CPSIII SIMM placement questions

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undamned
Posts: 3273
Joined: Sat Jan 29, 2005 9:27 am
Location: Phoenix

CPSIII SIMM placement questions

Post by undamned »

For those of you that play multiple games on your CPSIII motherboard, do you have to change your SIMMs for each different game or can you just keep the slots 1&2 full of 64MBit SIMMS and slots 3-7 full of 128MBit SIMMs. I have a few different games and I'm trying to determine which encryption carts are in working order. All suicide batts are in the 3V range, so that's ok, but I can only get Street Figther III 2nd Bout to load. The other games I have are:

Street Figther III New Gen.
JoJo's Bizzare Adventure
JoJo's Bizzare Adventure Heritage for the Future
Warzard

Please let me know what the different SIMM setups are for each if any of you have any of those games or have experience w/ multi-game CPSIII action.
Thanks!
-ud
Righteous Super Hero / Righteous Love
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parodius
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Joined: Wed Jan 26, 2005 5:54 am
Location: Singapore

Post by parodius »

Here's a little FAQ about CPSIII memory that I wrote :
http://arcade.emu-france.com/forum/inde ... pic=1628.0

It's in French, but it should be pretty obvious.
Bottom line is yes, you can do what you said, except that you don't need any DIMM in slots 6&7 for your games. SFIII3S will need an additional SIMM in slot 6, and no game uses slot 7.

Cheers
My sales thread : 2020/07/20..MASTER.VER.
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