
http://www9.big.or.jp/~jill/sb/sb.cgi?cid=1
Not sure if this has been posted before.
Well that surely deserve a thank you. Downloading right now.Ghegs wrote:I'm (for now, at least) hosting the playable demo which was released in C72.
http://www.ghegs.com/(SITER_SKAIN)(ALLT ... n+cue).rar
EDIT: Okay, so phpbb doesn't like filename. Just copy/paste it.
If anybody has a good, valid reason as to why it shouldn't be spread, let me know.
F4 for fullscreen. Hold button 1 for rapid fire, tap button 2 for sword attack. Push down button 1 and hold down button 2 for homing missiles, push down button 2 and hold down button 1 for huge-ass laser.
I did manage to beat the first stage whitout loosing any life (I think) but then i get killed endlessly in th 2nd stage.Ghegs wrote:I just cleared the trial, sadly it's only two stages long. I can one-life the first stage, but the second stage can be pretty difficult.
Definitely a great game in the making. The scoring seems fun, killing certain enemies fast (like the stage 1 midboss) brings out more enemies to destroy, and there's some Donpachi-like chaining going on. Maybe there's still something more in there, my best score is a bit over 2 million (didn't even see the final boss on the run), while my all-clear score was 1,8 million.
The different weapons are fun, though I use the missiles and laser very rarely. Mostly I just slash through the bigger enemies and shoot the popcorn enemies with the standard weapon. Hopefully there'll be sections where the other weapons can get their moment to shine.
The second stage has some odd design decisions I'm hoping they'll change for the final product. Near the end of it it's very easy to ram into the space station and the final boss itself feels unfair, though I did beat it the first time I reached it.
But yeah, very much looking forward to the finished game.
Scoring is tied to the normal shot and the lasers. Simple chaining. Also the lasers can hit multiple targets with a single shot. Since you can't kill the large enemies with your front shot or the homing lasers fast enough to chain, you need the sword to dispatch them quickly. So, start off with normal shot, fire a homing laser or two off into the popcorn crowd when a large enemy appears, take it out with the sword, go back to the front shot, watch the 25600pt bonuses rack up.Udderdude wrote:Your secondary lasers just randomly fly off and hit stuff, which I felt completely assed up the coolest thing about Raystorm, which was the lock-on system. I don't care if they ripped that off, it would have been better than what they replaced it with. Also you can't fire your primary weapon while your lasers are flying around, so you pretty much gimp yourself even using the lasers. And yes, the sword is uber overpowered.
I'm not quite sure what you mean by the entire ship, but from what I just saw, only the center of the ship counts. I intentionally went through some gaps that saw bullets pass straight through the nose, wings and rear section of the ship with no trouble whatsoever. It's certainly not the entire ship in the sense of the original Raiden, where a bullet touching your ship's outline is fatal. It's much closer to Kamui than that.Udderdude wrote:Obviously this is a matter of taste, but the ship's hit area is the entire ship, making it impossible to do anything but go all the way around bullets. I don't mind a big hit area, but when it covers the entire ship, it's a bit much.