XRGB-mini Framemeister

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Blood_and_bones
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Re: XRGB-mini Framemeister

Post by Blood_and_bones »

From reading up on n64 apparently it does have 3 different resolutions, which even the s-video cable can use. That might explain what I have been seeing, although I will probably need to check some more games.
Ikaruga11
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Re: XRGB-mini Framemeister

Post by Ikaruga11 »

Does the Framemeister introduce any input lag when a 1080p source signal is channeled through the 1080p output settings?
masqdgamer
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Re: XRGB-mini Framemeister

Post by masqdgamer »

GeneraLight wrote:Does the Framemeister introduce any input lag when a 1080p source signal is channeled through the 1080p output settings?
What would you use this for?
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Guspaz
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Re: XRGB-mini Framemeister

Post by Guspaz »

I've seen people do it to simplify their setup. Whatever you want to do with your final signal (display/capture) can simply be connected to the Framemeister output, rather than requiring a matrix switcher.
Ikaruga11
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Re: XRGB-mini Framemeister

Post by Ikaruga11 »

masqdgamer wrote:
GeneraLight wrote:Does the Framemeister introduce any input lag when a 1080p source signal is channeled through the 1080p output settings?
What would you use this for?
My Wii U and 1080p Eizo Foris FS2434 monitor. A lot of Wii U games like Mario Kart 8, Splatoon, New Super Mario Bros. U, Hyrule Warriors, etc. are in 720p. Would the Framemeister make the 720p -> 1080p upscaled games look better and have less lag compared to the monitor's/Wii U upscaling?
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FBX
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Re: XRGB-mini Framemeister

Post by FBX »

GeneraLight wrote:Does the Framemeister introduce any input lag when a 1080p source signal is channeled through the 1080p output settings?
I would assume not if you put it in passthrough mode.
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Fudoh
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Re: XRGB-mini Framemeister

Post by Fudoh »

If I remember right, it's down by a frame, so it still leaves you with about half a frame of lag in passthrough mode.
Shuco13
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Re: XRGB-mini Framemeister

Post by Shuco13 »

Fudoh wrote:If I remember right, it's down by a frame, so it still leaves you with about half a frame of lag in passthrough mode.
Doesn't sound too surprising to me since the OS is still accessible, even on passthrough mode.
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FBX
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Re: XRGB-mini Framemeister

Post by FBX »

Blood_and_bones wrote:
Regarding the N64 games, I tested the following games:

Ogre Battle 64: good
Hybrid Heaven: good
Quest 64: good
Star Wars Rogue Squadron: good


Mischief Makers: image off center
Snowboard Kids: image off center
San Francisco Rush: image off center

Those top 4 games output images that are pretty close to each other in terms of position and being properly centered.

The bottom 3 were outputting images that were off center by different amounts/positions. I struggled to get each of these games to run (as can happen with cartridges over time).

The saturn and ps1 games I have tested look pretty good so far.
I recall discovering the N64 uses a padding system with black borders for games that don't use the full resolution window. For example, DK64 has black borders on all sides, whereas Mario 64 has black padding on the top and bottom. It wouldn't surprise me if certain games were off center because of the way the programmers set the position of the visible graphics.

The PS2 has even more wildly fluctuating center positions for games. Examples would be Silent Hill 2 and Tekken 3, which appear in vertically different positions on the screen.
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AndehX
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Re: XRGB-mini Framemeister

Post by AndehX »

bit off topic here, but I had a quick thought about the Framemeister and how it handles 240p-480i switching. Would it not be possible to force the game to stay in one resolution? Take Resident Evil 2 on the N64 for example. When using the expansion pack, the game runs in 480i, but the menus and inventory still render in 240p. Would it not be possible to force the menus and inventory to render in 480i via the Everdrive and Gameshark codes or something?

Just a thought...
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austin532
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Re: XRGB-mini Framemeister

Post by austin532 »

FBX wrote: I recall discovering the N64 uses a padding system with black borders for games that don't use the full resolution window. For example, DK64 has black borders on all sides, whereas Mario 64 has black padding on the top and bottom. It wouldn't surprise me if certain games were off center because of the way the programmers set the position of the visible graphics.

