GP's Cave-heavy Translation Matsuri Love In

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jiji
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Re: That's fascinating background story to MD Gunstar Heroes

Post by jiji »

PC Engine Fan X! wrote:It's interesting to learn that the U.S. Genesis version of Gunstar Heroes is actually twice as hard as the original Japanese version of the same name. Hence, Treasure fan-boys have both versions to digress.
Maegawa was referring to Dynamite Headdy in that section. I noticed an apparent difference in difficulty when comparing the JP and US versions in Treasure Box, but the supposedly-comprehensive faq on the subject didn't mention any difficulty differences aside from the first boss's sparks, so I thought I might have been off my rocker. I thought I noticed that enemies did more damage to the player, and that bosses took more hits to kill in the US version. Nice to see that I wasn't completely off-base. :)

I like the JP version of DH a lot more than the US version. I think the difficulty of the US version hurt my enjoyment of it in the past. I like it better as a more relaxed affair.

And thanks for the translation, GP - your work is much appreciated.
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Post by GaijinPunch »

Glad everyone enjoyed it. And yes -- he was specifically referring to the Dynamite Headdy difficulty (something he programmed). This is a great series, and I wish Sega would keep doing them. The Phantasy Star one is very interesting as well, but someone else translated it long ago.
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Post by Sly Cherry Chunks »

@GaijinPunch - Gradius Portable Guide has interviews with the staff of all five games. Would you be interested in having a look? My copy arrived today.
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Post by GaijinPunch »

Yeah, that'd be pretty cool, even though I'm not the hugest Gradius fan. Just scan it and PM it to me.
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Post by GaijinPunch »

2006/03/06
STG Developer Interview
11 months since I translated anything fun. Wow... that sucks, but is life I suppose. Anyways, I don't know where this came from, but I found it on a Japanese fan site. As it was already typed in, made everything much smoother. No pictures though. This is really more of a pow-wow than an interview. No real crazy secrets revealed, but is a nice quick read to see some of our favorites (Ikeda, Inoue, Iuchi, Sotoyama, etc.) get together and chat.

For those that are unfamiliar w/ this thread, the index is in the first post!
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Post by GaijinPunch »

2007/03/06
STG Developer Interview
11 months since I translated anything fun. Wow... that sucks, but is life I suppose. Anyways, I don't know where this came from, but I found it on a Japanese fan site. As it was already typed in, made everything much smoother. No pictures though. This is really more of a pow-wow than an interview. No real crazy secrets revealed, but is a nice quick read to see some of our favorites (Ikeda, Inoue, Iuchi, Sotoyama, etc.) get together and chat.

For those that are unfamiliar w/ this thread, the index is in the first post! You can also go here.
Last edited by GaijinPunch on Tue Mar 06, 2007 12:00 pm, edited 1 time in total.
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Post by incognoscente »

This is the first I've read from Shin Nakamura. By far the most surprising part of the article for me.



Though now I wonder if Mr. Inoue plays Senko no Ronde?
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Post by ArrogantBastard »

Great job on those translations, GaijinPunch! I hadn't seen all those translations until now, and the SWY interview was very interesting to read.

I see there's a translated interview with SYO and Futobishi from the INH link I linked a long time ago.

Hope you keep doing more translated interviews with developers and top players in the future, because those are always interesting to read.

I would love to read an interview with Clover-TAC. If you find an interview, please translate it! :)
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Post by GaijinPunch »

Many thanks to incognoscente for spotting quite a few erros on my part... a couple of them really bad. He also mentioned that this issue of Arcadia might be where the interview originated. Does anyone have it that can comment?

@ArrogantBastard
and the SWY interview was very interesting to read.
Thanks TWE for that one.
I would love to read an interview with Clover-TAC. If you find an interview, please translate it!
Did you read this? It's not actually an interview, and the part w/ TAC in it is very short, but it is an original. You will not see it posted anywhere else on the net (unless they stole it from me). I know there was an interview with him in Arcadia about the time ESPGaluda was out. If I'm not mistkane, Sam translated it and Click Stick hosted it... of course, it's long gone now, but Click might still have the file somewhere. There's also that really, really long one w/ Mihara, TAC, and some others talking about the DOJ port. I might do that one day, but it's a whale. This was merely a couple of goldfish.
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Post by ArrogantBastard »

GaijinPunch wrote:Did you read this? It's not actually an interview, and the part w/ TAC in it is very short, but it is an original. You will not see it posted anywhere else on the net (unless they stole it from me). I know there was an interview with him in Arcadia about the time ESPGaluda was out. If I'm not mistkane, Sam translated it and Click Stick hosted it... of course, it's long gone now, but Click might still have the file somewhere. There's also that really, really long one w/ Mihara, TAC, and some others talking about the DOJ port. I might do that one day, but it's a whale. This was merely a couple of goldfish.
Yeah, I did read about you meeting TAC and watching Zuho-san 2-ALL'ing Progear a while back. That was a fun read, by the way.

