ripping an entire level background image
ripping an entire level background image
I want to try making a vert for the Amiga OCS using HAM for the background, and then see how many sprites I can get on the screen using copper lists and other trickery. I'm looking for a background (in any common graphic format, BMP, JPG, whatever) to start off with for the "proof of concept." I could paste together some emulator snapshots from a TurboGrafx game but I'm wondering if there is anything like this online already or if anyone can think of a better source (with more eye candy) that is still a single-layer scroll.
No copper lists on the GBA I'm talking about the Amiga. I feel that the Amiga is sorely lacking a quality vertical-scrolling shmup (probably because of the limitation of only 8 hardware sprites) so I want to make a kind of demo to see if it can be done. See, theorettically one can use the CPU/copper to reset some hardware registers during the display period and show more than just 8 sprites that way. Haven't started yet though, as I've been busy (playing Langrisser III mostly)
Oops! I immediately saw "HAM" and thought you were developing on the GBA. So copper lists is a hardware feature only? I thought it was another trick similar to linked lists.ED-057 wrote:No copper lists on the GBA I'm talking about the Amiga. I feel that the Amiga is sorely lacking a quality vertical-scrolling shmup (probably because of the limitation of only 8 hardware sprites) so I want to make a kind of demo to see if it can be done. See, theorettically one can use the CPU/copper to reset some hardware registers during the display period and show more than just 8 sprites that way. Haven't started yet though, as I've been busy (playing Langrisser III mostly)
Yaul: An awesome open source SEGA Saturn software development kit