The PS2 has even more wildly fluctuating center positions for games. Examples would be Silent Hill 2 and Tekken 3, which appear in vertically different positions on the screen.
Maybe it's just me but 240p games tend to appear more center than 480i/p games. I can verify after testing other 480i/p games that they have centering problems. Maybe it's just a PS2 thing? I've also noticed that most PS2 games only run in 448 and will have black boarders on the top and bottom.
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
Blood_and_bones
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Re: XRGB-mini Framemeister

Post by Blood_and_bones »

I think you guys bring up some interesting points about the different resolutions and how they display. I am also using the n64 expansion pack, which may or may not affect how certain games display.

I play my ps2 with component cables directly on my hdtv and have noticed some games display differently from others. Not using ps2 with xrgb mini though since I am only currently set up with saturn, ps1, and 64 all using s-video and output to 720p).
Cirventhor
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Re: XRGB-mini Framemeister

Post by Cirventhor »

Any tips on settings for N64 through SVIDEO?

I'm not trying for a sharp look, rather trying to get the blurry output to look as good as possible with scanlines.

Currently I'm using the "video" preset under auto_scaler as I think that gives a more pleasant look than "game", and hides the jaggies a bit, and "picture" under image processing.

I'm a bit unsure about the color settings though. SVIDEO seems to be a bit too saturated so I bumped it down from 32 to 29.
Everblue
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Re: XRGB-mini Framemeister

Post by Everblue »

I need some help with Neo Geo MVS.

Since a few days ago I got myself a Neo Geo MVS/Supergun setup with quite a few games, I played the system for several hours. Today, whilst playing KOF 99 I have noticed that VERY occasionally the screen would turn black for a second or two. I have no idea if its the Framemeister, or my monitor which is at fault.

Sync level is 9. I am using a FM RGB Scart adapter with sync stripper.

Any help would be appreciated.



PS I tested with both SYNC OFF and AUTO and got the same problem. Sync l
Everblue
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Re: XRGB-mini Framemeister

Post by Everblue »

Duplicate, sorry :(
Last edited by Everblue on Sun Jul 31, 2016 7:28 am, edited 1 time in total.
Everblue
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Re: XRGB-mini Framemeister

Post by Everblue »

Duplicate, sorry :(
Last edited by Everblue on Sun Jul 31, 2016 7:28 am, edited 1 time in total.
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RGB32E
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Re: XRGB-mini Framemeister

Post by RGB32E »

Sounds like you need to ditch the sync stripping SCART adapter and run sync through a 470 ohm resistor instead, then tweak sync level accordingly.
Everblue
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Re: XRGB-mini Framemeister

Post by Everblue »

Would putting the SYNC level up to say 20, help?

Thanks!
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FBX
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Re: XRGB-mini Framemeister

Post by FBX »

Cirventhor wrote:Any tips on settings for N64 through SVIDEO?

I'm not trying for a sharp look, rather trying to get the blurry output to look as good as possible with scanlines.

Currently I'm using the "video" preset under auto_scaler as I think that gives a more pleasant look than "game", and hides the jaggies a bit, and "picture" under image processing.

I'm a bit unsure about the color settings though. SVIDEO seems to be a bit too saturated so I bumped it down from 32 to 29.
Just use what you think looks best. Instead of worrying about the Auto_Scaler setting, turn it to "OFF" and that will give you access to the H_Scaler and V_Scaler settings below it. Then adjust each of those to your liking. Lastly, you can go into the color options and adjust Sharpness in combination with the H and V scaler settings, though I wouldn't go above 2 at most, when typically 1 or zero will be your best choices.
Blood_and_bones
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Re: XRGB-mini Framemeister

Post by Blood_and_bones »

There was one of the image settings in the menu that I initially set to "picture", but then changed to "standard", resulting in much better looking scanlines (which can then be adjusted as desired in special / scanline settings). I think I also have zoom turned off (s-video input to 720p output)

I noticed that it is possible to lock out certain useful settings by making certain changes. I had to reset my settings after doing that myself.
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austin532
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Re: XRGB-mini Framemeister

Post by austin532 »

Blood_and_bones wrote:There was one of the image settings in the menu that I initially set to "picture", but then changed to "standard", resulting in much better looking scanlines (which can then be adjusted as desired in special / scanline settings). I think I also have zoom turned off (s-video input to 720p output)

