L.O.L. this is pure memorization, isn't it? Couldn't survive this if it would run on one third of the speed it does. The music is great though.zakk wrote:HIBACHI
Dodonpachi Daioujou a Game Made in Hell
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How do you pull off a hyper? I had the game and I don't believe I ever had any moments of invulnerability, many moments of blood tears streaking down my face and insanity as I tried to concentrate on the madness... But never a moment of invulnerability!
This industry has become 2 dimensional as it transcended into a 3D world.
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GaijinPunch
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When you have a hyper you press the bomb button to activate it. Hypers are those items you pick up that trail behind your ship.neorichieb1971 wrote:How do you pull off a hyper? I had the game and I don't believe I ever had any moments of invulnerability, many moments of blood tears streaking down my face and insanity as I tried to concentrate on the madness... But never a moment of invulnerability!
Completely off-topic, but I'm running an experiment. On Friday I recieved Espgaluda and DDP:DOJ. I popped Espgaluda into my PS2 for the first time on Friday afternoon. Last night I cleared the game. Other than a few runs during these last days, I've spent very little time with DOJ. Last night, after clearing Galuda, I popped in DOJ and made it to the level 4 boss. My theory is that DOJ will be more challenging, but able to be cleared in one week if scoring is not given precedence. ...of course, once scoring comes into play things get really fun. Here's to a week in hell, perhaps.
i've got vhs tape of ISO (under a pseudonym of ZNA) playing DOJ black label. first off, he does 2.4 billion with type B expert. he then puts in another credit. does 2.5 billion with type A expert. and just to round it off, there is an omake with him clearing hibachi without dropping a life (2nd loop, score is up at 2.3 billion).ArrogantBastard wrote:GFA-ISO is a machine at DOJ BL.
when i watch it, i look like this:






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GaijinPunch
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i've been playing DOJ and ESPGaluda (and mushi) for quite a long time on and off and i can't get anywhere near completing (1 loop) any of them, i never really play for score but i do suck so that could explain it! i think ibara is even harder
the main thing is to have fun while playing 
i like jpj's explanation earlier: "different games are harder to different people."


i like jpj's explanation earlier: "different games are harder to different people."

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ArrogantBastard
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Yup, that's it. That's the one I watched.jpj wrote:i've got vhs tape of ISO (under a pseudonym of ZNA) playing DOJ black label. first off, he does 2.4 billion with type B expert. he then puts in another credit. does 2.5 billion with type A expert. and just to round it off, there is an omake with him clearing hibachi without dropping a life (2nd loop, score is up at 2.3 billion).ArrogantBastard wrote:GFA-ISO is a machine at DOJ BL.
when i watch it, i look like this:
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This post depresses me. Man I suck hard at shooters =/Damocles wrote:Completely off-topic, but I'm running an experiment. On Friday I recieved Espgaluda and DDP:DOJ. I popped Espgaluda into my PS2 for the first time on Friday afternoon. Last night I cleared the game. Other than a few runs during these last days, I've spent very little time with DOJ. Last night, after clearing Galuda, I popped in DOJ and made it to the level 4 boss. My theory is that DOJ will be more challenging, but able to be cleared in one week if scoring is not given precedence. ...of course, once scoring comes into play things get really fun. Here's to a week in hell, perhaps.

Anyone know how long it took for TAC and the others to clear DOJ's first loop
I know you said first round, but in arcadia issue #31, the notes near his 2-ALL seem to say "i tried about 150 credits".
my girlfriend needed 150 credits to beat star parodia, so yea, you get the idea. maybe.
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Agreed. I just got DOJ, and although I'll probably eat my words, to me it feels easier than DDP as of right now. As much as I love DDP, the hitbox and movement never felt as natural to me as those in DOJ. I also think Ibara is more difficult; it certainly rapes you with rank more, although of course you get many more extends to make up for it.'ve been playing DOJ and ESPGaluda (and mushi) for quite a long time on and off and i can't get anywhere near completing (1 loop) any of them, i never really play for score but i do suck so that could explain it! i think ibara is even harder Confused the main thing is to have fun while playing Very Happy
i like jpj's explanation earlier: "different games are harder to different people."