As for the DOJ port with Mihara and TAC... Just take your time, I'm sure it'll be worth the wait, because I'd like to know what goes on in TAC's mind.
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Post by oxtsu »

GP - This interview is from Arcadia #1, yes

I can't remember if I mailed you scans of the player interviews, talked about in this thread.

part 1: ISO
part 2: SWY
part 3: NAL
part 4: T3-SHISHIOU
part 5: EXCHANGER
part 6: SSC-VAP
part 7: HAMHAM

If you still want to take a crack at em, let me know.

Also, TAC interview, there is one in a later issue.
I seem to recall making a thread about it on the old forum, entitled 'portrait of an espgaluda champion' or some shit. Fun thread (sadly lost).
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Post by ReKleSS »

As a corollary to that article, there were some interesting comments in a French documentary about what makes a good shmup. Ikeda said a combination of patterns to be learnt and patterns to be "dodged in real time"; Maruyama said big explosions. Definitely worth watching if you can find it.

Btw, GP: it's not 2006 any more.
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Post by GaijinPunch »

oxtsu wrote:GP - This interview is from Arcadia #1, yes
Lol. The irony? I actually own that issue... somewhere. :)
If you still want to take a crack at em, let me know.
Sure, send 'em over. Can't hurt to have a look.
Btw, GP: it's not 2006 any more.
Yeah, I always lament for the past.
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Post by GaijinPunch »

Updated: Death Smiles
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Post by GaijinPunch »

2008/04/26
The World of ESPGaluda Update Edition.
I translated all the shit found on Cave's website quite some time ago (August 2005 according to this thread) but recently dug up a few articles that I found interesting. I've incorporated it into the main translation hub. Please enjoy.
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Post by MX7 »

Nice one. Your translations are absolutely invaluble, GP. You're doing non Japanese speaking Cave fans a massive favour. I can't thank you enough :D
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Post by RGC »

^I'd echo these sentiments, cheers GP.
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Post by jpj »

MX7 wrote:Nice one. Your translations are absolutely invaluble, GP. You're doing non Japanese speaking Cave fans a massive favour. I can't thank you enough :D
even without the beard, GP is pretty godly
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Post by GaijinPunch »

Thanks. You know I like to roll like that.
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Post by GaijinPunch »

2009/04/11
Time for my yearly update (gotta do these more often).

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Guwange Game Talk
I dug this out of a pretty hard to find doujinshi (C-Cube circle) which features an interview w/ IKD, Inoue, and Yasushi Imai. Has some pretty good nuggest in there.
Last edited by GaijinPunch on Sat Apr 11, 2009 10:32 pm, edited 1 time in total.
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Post by charlie chong »

thangs!! i'll just make a coffee for my read :)
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Post by PC Engine Fan X! »

Nice read with the Cave staff poking/ribbing fun at each other on Guwange. Gotta have a good rapport with everyone when making those cool Cave arcade PCB releases. All those expensive hamburgers left in the frig...must have costed a mint. Thanks again to GP and incognoscente for that little phone call translation bit. ^_~

PC Engine Fan X! ^_~
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Post by GaijinPunch »

Like a dipshit, the link originally pointed to page 5 of 5 of the translation. If you didn't pick up on it, note that there is quite a bit more before that. Sorry for the hassle.
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Post by emphatic »

Thanks A LOT for this GP.
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Post by GaijinPunch »

2009/05/20
Up next: Shooting with Treasure

Gameside, a bi-monthly publication focusing mainly on older games (but not afraid to to try new ones) ran a multi-page Shooting Game special. Part 1 was the "2D Version", btw. Part of the spread was a mail interview with Treasure. The interviewee turned out to be Atsutomo Nakagawa, a developer who has not appeared in the media before, but has worked on just about all of the Treasure shooting hits.

Enjoy.
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Post by BulletMagnet »

Thanks much for the recent translations, GP!
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Post by GaijinPunch »

Don't thank me, thank this guy. He's the source of my energy.

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Post by louisg »

These are great interviews, thanks! I am surprised the guys at Treasure are so modest about their coding talent.
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Post by Kiken »

GaijinPunch wrote:2009/05/20
Up next: Shooting with Treasure

Gameside, a bi-monthly publication focusing mainly on older games (but not afraid to to try new ones) ran a multi-page Shooting Game special. Part 1 was the "2D Version", btw. Part of the spread was a mail interview with Treasure. The interviewee turned out to be Atsutomo Nakagawa, a developer who has not appeared in the media before, but has worked on just about all of the Treasure shooting hits.

Enjoy.
Thank you, GP. I have to say that this is the most interesting line and does actually explain a lot:
Gameside wrote:There are some small changes in the Xbox Live Arcade [XBLA] version of Ikaruga. What was the reason for not making it exactly like the arcade version?
Atsutomo Nakagawa wrote:The XBLA version of Ikaruga, on the surface, looks just like the Dreamcast version. However, to get the full power out of the Xbox 360, we started from scratch, not using any emulation. Because of that, there are certain deficiencies. Patches are available for XBLA games, but there's not been time to address these issues. Sorry.
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Post by TodayIsForgotten »

All very cool reads. Thanks for taking the time to translate these Gaijin
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