I noticed that it is possible to lock out certain useful settings by making certain changes. I had to reset my settings after doing that myself.
Setting the Image Mode to Standard should have nothing to do with effecting the scanlines. All Standard does is use a LPF and makes a smudgy mess and is not recommended. Now if you meant Screen Set that is different. Yes the best scanlines are in 720p mode with Zoom turned off but the image will not look as good. If you go to 1080p mode with a perfect integer profile you can still get pretty good scanlines.
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
Everblue
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Re: XRGB-mini Framemeister

Post by Everblue »

Small update, I changed sync level from 9 to 20, and the problem seems to have gone (hopefully that doesn't jinx it). I have played all morning and I didn't have a single black out. Any thoughts? Thanks!
Everblue wrote:I need some help with Neo Geo MVS.

Since a few days ago I got myself a Neo Geo MVS/Supergun setup with quite a few games, I played the system for several hours. Today, whilst playing KOF 99 I have noticed that VERY occasionally the screen would turn black for a second or two. I have no idea if its the Framemeister, or my monitor which is at fault.

Sync level is 9. I am using a FM RGB Scart adapter with sync stripper.

Any help would be appreciated.



PS I tested with both SYNC OFF and AUTO and got the same problem. Sync l
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Fudoh
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Re: XRGB-mini Framemeister

Post by Fudoh »

sounds alright. That's what the function is there for. 20 seems a little high though. If I remember right I was ok with 15 on systems that dropped out with settings under 10.
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FBX
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Re: XRGB-mini Framemeister

Post by FBX »

Everblue wrote:
PS I tested with both SYNC OFF and AUTO and got the same problem.
Sync OFF means it will frame-skip like an emulator does, and gets rid of the short black-outs that happen when the resolution changes from say 256 to 320 (often seen in many Genesis/MD games). When set to "AUTO", the frame rate will not skip, but short black-outs come back during res changes.
Everblue
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Re: XRGB-mini Framemeister

Post by Everblue »

Thanks guys. One last thing- if I don't get any dropouts with a sync level of 20, is there a reason to try a smaller sync level setting? Or if it's not broken, don't fix it?
Blood_and_bones
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Re: XRGB-mini Framemeister

Post by Blood_and_bones »

Anyone ever try psp output to xrgb mini ? Does that tend to look alright ? Just curious.
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FBX
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Re: XRGB-mini Framemeister

Post by FBX »

Blood_and_bones wrote:Anyone ever try psp output to xrgb mini ? Does that tend to look alright ? Just curious.
I did profiles for a PSPgo a few months back. It looked pretty decent. There was even a perfect match on one of the profiles I did, where the integer scaling happened to match 1920x1080, so I was able to fill the entire screen and have it be kosher to the original image.
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NormalFish
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Re: XRGB-mini Framemeister

Post by NormalFish »

FBX wrote:
Blood_and_bones wrote:Anyone ever try psp output to xrgb mini ? Does that tend to look alright ? Just curious.
I did profiles for a PSPgo a few months back. It looked pretty decent. There was even a perfect match on one of the profiles I did, where the integer scaling happened to match 1920x1080, so I was able to fill the entire screen and have it be kosher to the original image.
For native psp titles, I think a 4x scale (ignoring black windowbox) should cut off 1 pixel on the top and bottom. pretty clean.
Blood_and_bones
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Re: XRGB-mini Framemeister

Post by Blood_and_bones »

NormalFish wrote:
FBX wrote:
Blood_and_bones wrote:Anyone ever try psp output to xrgb mini ? Does that tend to look alright ? Just curious.
I did profiles for a PSPgo a few months back. It looked pretty decent. There was even a perfect match on one of the profiles I did, where the integer scaling happened to match 1920x1080, so I was able to fill the entire screen and have it be kosher to the original image.
For native psp titles, I think a 4x scale (ignoring black windowbox) should cut off 1 pixel on the top and bottom. pretty clean.
Cool. What about Wii games? Is there any improvement with xrgb minI VS just component by itself or VS wii games on WiiU and HDMI ?
ZellSF
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Re: XRGB-mini Framemeister

Post by ZellSF »

Keep in mind that with PSP games, some do actually use the outer edges of the screen for text, small UI elements. When you have only 272 lines of resolution, you tend to use them well, so expect some things to get cut off even if you "only" remove two lines of resolution.
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