Following on! I was all fired up to PWN
MS-DOS Super Contra with much disdain, but tbh it looks passable for its time. Have to respect them taking on the JAMMA game as opposed to its NES interpretation. The
Amiga one OTOH looks as crummy as ever, but with the AC game itself handling quite...
idiosyncratically, I still don't feel the full force meh.
Not so with
DOS Ninja Gaiden II. I regret to inform prospective players that the already pesky bats, which were always Medusa Heads, have learned
Epileptic Seizure no Jutsu, and it seems they shared the technique amongst several allies, including whoever handled the scrolling.
It is hard to get too worked up tbh but this conversion showcases a couple favourite oddities of mine: seemingly-arbitrary colour changes...
...and similarly perplexing BGM changes. Yes, the anemic rendition of the NES trilogy's boss BGM, which was a bit meat-headed to start with, is now accompanying stage 2's breezy train carriage hop. Random pick, or cruel compromise, or conscious choice? Mystery abounds in the PC conversion autopsy game!
Amiga Ninja Spirit, which I'm not going to bother linking because the PCB is state of the art ninja sidescrolling technology and I'd sooner bite my own dick off than watch that longplay ever again, does this too. Arcade OST gets scattered all over the damn place. As with NGII - was there some technical reason? Or did the conversion staff find Masahiko Ishida's filmic sense lacking? I guess it's possible they just got hold of the arcade BGM without knowing the sequencing... hmm.
To keep this post from getting too depressing I'll say C64 Ninja Spirit's distinctive take on final stage BGM
"KIZAISHI" is pretty satisfying. Not a fan of that distinctive telephone warbling sound, especially when it found its way into stuff like Codemasters' Ultimate Stuntman (NES), but it just about works here and the lower registers are considerably menacing. Boss BGM
"KESSEN" is excellent too, love that fat scratchy tone.
Although as a conversion it appears wildly inaccurate (RIP Kusarigama), it nevertheless
looks like really good fun in its own right, outdoing many contemporary efforts by at least being pleasing to watch. Has a gloom all its own opposite the PCB, its "armed Lemming" player character aside. That schnozz is a bit goofy - OTOH, most of the other smaller sprites look great, especially the Samurai and Monks! Now that's a longplay I'll happily rewatch without straining my neck!
