ST: BATSUGUN!

For posting and requesting strategic gameplay tips on shmups!
Randorama
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ST: BATSUGUN!

Post by Randorama »

2025/09/10

I deleted the material in the first post(s) of each ST/GD, as threads cannot be deleted once there are replies. The rest of the thread will remain in place, this being a measure of some sort that prevents people from doing something illegal (e.g. posting links to roms and such) and then deleting proof of their heinous crimes. Since I also want to retain control over my own posts, especially when they do not infringe any rules, I have deleted them now in order to avoid that somebody may quote them and keep them online without my consent. Those who are interested in the original post may contact me via PM, and we can arrange ad hoc solutions regarding the OP for this thread.
Last edited by Randorama on Wed Sep 10, 2025 3:38 pm, edited 3 times in total.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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BulletMagnet
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Post by BulletMagnet »

One small edit I think you forgot to make...on the old forums I remember someone pointing out that "tapping" while using the Type B ship would increase the frequency of the "surges" of electricity in its shot, and would make it a bit more powerful...I think you verified that, but I'm not positive.
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Post by Randorama »

The power surge does more damage.Its frequency is based on distance, i.e. if you're close to an enemy, it will have to cover less distance to hit something, and thus you will get more power surges. This basically means that you can abuse point-blanking with Type B. The same discourse holds true with Type A (i.e. if you point-blank an enemy you land more damage, since all bullets go on the same enemy...taken from Raiden), whereas Type-C has an advantage in having two different kinds of attack and the partial stream of homing bullets when in tapping mode, or the piercing lasers on holding mode :)
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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BulletMagnet
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Post by BulletMagnet »

What you say makes sense, but I'm positive that you can also increase the frequency of the "surges" by tapping the fire button instead of holding it down...I wouldn't suggest making a big long edit about it, but methinks that the statement that "tapping is useless" with the Type B ship is inaccurate.
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Post by Randorama »

Yes, since the power surge is the starting phase of the flow...however, you need to land it on an enemy to do full damage, by tapping you risk that the surge is cancelled, since you need to hold it down to get the flow going. I should try out using the overclocked autofire to see if you can actually "pump up" your shots by increasing the frequency of the special shots :?
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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Post by Randorama »

A tad late but...
BM, i've added an entire paragraph (1.4) on autofire, tapping and its abuse, if there are still things unclear, please point out :?
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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Post by BulletMagnet »

Heh, that'll probably be all you'll hear from me about this, I only said it because I remember it being mentioned on this thread at the old forum...heck knows if I ever woulda figured it out by myself.

Offhand, though, the scoring tricks you list are some of the wonkiest I've ever seen, as they seem to have little rhyme or reason to them, at least IMO...using "street fighter" joystick motions while certain things blow up to reveal the pigs? Waiting for enemies to "overcrowd" and then bombing them (shooting them won't do the trick, apparently)? Now that stuff I KNOW I never would have figured out...it's just so completely out of left field, and doesn't have much of anything to do with the "main" gameplay. I still enjoy the game, of course, but those specific scoring tricks seem almost like glitches, instead of something that was intentionally put there...
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Post by Randorama »

The street fighter moves were put just to follow the trend of macros in games :lol:
On the other tricks: the platform thing is taken from Gun Frontier and reappears in other shmups (Rayforce, Garegga,etc). The usage of bombs for points should come from Truxton/Tatsujin (or another Toaplan game by Tsuneki Ikeda and Kouyama). Must not have been so exotic to the players back in the day, as Toaplan games have a lot of "internal quotes" : at the last boss, the giant missiles have "Doggyun!" written on them, some enemies are recycled from other games, etc.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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Post by Dylan1CC »

OK, I don't think this trick is in the strategy guide based on my reading of it, but if it is, I will delete this reply as redundant. When fighting Madzella on stage 2 in his 2nd form (when his central hull is flaming and he is shooting the large homing fireballs), don't destroy his core right away. As you can see, he takes turns between shooting the homing shots and launching sets of 3 fighters on each side of the ship.

If you are careful to shoot the ships on each side without destroying the central hull right away (which leads to its third form), you can rack up a ton of extra points before you unveil the third form (where he zig zags all over the screen). By shooting all six of the smaller fighters that Madzella launces, you get apprx EDIT: 2,020 extra points, so about EDIT: 367 extra points per fighter you kill on his second form. I was able to get 16,000 extra points before getting to his third form just now on this go-'round.

