinect? KIN NOT.
Yeah, it's hard to say with budget releases at the end of the system's lifecycle, so I just picked a low number. I'm judging based on what happened with the PS1: Gekioh, Gunbird, Sol Divide, Space Shot, etc. Just a few games, seeming randomly chosen. Obviously no plans for a U.S. release anytime soon. Not like Giga Wing is an R-Type or Gradius name, or part of the Mobile Light Force franchise.
I bought the white one when it came out with plans of using it as my import console. but that never happened, so i just decided to keep it in the box.
I'm a pretty big video game collector, but only in the SEGA realm. i have a huge DC and Saturn collection. PS1 as well, but PS2 i have sort of neglected.
Its only recently, and with seeing so many posts about them, that i have discovered that the JPN PS2 seems to be a conrnucopia of shooters.
I dont know what to do. maybe i should just open it and shut the hell up.
OR i could mod the white one so i could use that one both ways. . .maybe thats a bad idea. . .
I'm a pretty big video game collector, but only in the SEGA realm. i have a huge DC and Saturn collection. PS1 as well, but PS2 i have sort of neglected.
Its only recently, and with seeing so many posts about them, that i have discovered that the JPN PS2 seems to be a conrnucopia of shooters.
I dont know what to do. maybe i should just open it and shut the hell up.
OR i could mod the white one so i could use that one both ways. . .maybe thats a bad idea. . .
Typically only crappy shooters come out here...or the good ones get butchered (strikers 2).
You can't really play that ps2 while it's in the box, and jps2 is pretty much the ultimate shooter console anyways, there are plenty of other fine jp only shooters to make it worth your while.
ps2's will be damn worthless in a few years anyways, I expect, due to the popularity.
You can't really play that ps2 while it's in the box, and jps2 is pretty much the ultimate shooter console anyways, there are plenty of other fine jp only shooters to make it worth your while.
ps2's will be damn worthless in a few years anyways, I expect, due to the popularity.
Most of the PS2 shmups that came here aren't crappy, though not many came here. Gradius V and Shikigami no Shiro 2 are quality games, but the others, Slipheed, Mobile Light Force 2, and R-Type Final are hit or miss games.Neon wrote:Typically only crappy shooters come out here...or the good ones get butchered (strikers 2).
You can't really play that ps2 while it's in the box, and jps2 is pretty much the ultimate shooter console anyways, there are plenty of other fine jp only shooters to make it worth your while.
ps2's will be damn worthless in a few years anyways, I expect, due to the popularity.
It's interesting how games are instantly butchered when they are missing tate mode. I heard Strikers 1945 II is actually very playable in original mode and that the tate mode in the Japanese versison actually has more slowdown than the yoko modes in that game. I still plan to import, but saying the US version is butchered is a bit harsh. Still, many of the best PSX and PS2 shooters stayed in Japan.
JPS2 may be great for shooters, but if you are a fan of RPGs, you'll be wishing that you could play Shadow Hearts 2 in English. In fact that's the main problem with imports. Shmups, platformers, puzzlers, and action games may not need much text, but there are plenty of games out there that need the text.
The PS2 won't be worthless as long as you enjoy the games and ignore the popularity of the system. The same goes for about any system, except the Game.com, which has a handful of good games that are all on other systems with better versions.
Last edited by BrianC on Thu Apr 07, 2005 2:28 am, edited 2 times in total.
I didn't think yoko was a big deal before I got a TV to 'tate, but man... I really won't ever play a vert game in yoko again. The Agetec release of Strikers 1945 II is definitely playable, but then, basketball is playable without a shot clock. Once you get serious though, you see how much of a difference it makes and how flawed basketball was before the shot clock and how butchered S1945 II is in yoko.BrianC wrote:It's interesting how games are instantly butchered when they are missing tate mode. I heard Strikers 1945 II is actually very playable in original mode and that the tate mode in the Japanese versison actually has more slowdown than the yoko modes in that game. I still plan to import, but saying the US version is butchered is a bit harsh.
Amen brother.
I was talking about its collectibility/financial worth. In fact I look forward to the day so I can pick up a few spares, mine's starting to crap out.
The PS2 won't be worthless as long as you enjoy the games and ignore the popularity of the system. The same goes for about any system, except the Game.com, which has a handful of good games that are all on other systems with better versions.
ahh. Yeah, a popular system like the PS2 probably isn't worth as much as something like the original Magnavox Oddesey in collectors value. I wish the PS2s were made as well as the GameCube and Dreamcast. My model was bought from a yardsale, still plays all games fine, and has no IR port, so I think I ended up with one of the better models, but I am skeptcial about how long it will last.Neon wrote:Amen brother.
