I've purchased a few cables from Retro Gaming Accessories on Ebay. Good quality and performance.Sectorbob wrote:I'll give this a go. Any RGB-21 cables you would recommend?
XRGB-mini Framemeister
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bonzo.bits
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- Location: Australia
Re: XRGB-mini Framemeister (now available !)
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- Posts: 42
- Joined: Mon Feb 17, 2014 7:06 am
Re: XRGB-mini Framemeister (now available !)
Lo everyone,
I applied the 2.00a update today and everything seems ok, i tried using the profiles fxb made for snes and they worked perfectly.
However i have a ps2 connected with d-terminal (component) and im noticing something very odd.
Rotating the camera produced a rather choppy image, it just wasnt smooth. Turning on the scanlines i can see the image is very flickery.
Its like the game runs half speed, dropped frames or something like that.
I use a sony tv on game profile, so i have no extras interfering with the image.
Changing image mode to movie or picture doesnt help.
Before the update i never had that issue.
Does anyone know how to fix it ?
Tv is at 1080p, framemeister as well and i tried the ps2 profiles for interlaced and progressive from fxb.
Thanks !
I applied the 2.00a update today and everything seems ok, i tried using the profiles fxb made for snes and they worked perfectly.
However i have a ps2 connected with d-terminal (component) and im noticing something very odd.
Rotating the camera produced a rather choppy image, it just wasnt smooth. Turning on the scanlines i can see the image is very flickery.
Its like the game runs half speed, dropped frames or something like that.
I use a sony tv on game profile, so i have no extras interfering with the image.
Changing image mode to movie or picture doesnt help.
Before the update i never had that issue.
Does anyone know how to fix it ?
Tv is at 1080p, framemeister as well and i tried the ps2 profiles for interlaced and progressive from fxb.
Thanks !
Re: XRGB-mini Framemeister (now available !)
The flickering you are seeing attempting to use scanlines, as well as 'comb' artifacts you might see in fast animations is completely normal for 480i sources. Even when using the Framemeister's "NATURAL" deinterlace mode, it will never completely get rid of the combing effect. I noticed this myself while playing Capcom vs SNK 2. Now 480p PS2 games will look clean with my 480p PS2 profiles, but you need to know that:wyvernshill wrote:Lo everyone,
I applied the 2.00a update today and everything seems ok, i tried using the profiles fxb made for snes and they worked perfectly.
However i have a ps2 connected with d-terminal (component) and im noticing something very odd.
Rotating the camera produced a rather choppy image, it just wasnt smooth. Turning on the scanlines i can see the image is very flickery.
Its like the game runs half speed, dropped frames or something like that.
I use a sony tv on game profile, so i have no extras interfering with the image.
Changing image mode to movie or picture doesnt help.
Before the update i never had that issue.
Does anyone know how to fix it ?
Tv is at 1080p, framemeister as well and i tried the ps2 profiles for interlaced and progressive from fxb.
Thanks !
A: The game supports 480p, as in this list: https://en.wikipedia.org/wiki/List_of_P ... HD_support
and
B: How to enable 480p mode for the given game that supports it. This can be tricky to do when dealing with the Framemiester. For example in SSX 3, you have to hold triangle and X while the game is booting up until it asks if you want to switch to progressive mode. When you select "yes", you have to continue pressing the X button to confirm blindly because of the long delay while the Framemeister re-handshakes for the new red mode. If you don't keep pressing the X button while blind, the game will failsafe back to 480i and you have to reboot to try again.
As for the choppy slowness you described, I have no idea what could be causing that. Haven't noticed it on my end.
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- Posts: 42
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Re: XRGB-mini Framemeister (now available !)
First of all sorry i misspelled your name "FBX" ![Smile :)](./images/smilies/icon_smile.gif)
I understand its an interlaced signal, but i never had it flicker on my tv, not even when connected directly to my flatscreen.
Even the last firmware did not flicker for me (with scanlines on), granted i will not be using scanlines for the ps2 but it feels off.
The game where i noticed it immediately is Dragon Quest VIII (ntsc), when you open the party menu it fills the screen with a yellowish color. when you turn scanlines on i can see it flicker rather hard.
It's like the refresh rate is off, it's playable but its not like it should be. But the framemeister tells me the input signal is at 59.xx hz so it shouldn't be a problem.
As you know most ps2 games are just 480i.
I tried the PS2 through a RGB scart connection but it produced the same horrible flickering and on top of that a lot of noise/buzzing since the cable is not shielded.
Wierdly enough i couldn't hold a signal with the last firmware and the scart RGB, but with the new firmware it was rock solid.
Is it better to get a fully shielded scart cable for the ps2 or do i stick to component even if i'll never play in 480p ?
Thanks.
![Smile :)](./images/smilies/icon_smile.gif)
I understand its an interlaced signal, but i never had it flicker on my tv, not even when connected directly to my flatscreen.
