G-Stream is now emulated

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
Thunder Force
Posts: 1773
Joined: Wed Jan 26, 2005 11:21 am
Location: research and development facility for Vasteel Technology.

Post by Thunder Force »

Thanks for the news. Should be interesting for Triangle Service fans (and/or Seibu fans) to finally be able to try out this rare title, and decide if this really is the rumored "missing link" between Raiden 1, and the later XII Stag & Trizeal.
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Post by Dave_K. »

Thunder Force wrote:Thanks for the news. Should be interesting for Triangle Service fans (and/or Seibu fans) to finally be able to try out this rare title, and decide if this really is the rumored "missing link" between Raiden 1, and the later XII Stag & Trizeal.
I've got the PCB, it sure is that missing link you described. Sounds like this should go out in the next mame drop, but wonder if they will get he gamespeed/sound problem fixed. BTW: the sound quality does suck ass on the pcb.
User avatar
CIT
Posts: 4673
Joined: Thu Jun 30, 2005 2:39 pm
Location: Germany
Contact:

Post by CIT »

Yeah, the PCB is a piece of crap, and will actually start melting if you run it too long.

So good thing this is emulated, cuz the PCBs might actually all have self destructed in a few years. :shock:

The game is pretty sweet though, Raiden Fighters and Raizing fans will dig it!
auryn
Posts: 147
Joined: Sun Jan 28, 2007 11:37 am
Location: amsterdam
Contact:

Post by auryn »

just tried it... looks like a cool game, nice gfx. emulations is very slow here though, while almost every other shmup I play in mame runs full speed.
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

CIT wrote:Yeah, the PCB is a piece of crap, and will actually start melting if you run it too long.
Kinda like the 2000 editions of Raiden Fighters Image
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
bay
Posts: 688
Joined: Sun Feb 05, 2006 5:19 am
Location: joisey

Post by bay »

i missed this post, but found it again when looking at the mame page. lol.

i think the game is challenging, the sound definately isn't something to brag about tho.

it's great they are getting this emulated finally, exposes it to alot more players.

hoorah. lets hope it gets playable (minus slowdown, etc) in short time.
Zeether
Posts: 1274
Joined: Fri Aug 12, 2005 7:22 pm

Post by Zeether »

Yeah, slow game is slooooooowwwww...
User avatar
joeboto
Posts: 235
Joined: Wed Jul 30, 2008 1:47 pm

Post by joeboto »

sorry for bumping old topic.

i need more info for this game. played on mame up to stage 6, and throughout the game, it feels slow, many sections/areas doesnt have enemies.
music and sounds quality are awful, its like recorded with 11khz sampling rate. :?
another thing i noticed is that the demonstration for this game seems off track (drunken player, weird ship movement), is that intentional or its really offtrack?

so, PCB owners (aka. Dave_K), can you tell me is pcb version of this game behave like above?
It is to us a sufficient body in which, fairies and it is packed and can group of play.
User avatar
Frederik
Posts: 2554
Joined: Sun Nov 06, 2005 7:14 pm

Post by Frederik »

Is there any PCB footage? On YouTube (yeah, the most competent source of arcade gaming video, I know) only a badly emulated stage 1 vid comes up. :?
Thunder Force wrote:Thanks for the news. Should be interesting for Triangle Service fans (and/or Seibu fans) to finally be able to try out this rare title, and decide if this really is the rumored "missing link" between Raiden 1, and the later XII Stag & Trizeal.
Can you elaborate? Is that Triangle Service guy a former Seibu member? All I know is that the graphics I´ve seen from G-Stream so far remind me a lot of XII Stag. (It´s a shame they/he went from very fine sprites to very bland polygons.) Not that I liked XII Stag, but this game here looks very neat, judging from a handful of screenshots anyways.
User avatar
landshark
Posts: 2156
Joined: Wed Jan 26, 2005 5:27 am
Location: Chicago 'Burbs

Post by landshark »

I gave it a run and I have enjoyed it so far. The scoring gimmick seems largely based on waiting for enemies that spew alot and throwing a charge shot into the shots to rack up jewels. I don't know what the rules are for making the jewels ascend in point value because sometimes the 1k ones seem to show up out of the blue.

Do they go higher than 1k? Runs at full speed on my machine. I turned off my speakers.
Image
SiKrAiKeN: While I don't think everyone here -is- a Ninja Turtle, I DO believe everyone here has the potential to be a Ninja Turtle. No doubt.
User avatar
ZOM
Posts: 2091
Joined: Thu Sep 18, 2008 1:21 pm
Location: ǝʇɐןoɔoɥɔ & ǝsǝǝɥɔ

Post by ZOM »

I too gave it a go and I really like it. I think the scoring system makes for some sick strategies,
only boring thing I see about it is that you have to pretty much pick up only the blue power ups
if you want to have perfect control of medal chaining, with almost every enemy dropping medals and so...