We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
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freddiebamboo
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After all this talk I started playing again recently and tried a cautious approach to get a 1CC using A-L (I find the shot version far too slow when using it's laser). BER translated a rough guide in the strategy section and I've been using that as a template:mulletgeezer wrote:Clearing the first loop in DOJ isn't so hard - I started playing seriously towards the end of last week and cleared the loop yesterday, though I had a modest amount of experience with the game already. I picked the A-S ship and aimed for a score just high enough to earn both extends.
1 hyper on stage 1, picking up the bee beside the mid boss and the last 2 on the level. No extra hypers from the boss.
1 hyper at the start of stage 2 and 1 at the end of the stage timed to be bombed at its tail end to try and reduce rank (I'm not sure if this has the same rank lowering effect as bombing immediately after hypering)
No hypers in stage 3.
1 hyper on the first half of stage 4 to get a decent chain up till the tanks on rails bit, and then survival for the rest of the level.
Panic bombing and hypering all through stage 5. From the large bees onwards it gets really messy for me - practising stage 5 on normal rank really doesn't prepare you for what that level throws at you on a normal run

I finished just before the boss with a score of 80 million, but I lost a life with 2 bombs getting the 1up on stage 4, so I probably should have made a decent attempt at the 1CC if I had another couple of bombs to throw at it. I also need to find an extra 30 odd million to make the hi score table


Ok...well...the week is over. I failed. I'm still only getting halfway through stage 5, dying on the first or second mid-bosses.
Prefered Ship: B-S
Best Chain: ~500
Best Score: ~30 Mil
Stages 1-3 aren't too bad. I did keep switching between ship types because I could never seem to find the hitbox on type B...the ship I prefer.
So...yeah...after a week of having it, it's still a no-go. I think I'll go play some Homura now. When I pick this back up it will be from a slightly more...technical...perspective.
Prefered Ship: B-S
Best Chain: ~500
Best Score: ~30 Mil
Stages 1-3 aren't too bad. I did keep switching between ship types because I could never seem to find the hitbox on type B...the ship I prefer.
So...yeah...after a week of having it, it's still a no-go. I think I'll go play some Homura now. When I pick this back up it will be from a slightly more...technical...perspective.
not trying to derail the thread, but i think this is our problem as western players: the 1CC. we have this attitude of "once i've got a 1cc on it, i'll move onto another game". but if you can beat a game on a credit (which is a great achievement in itself), that's the perfect time to stop thinking for survival and start thinking of pushing your score up. i'm just generalising, but i have a lot of respect for the folks at ikaruga.co.uk. i mean the game lends itself very well to isolated level practice (as there is no weapon-levelling like silvergun); but instead of clearing it and pissing off, people practiced and practiced to see how close they could push their scores to the japanese records. fuck all this 1cc/1-loop-all shit. that's where we're going wrong... 

The reason behind me and the 1cc and move on thing, is because there are just too damn many shooters I own, love, and want to play. Even limiting myself to a 1cc before moving on is quite difficult. Heck, I'm always cycling through 3-4 shooters besides the one I'm "trying" to beat =P
However, I've found there are a lot of shooters I'll whip out and play that I'll never care to 1cc (cute 'em ups for example), and there are only a handful (mostly Cave games) that I'd actually bother to score in. Once I get a half dozen 1cc's or so under my belt, then I'll pick one to try for score ^_^ Which will probably be Dodonpachi. And even still, I'd probably end up throwing in other shooters for a quick play here and there.
However, I've found there are a lot of shooters I'll whip out and play that I'll never care to 1cc (cute 'em ups for example), and there are only a handful (mostly Cave games) that I'd actually bother to score in. Once I get a half dozen 1cc's or so under my belt, then I'll pick one to try for score ^_^ Which will probably be Dodonpachi. And even still, I'd probably end up throwing in other shooters for a quick play here and there.