EDIT: Took out the dumb "strafe" term and replaced it with "shoot" per darkcomet's reply. :P Also, just to re-verify how well this works, just 15 minutes or so ago while playing yet again, I upped my score from about 314,000 to 330,000 using the trick. So in closing, this trick gets you a nice chunk of points comparable to points received blowing up the fighter on the runway from earlier in the stage. It just takes more work but it is worth it. I find the more points you can get to push over a mill for an extra life before you face stage 4, the better.
Last edited by Dylan1CC on Tue Apr 26, 2005 6:21 am, edited 4 times in total.
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Post by Darkcomet72 »

Uhh... How do you Strafe a fighter?
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Dylan1CC
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Post by Dylan1CC »

Darkcomet72 wrote:Uhh... How do you Strafe a fighter?
:P Shoot it. You're right, it sounds off, I'll fix it.

EDIT: I forgot to ask, have you tried it yet, comet? Just curious.
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Dylan1CC
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Post by Dylan1CC »

Just wanted to add that last night I found a decent mini strategy for Jupiter. Beltiana's level 4 weapon has a blue semi lock on lazer, last night I was somehow able to get a lock on the rotating cannon (2nd form of the boss) while sitting in the lower right-middle corner of the screen (where you can safely sit and dodge the bullet spreads).

I was able to sit there and just let the lock on gradually eat away at the central cannon until it was in its final stage. Then I used a couple of bombs, opened fire and blasted it to bits. Sure, one wouldn't be able to use this trick to get a better score, but it seems like a good trick for survival.
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Post by Randorama »

Yeah, if you've already stocked up a lot of bombs, you shouldn't really worry about the said section, as you get back two bombs from the rutating tower, and you can have a level up ready. Also, unless you really want to do the scoring trick, you can safely bomb when you may be cornered. Are you using the full auto shot with Beltiana (i.e. C button)? You get a more frequent wave shot, more damage!Also, have yo seen the safe spot on the second form?You can put yourself between the laser (from the cannons) and the central shot, tricky but once you learn it, easy (use the background rail as an indicator :wink: ) .
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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Dylan1CC
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Post by Dylan1CC »

Randorama wrote:Yeah, if you've already stocked up a lot of bombs, you shouldn't really worry about the said section, as you get back two bombs from the rutating tower, and you can have a level up ready. Also, unless you really want to do the scoring trick, you can safely bomb when you may be cornered. Are you using the full auto shot with Beltiana (i.e. C button)? You get a more frequent wave shot, more damage!Also, have yo seen the safe spot on the second form?You can put yourself between the laser (from the cannons) and the central shot, tricky but once you learn it, easy (use the background rail as an indicator :wink: ) .
Oh yeah, I use Beltiana's rapid fire via C button all the time (when it's safe of course, I use it very sparingly in serious suicide bullet situations like the turrets in stage 3), especially on bosses. I haven't been able to do the lock on trick with her since. :(

But I will try to be patient and find the safe zone between the lazers which I have tried several times with no luck (was starting to think there was no real safe zone there in that spot). I will try to see if I can line my ship up with the rail next time I try. I think if I can just finally get to ground of the galaxy with two lives and plenty of bombs I should be able to 1 credit. Thanks for the pointers, Rando!
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Dylan1CC
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Post by Dylan1CC »

Finally 1-credited the game, my first 1CC ever! (I have a thread on it in the shmups chat board) Major thanks to Rando and others who helped me. Took me 4 hours in a row last night to do it. Also, Ground of the Galaxy is not as bad as I thought it'd be once I learned its patterns twice. Jupiter is the real evil of the Batsugun world. Anyways:

Normal ed.

Dylan1CC - 2,984,820 - ALL - Beltiana
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Post by BulletMagnet »

I know it's been awhile since you (or anyone) touched this thread, but whenever you stop in here again, Rando, just for the record, do you recall what the extend rate is for this game? IIRC you get a 1-up at your first million or thereabouts, but I'm not sure how much more you hafta score to extend again...
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Post by Plasmo »

You only get one extend at 1mill and an extend after completing a round (only in special version after stage 5, 9, 12)
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Post by SAM »

Plasmo wrote:You only get one extend at 1mill and an extend after completing a round (only in special version after stage 5, 9, 12)
Oh, so I got extend only once in Normal version then. :roll:
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Post by BulletMagnet »

Hmmm...well, at least in the Special Version you get the extra shields and such when you level up, so that kinda makes up for it...only one extend on the regular version though, coupled with the bigger hitbox, less powerful bomb, etc, does sound a bit harsh, heh heh. Anyways, thanks for clearing that up.
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Post by Randorama »

Nice to see that this game has such a longeve popolarity, of sorts at least.

Some things: Extending in this game is not too important, as the special version really gives a lot of extra lives by giving a shield and an extra bomb per level up. What's important, though, is to be careful with bombs: keeping an eye on the level up bar helps a lot, if you're going to level-up after a few enemies and the screen is full of stuff, a bomb can save your butt, clean the screen and trigger the extra bomb (by destroying enemies).