I was talking about its collectibility/financial worth. In fact I look forward to the day so I can pick up a few spares, mine's starting to crap out.
The PS2 won't be worthless as long as you enjoy the games and ignore the popularity of the system. The same goes for about any system, except the Game.com, which has a handful of good games that are all on other systems with better versions.
As much as I love playing games in tate mode, if done right like in the Twinbee Deluxe Pack, Yoko is very playable. Also, I think some older games on systems like the Geneesis did Yoko better since they kept the size of the sprites while making changing the patterns the right way to compesate. Seriously, you are missing some great console ports like Truxton Genesis, Fire Shark Genesis, Dragon Spirit NES, Twinbee games, and a few others if you insist on only playing games in tate. However, I do wish companies would put more effort in making the resloution better for their yoko modes.
I love classic compliations and games with tate, but I'm annoyed at how many Genesis, SNES, GB, and NES games have a more thought out resloution than some shmups in Yoko mode and classic games in recent collections. I love playing the Namco Museum collection and Midway Collection 1 on GCN, but I really dislike the resloution used, even if they are very playable (the second Midway collection has better resloution and a screen size option). I don't play games for the graphics, though. As long as the game isn't hard to see in yoko, looks decent enough, and doesn't have poorly redesigned bullet patterns or offscreen bullets, I'm fine with yoko. However, I don't like the implications that I'm not a real player becuase I use yoko.
Considering Sony's anti 2D policy, I think a US release is unlikely, though I would love to see the game get released in the US.
Last edited by BrianC on Thu Apr 07, 2005 9:47 am, edited 6 times in total.
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dave4shmups
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llaoyllakcuf
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Castle Shikigami 2aphexacid wrote:please enlighten me!
Strikers 1945 (same as pt.2)
^however, I've heard the US version of Strikers doesn't have TATE
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captain ahar
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Correct. However, they took the time to rebalance the yoko mode and they did a fine job of it. If you want it as close to the arcade as possible, you should get the import version (it's cheap) or the Saturn version (with a bit more slowdown and graphically weaker in spots). I've owened all 3 versions (US PSX, Japan PSX and Saturn) and the US rebalanced mode is not butchered - it simply lacks TATE but has a rebalanced original mode to compensate. It's also one of the few quality shooters you can find for under $15 at the local used gamestores.llaoyllakcuf wrote:however, I've heard the US version of Strikers doesn't have TATE
llabnip - DaveB
Once more the light shines brightly in sector 2814.
Once more the light shines brightly in sector 2814.
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Please tell me you're kiddingThe slim-lines are much, much more durable then any other model of PS2, and will probably last quite a while if well taken care of. Remeber, it turned out to be my TV that broke, not the PSTwo.


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I found my PS2 at a yardsale. It has no IR port, but it plays CDs, PSX games, and everything else just fine. So far it lasted over a year and this is with me playing semi scratched up discs (that still work fine with the scratches being light) on it. I think mine might be one of those + models, but I'm not sure.
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Fighter17
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If you want to bug a company to release some shooters here in the US (I don't know about Europe) talk to Working Designs!!! Working Designs want people to e-mail them, and the people tell them what games they want here in the US. As of right now, Working Designs release four shooters here in the US: Raystorm, Raycrisis, Thunder Force V, and Slipheed: The Lost Planet. You want to know how cool these guys are: In RayCrisis, they leave on the Pocketstation feature for the Pokcetstation (which is rare BTW). In the Raycrisis Booklet, they said this about the Pocketstation: "RocketRay requires the PocketStation personal game unit, which may not be available for purchase outside of Japan." Also in both Raystorm and Raycrisis booklets, they got the Translation Notes section. In this section, it tells you about the other games in the Ray series (like the series is called Laser Section in Japan, and Rayforce is called Galactic Attack here in the US). Also in the Translation Notes section of Raycrisis, they really want to keep the Pocketstation feature in the game, SCEA saids yes to that!
Working Designs really want people to e-mail them to tell them what to bring to the US, go to their website.
Working Designs really want people to e-mail them to tell them what to bring to the US, go to their website.
Sorry but Working Designs hasn't been relevant in nearly a decade. They don't listen to their fans and they don't do shooters anymore. I can't remember exactly what he said, but Vic had a hilarious reason for why he chose to bring over RayStorm instead of Dodonpachi, it was basically that DDP sucks and Ray is incredibly deep.