trap15 wrote:1) infinite planes until boss leaves is annoying (means players need to sit around milking stupid popcorn until boss times out for points)
True. Made so that the planes don't give any points during boss-fights...no milking necessary.
trap15 wrote:2) all bosses should time out at some point, regardless of whether there is anything milkable
Also true.
trap15 wrote:3) timeouts being the boss exploding or leaving are both fine, that's a personal choice
Made it so that some bosses leave and others get destroyed. But you don't get the points for the bosses that time-out-self-destruct.
emphatic wrote:I prefer how bosses time out in Twin Cobra (time to kill them is perfect). Perhaps adding a rule that popcorn only appear after every ten shots that has hit the boss so they can be timed out but not milked indefinitely? You could also add a "final phase" where the boss starts spewing fixed aimed, "open" patterns that are easy to doge but fast and fun, and in this phase, popcorn enemies keep popping up?
Both great ideas! Would need a lot of work doing that at this stage, though.
Flying shark had a "natural" time out since the screen kept scrolling, I should have made it like that...
Going to redo the power-up scheme a bit, so it takes twice as many pickups to get maxed out, then I could throw in twice as many weapon dropper bombers. Yay, more action!
Also, I had another problem that I was supposed to air here...but totally forgot what it was...