BM, by the way, be careful in improving your skills or i'll demand the change of your nick :mrgreen:
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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BulletMagnet
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Post by BulletMagnet »

Randorama wrote:Nice to see that this game has such a longeve popolarity, of sorts at least.
I hadn't played it in some time, but as is my wont I just pulled it out for a bit the other day, on a whim (as I do with most of my games)...almost forgot how much I like the thing, especially the Special Version.
BM, by the way, be careful in improving your skills or i'll demand the change of your nick :mrgreen:
I don't think you need to worry, heh heh. But heck, weren't you the one who said that Batsugun wasn't that hard on the HS thread? ;)
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henry dark
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Post by henry dark »

Hate to revive a thread that's over a year old, especially with such a stupid question, but...

On the 2nd and 3rd stage sections where you activate the pigs, do you need to pull off those pad moves as said parts are exploding, or as you're firing at them (or something else)?

Also, is it a Streetfighter type fluid motion, or individual pad presses?

I just got this game last week and I've been really inconsistent when it comes to activating them. I seemed to do better when I wasn't trying, actually.
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Post by Randorama »

It has to be a fluid motion, you can keep shooting and if you keep the last direction it is better. Try to do the same move more than once at the core spot, the timing can be a bit wonky. The lavander ones on stage 5 are fundamental, especially on the loops, so try to be placed in a way that is not risky or the macro to pull off.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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henry dark
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Post by henry dark »

Great, thanks!
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Post by Icarus »

What's a good score distribution for Special, Rando?
Also, Extends: how many points per? (If not already covered.)
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Post by Randorama »

You get one extend at 1M and then 1 per completed round (for a total of four). Also, You should get an average of 14M out of the fourth boss (7 tank tricks for an average of 1,7M plus the rest), 2,5 M on fifth stage platform trick, Another 5M or so at the part with the tanks. A loop is worth a grand total of 27-28 M if properly played (first three stages are somewhat negligible).
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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Icarus
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Post by Icarus »

Randorama wrote:You get one extend at 1M and then 1 per completed round (for a total of four). Also, You should get an average of 14M out of the fourth boss (7 tank tricks for an average of 1,7M plus the rest), 2,5 M on fifth stage platform trick, Another 5M or so at the part with the tanks. A loop is worth a grand total of 27-28 M if properly played (first three stages are somewhat negligible).
Hmm... okay. Thanks.

Is it worth suiciding once on the stage4 boss if it boosts score a bit? Or is it better to suicide in st5 and get some extra bombs for the circular tanks? Trying to find a decent bomb distribution, and can almost come up with about 20mil per loop (best is ending first loop with about 17mil).

Also, stage4 midboss, is it actually possible to get the cream pigs off it to stay still? As they just shoot straight off the screen.

Game's pretty good, by the way. Dunno why I never put much time into it.
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Icarus
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Post by Icarus »

Rando, I think I might have found the trigger for the second set of pigs in stage 5.

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It has something to do with these sets of tanks outlined in the screencap above. I think you have to wait for them to dock in their respective trenches before bombing to uncover the pigs. There is no command trigger required to uncover the pigs, as far as I can tell.

I'm not certain if you have to have both sets docked to uncover the pigs. If not, then it most certainly requires the set of three round tanks on the far right.

Demonstration clip here.
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Post by stratos »

Err... I have played a lot of Batsu normal in the last two days, and I reached Jupiter no miss, the last form with the spinning turret: It's very difficult when you destroy the turret or one of the mega plasmas, because the upper turret and the central core shoot at you while the plasmas fire rithmically.


Is there an easy way to destroy this boss beside the one in wich you destroy the upper turretts first? I think this shoul'd be the easiest technique so far, but it is still difficult to my poor abilities, and I wonder if there are easier strategies.


Obviously ther is also this:

Dylan1CC wrote:Just wanted to add that last night I found a decent mini strategy for Jupiter. Beltiana's level 4 weapon has a blue semi lock on lazer, last night I was somehow able to get a lock on the rotating cannon (2nd form of the boss) while sitting in the lower right-middle corner of the screen (where you can safely sit and dodge the bullet spreads).

I was able to sit there and just let the lock on gradually eat away at the central cannon until it was in its final stage. Then I used a couple of bombs, opened fire and blasted it to bits. Sure, one wouldn't be able to use this trick to get a better score, but it seems like a good trick for survival.

But it involves bomb usage, I'm searching for no bomb strategy.
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Re: ST: BATSUGUN!

Post by sh4dow »

i just read some parts of this guide and am wondering whether this is a mistake?
"Then, there's a section with round tanks moving on two planes: bomb them for 59,630 points each.This trick can be repeated four times, it is worth a maximum of 1,3x4=5,2M (more or less) in total."

if you get about 60K for each of the two and four times, wouldn't that be 120K x 4 = 480K?
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