Your thoughts?
Seperate weapon for ground targets?
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Pixel_Outlaw
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Seperate weapon for ground targets?
I was just wondering if anyone actually likes a seperate ground shot for ground targets? It does seem more realistic but I think the game becomes a bit too complex that way. I think that Raiden did it right if you can see it it can be shot with the main weapon.
Your thoughts?
Your thoughts?
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.
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DJ Incompetent
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I assign shot and missle to the same button in Gradius-sis-sissz for the same reason. I don't like two regular kill buttons. I want one kill button. Then one nuke button where needed.
I don't think it's complecated gameplay. I'm just...lazier. I also prefer choosing Auto in Rayxxxxx, even if I know why I should choose the other.
I don't think it's complecated gameplay. I'm just...lazier. I also prefer choosing Auto in Rayxxxxx, even if I know why I should choose the other.
@shmups | superplaymixes Reworked Game Soundtracks | livestreamin'
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Pixel_Outlaw
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D
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FRO
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For me, it really depends on the game. A game like Xevious is fine, though I was never much of a fan. Some early 80's vert shmups relied too much on this mechanic & suffered for it. However, I think games like Layer Section (& sequels) benefited from this setup. I'd say most games, however, generally don't execute this well.
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cigsthecat
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Koa Zo
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sffan
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It works great in Xevious, which invented it. It's nice to be able to choose your shots rather than relying on hitting things randomly. However, no other game seemed to develop this mechanic any further or do it with as much fun. It's all about the whole game working together (balance?) rather than one feature being the focus.
Bombing does work better in horizontals generally, like Scramble & P47 Aces.
Bombing does work better in horizontals generally, like Scramble & P47 Aces.
SHOOT IT QUICKLY !
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ROBOTRON
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In verts its irritating sometimes...depends on the game and the controller/method.
Easy:
Soukyugerentai
Rayforce
Layer Section
Hard:
Under Defeat...why? Picking the correct weapon for the target, waiting for it to charge up...having to keep your eye on the meter and so forth makes it a bit tedious to use sometimes.
Didn't matter, I eventually got used to it...but it was a little tricky to be tactical with it at first.
Easy:
Soukyugerentai
Rayforce
Layer Section
Hard:
Under Defeat...why? Picking the correct weapon for the target, waiting for it to charge up...having to keep your eye on the meter and so forth makes it a bit tedious to use sometimes.
Didn't matter, I eventually got used to it...but it was a little tricky to be tactical with it at first.

Fight Like A Robot!
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Pixel_Outlaw
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Sonic R
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I'm not really a fan but it depends on the game and the frequency of how much the second button requires pressing.
Galactic Attack - I play this game with main gun depressed at all times (rapid fire) and constantly pressing the other button for the lockon lazer. Its pretty tedious and I don't care for it.
Raystorm - With the ability to lock on to an additional 8 targets (16 total), I seem to only press the lock on lazer button at small intervals and thus makes for a more enjoyed experience. Because of the additional ship in this game I am always using it and the game is in turn more enjoyable. I wish this ship was in the first game as I like the lay out of Galactic Attack better but the other ship makes Raystorm my favorite in the series!
Recca - Yes I know that its not ground targets here but this game has you use 2 buttons (when you have your 'options'). I am always holding down the button for the options - even when I don't have them - and then also holding down the main fire button unless I am charging my charge shot. So for the majority of the game I have 2 buttons pressed down.
So in conclusion, the less these old hands have to button press the more I enjoy it.
Galactic Attack - I play this game with main gun depressed at all times (rapid fire) and constantly pressing the other button for the lockon lazer. Its pretty tedious and I don't care for it.
Raystorm - With the ability to lock on to an additional 8 targets (16 total), I seem to only press the lock on lazer button at small intervals and thus makes for a more enjoyed experience. Because of the additional ship in this game I am always using it and the game is in turn more enjoyable. I wish this ship was in the first game as I like the lay out of Galactic Attack better but the other ship makes Raystorm my favorite in the series!
Recca - Yes I know that its not ground targets here but this game has you use 2 buttons (when you have your 'options'). I am always holding down the button for the options - even when I don't have them - and then also holding down the main fire button unless I am charging my charge shot. So for the majority of the game I have 2 buttons pressed down.
So in conclusion, the less these old hands have to button press the more I enjoy it.
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Ed Oscuro
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Again in agreement. I hate that shit in general.Herr Schatten wrote:Same here. I would enjoy Xevious or the TwinBee games a whole lot more without it.Rob wrote:Hate it in vertical shooters.
Sonic R: You're right, Recca is somewhat related. That's one thing that I thought could've been done better...really, they have the power-charge bomb, the secondary attack, and they could've done that all with one button and had one free for...well, I'm not sure what for. Something. Maybe a shield control mode.
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Turrican
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I love separate buttons for Xevious and Twinbee, where bombing is absolutely a key gameplay element. It adds a layer of depth, just like nowadays people like score multipliers and chaining. Besides, Xevious is so slow that if you don't even use a second button, where's the fun?
On the contrary, I usually put missiles and lasers in the same button in gradius. Since missiles tend to cover more ground there's no real need for separate button precision. Also nice is that unlike verts' bombing action you don't get a noise mess if you shoot them repeatedly.
On the contrary, I usually put missiles and lasers in the same button in gradius. Since missiles tend to cover more ground there's no real need for separate button precision. Also nice is that unlike verts' bombing action you don't get a noise mess if you shoot them repeatedly.