Good luck on not missing any medal with a powered up wide-shot. :wink:

landshark wrote: I don't know what the rules are for making the jewels ascend in point value because sometimes the 1k ones seem to show up out of the blue.
Looks like it's simple medal chaining; pick up medals to raise their value/don't miss bigger medals to keep the value.
There's also a bit of 'Raizing-style' tolerance involved, i.e. if there's more than one big medal on screen, you are free to miss a few and pick up the last.
.
Image
.
User avatar
FIL
Posts: 1025
Joined: Sat Dec 15, 2007 3:13 am
Contact:

Post by FIL »

Do we have any more info on possible Triangle Service links with this game? All I know is that the guy who did the music for G-Stream also did XII Stag and Trizeal.

And just so I have something to add that might make this bump worthwhile. The emulation seems to be a bit better now, improved speed but still bad sound.
User avatar
Udderdude
Posts: 6297
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Post by Udderdude »

Still runs like crap on my dual core athlon XP 4200+

:/
User avatar
null1024
Posts: 3823
Joined: Sat Dec 15, 2007 8:52 pm
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Contact:

Post by null1024 »

How slow is it? Is it like RSG in .129 slow? [think half of full speed]
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
User avatar
Thunder Force
Posts: 1773
Joined: Wed Jan 26, 2005 11:21 am
Location: research and development facility for Vasteel Technology.

Post by Thunder Force »

Frederik wrote:Can you elaborate? Is that Triangle Service guy a former Seibu member? All I know is that the graphics I�ve seen from G-Stream so far remind me a lot of XII Stag.
FIL wrote:Do we have any more info on possible Triangle Service links with this game? All I know is that the guy who did the music for G-Stream also did XII Stag and Trizeal.
The (not completely verified) story goes, that Triangle Service resume includes involvement on the original Raiden (not Raiden II, iirc) at Seibu Kaihatsu. During the period between working for Seibu and founding TS, staff temporarily paid the bills by helping Oriental Soft development of G-Stream. (Some of these details I recall from past interviews or website postings from TS which were linked on the previous shmups forum. Anyone with more info/clarifications, feel free to post them again.)
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Post by Dave_K. »

Actually one of these PCB just sold on YAJ yesterday.

http://page9.auctions.yahoo.co.jp/jp/auction/k113870251

I need to get back into this game, as there is some really strange Pink Sweets style rank (re: insane) & point strategies to the game if you use autofire.
PC Engine Fan X!
Posts: 9234
Joined: Wed Jan 26, 2005 10:32 pm

Post by PC Engine Fan X! »

Dave_K. wrote:Actually one of these PCB just sold on YAJ yesterday.

http://page9.auctions.yahoo.co.jp/jp/auction/k113870251

I need to get back into this game, as there is some really strange Pink Sweets style rank (re: insane) & point strategies to the game if you use autofire.
And would that be using a fixed rate of autofire or an adjustable rate of autofire on a G-Stream PCB?
User avatar
lilmanjs
Posts: 1573
Joined: Fri Oct 10, 2008 12:36 am
Location: Lawrence, Kansas

Post by lilmanjs »

this game looks great. if only I had a computer that could run games from 1996-on.
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Post by Dave_K. »

PC Engine Fan X! wrote:And would that be using a fixed rate of autofire or an adjustable rate of autofire on a G-Stream PCB?
Either, as long as you are destroying ships faster, it will send out more complicated enemy groupings, which have the potential for larger medal fountain milking via the shield. Unfortunately, that also means more power-ups you need to avoid (like in Pink Sweets) if you want to hold the medal chain. Lots of unknowns still in this game for optimal milking and rank management strategies. I haven't seen any superplays for it yet.
User avatar
freddiebamboo
Posts: 1366
Joined: Sun Jan 30, 2005 9:17 pm
Location: UK

Post by freddiebamboo »

Quite a nice looking game.

Only had the chance to play it for a few minutes, but it seems pretty damn hard. Hopefully I'll find time to play it properly soon.
Image
PC Engine Fan X!
Posts: 9234
Joined: Wed Jan 26, 2005 10:32 pm

Post by PC Engine Fan X! »

Dave_K. wrote:
PC Engine Fan X! wrote:And would that be using a fixed rate of autofire or an adjustable rate of autofire on a G-Stream PCB?
Either, as long as you are destroying ships faster, it will send out more complicated enemy groupings, which have the potential for larger medal fountain milking via the shield. Unfortunately, that also means more power-ups you need to avoid (like in Pink Sweets) if you want to hold the medal chain. Lots of unknowns still in this game for optimal milking and rank management strategies. I haven't seen any superplays for it yet.
Perhaps you could be first one do a superplay on a G-Stream PCB, Dave K. I'd gladly get it transfered to a DVD disc for posterity. Wouldn't that be cool? ^_~

PC Engine Fan X! ^_~
Post Reply