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heisenbergman
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Re: Dodonpachi Daioujou a Game Made in Hell
Question: How do I get my score to display after I get killed in this game?
When I die, the display where the score is supposed to be changes to "Press Start" while the continue timer counts down. Then after the game counts down, the screen says game over and then goes back to the title screen. So it ends up that I never really see what my final score was.
When I die, the display where the score is supposed to be changes to "Press Start" while the continue timer counts down. Then after the game counts down, the screen says game over and then goes back to the title screen. So it ends up that I never really see what my final score was.
Re: Dodonpachi Daioujou a Game Made in Hell
If your score was good enough it should have asked you to enter your initials, on that screen (and on the high score board of course) it should have your score. Getting onto the scoreboard shouldn't be too hard, the only game I'm aware of where someone might have difficulty is dangun feveron.heisenbergman wrote:Question: How do I get my score to display after I get killed in this game?
When I die, the display where the score is supposed to be changes to "Press Start" while the continue timer counts down. Then after the game counts down, the screen says game over and then goes back to the title screen. So it ends up that I never really see what my final score was.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
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heisenbergman
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Re: Dodonpachi Daioujou a Game Made in Hell
For you get into the scoreboard in this game,you have to hit around 7M.
That might look stupidly easy for people who've been playing shooters for a while, but it's completely possible for those just starting to explore the genre not to clear 7M.
Isn't there any other way to see one's score without getting on the scoreboard?
That might look stupidly easy for people who've been playing shooters for a while, but it's completely possible for those just starting to explore the genre not to clear 7M.
Isn't there any other way to see one's score without getting on the scoreboard?
Re: Dodonpachi Daioujou a Game Made in Hell
Are you playing regular daioujou (what fans generally call "white label") or black label? Black Labels easier and generally the preferred version.heisenbergman wrote:For you get into the scoreboard in this game,you have to hit around 7M.
That might look stupidly easy for people who've been playing shooters for a while, but it's completely possible for those just starting to explore the genre not to clear 7M.
Isn't there any other way to see one's score without getting on the scoreboard?
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Re: Dodonpachi Daioujou a Game Made in Hell
edit: wrong thread
Last edited by ilitirit on Fri Oct 11, 2013 2:29 pm, edited 1 time in total.
Re: Dodonpachi Daioujou a Game Made in Hell
Hm, might want to avoid bumping these old threads. I totally approve of the "as hard as Dodonpachi" bit, of course. :U
And yeah, keep in mind that there are two different versions of the game. Find Black Label if you can help it; it's generally easier to play, and contains the original version whenever you're ready for its strange challenge.
Yeah, it's rough. If you're quick, you could always use the continue countdown to record it however you would. All you can really do though is just keep trying for 7M, and see it as a "first milestone".heisenbergman wrote:For you get into the scoreboard in this game,you have to hit around 7M.
That might look stupidly easy for people who've been playing shooters for a while, but it's completely possible for those just starting to explore the genre not to clear 7M.
Isn't there any other way to see one's score without getting on the scoreboard?
And yeah, keep in mind that there are two different versions of the game. Find Black Label if you can help it; it's generally easier to play, and contains the original version whenever you're ready for its strange challenge.
Rage Pro, Rage Fury, Rage MAXX!
Re: Dodonpachi Daioujou a Game Made in Hell
Is this general thread for this game here?
Anyway, guys, aaaaaaaaargh
I'm in love/hate with DOJ.
First two levels are fantastic. Then 3rd one comes in and raping starts. By the way, i'm upset that Stage 3 and 4 looks much less inspiring. At least Stage 5 is gorgeuous but i never get there usually
But, i wanted to ask you something else. This game makes me hate bullethell concept as much as love it. The question: do you really only can finish it in a way that bullets comes close to your hitbox?
Or in patterns you have wide enough gaps that even if your ship was a whole hitbox itself you still could do it? Even on Stage 4-5? (at least on first loop?)

Anyway, guys, aaaaaaaaargh
I'm in love/hate with DOJ.
First two levels are fantastic. Then 3rd one comes in and raping starts. By the way, i'm upset that Stage 3 and 4 looks much less inspiring. At least Stage 5 is gorgeuous but i never get there usually

But, i wanted to ask you something else. This game makes me hate bullethell concept as much as love it. The question: do you really only can finish it in a way that bullets comes close to your hitbox?
Or in patterns you have wide enough gaps that even if your ship was a whole hitbox itself you still could do it? Even on Stage 4-5? (at least on first loop?)
Re: Dodonpachi Daioujou a Game Made in Hell
I'm pretty sure it wouldn't be possible (certainly not no-missing) with a ship-sized hitbox. It was designed for a small hitbox and to be challenging with said hitbox, it's not like they made it for a large hitbox then just shrank the hitbox to make things easier for you. The hitbox is your ship, the sprite around it is just a visual aid.
Re: Dodonpachi Daioujou a Game Made in Hell
*sighs*
Then i think it's better to be played on large enough screen unless you have very good eyes. I both try it in mame on 15" in yoko and iOS port on iPad (on "Hell" difficulty as it's faithful to arcade? i know it's "wrong experience" but still (and at least i supported Cave a bit with that..or..); i use "medium size" of display there so i have empty area below it so i control ship from there while seeing actual game area without overlapping with fingers and use "two tap" for switching shot/laser).
Then i think it's better to be played on large enough screen unless you have very good eyes. I both try it in mame on 15" in yoko and iOS port on iPad (on "Hell" difficulty as it's faithful to arcade? i know it's "wrong experience" but still (and at least i supported Cave a bit with that..or..); i use "medium size" of display there so i have empty area below it so i control ship from there while seeing actual game area without overlapping with fingers and use "two tap" for switching shot/laser).