Even the last firmware did not flicker for me (with scanlines on), granted i will not be using scanlines for the ps2 but it feels off.
The game where i noticed it immediately is Dragon Quest VIII (ntsc), when you open the party menu it fills the screen with a yellowish color. when you turn scanlines on i can see it flicker rather hard.
It's like the refresh rate is off, it's playable but its not like it should be. But the framemeister tells me the input signal is at 59.xx hz so it shouldn't be a problem.
As you know most ps2 games are just 480i.
I tried the PS2 through a RGB scart connection but it produced the same horrible flickering and on top of that a lot of noise/buzzing since the cable is not shielded.
Wierdly enough i couldn't hold a signal with the last firmware and the scart RGB, but with the new firmware it was rock solid.
Is it better to get a fully shielded scart cable for the ps2 or do i stick to component even if i'll never play in 480p ?
Thanks.
Re: XRGB-mini Framemeister (now available !)
Anyone has tried the Framemeister with a Vita TV/Playstation TV?
Any pics to post?
Just curious about it, as I have a starting nice list of games to play with scanlines: Aqua Kitty Milk defender, Castlevania Dracula X Cronicles, etc...
Any pics to post?
Just curious about it, as I have a starting nice list of games to play with scanlines: Aqua Kitty Milk defender, Castlevania Dracula X Cronicles, etc...
Working in the japanese language achievement
Re: XRGB-mini Framemeister (now available !)
Well I hadn't tried scanlines on 480i before 2.00a, so I couldn't tell you for sure if it's a firmware issue. However, the flicker only seems to be in how the scanlines are applied to the 480i source. So obviously you're not going to see any flicker when directly hooking the console up to your TV set. For now, the best recommendation is to not use scanlines for interlaced gaming sources.wyvernshill wrote:First of all sorry i misspelled your name "FBX"
I understand its an interlaced signal, but i never had it flicker on my tv, not even when connected directly to my flatscreen.
Even the last firmware did not flicker for me (with scanlines on), granted i will not be using scanlines for the ps2 but it feels off.
I suppose if you're not going to ever make use of the 480p feature on the PS2, then you might as well go with a fully shielded sync-on-luma RGB cable. I have both component and that cable, and I have to say the RGB cable is just a tad better for 2D games. For PS2 native polygonal games, the difference would be overshadowed by the aliasing issue, and my component profile makes use of focal blurring to soften those jagged edges. So here's my personal breakdown:Is it better to get a fully shielded scart cable for the ps2 or do i stick to component even if i'll never play in 480p ?
Thanks.
1. For PS1 emulation, use the Sync-on-Luma RGB cable.
2. For PS2 games that are predominantly 2D and 480i res, use the Sync-on-Luma RGB cable.
3. For PS2 games that are predominantly polygonal graphics or make use of 480p mode, use the component cable.
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- Posts: 42
- Joined: Mon Feb 17, 2014 7:06 am
Re: XRGB-mini Framemeister (now available !)
Ok i tested a few things this morning before getting to work.
The flickering PS2 image with scanlines is only an issue on 1080p, the moment i switch to 720p everything is stable and non flickery.
So either my tv (Sony HX850) is trying to interfere on 1080p but it shouldn’t (i use the game profile and that applies no effects at all), or the framemeister is flipping over that particular combination of ingame resolution + 1080p + scanlines.
Granted i won't be using scanlines on 1080p ps2 material, but its still a weird behaviour.
Ok got another "problem", while using the SNES5X profile from FBX (tv on full pixel) i see that in some games (Chrono Trigger) the image "jumps" a few pixels up or down for a fraction of a second when displaying a dialog window.
It's not always an issue, but its enough to become annoying. Is anyone else experiencing this ?
I haven’t tried the 4X profile yet.
I use a 1-chip super famicom with an RGB scart cable
The flickering PS2 image with scanlines is only an issue on 1080p, the moment i switch to 720p everything is stable and non flickery.
So either my tv (Sony HX850) is trying to interfere on 1080p but it shouldn’t (i use the game profile and that applies no effects at all), or the framemeister is flipping over that particular combination of ingame resolution + 1080p + scanlines.
Granted i won't be using scanlines on 1080p ps2 material, but its still a weird behaviour.
Ok got another "problem", while using the SNES5X profile from FBX (tv on full pixel) i see that in some games (Chrono Trigger) the image "jumps" a few pixels up or down for a fraction of a second when displaying a dialog window.
It's not always an issue, but its enough to become annoying. Is anyone else experiencing this ?
I haven’t tried the 4X profile yet.
I use a 1-chip super famicom with an RGB scart cable
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- Posts: 227
- Joined: Thu May 02, 2013 2:24 pm
Re: XRGB-mini Framemeister (now available !)
The flickering most likely comes from the fact that Chrono Cross is one of the rare PS1 games that switches to 480i for menus. I remember this was one of the Mini's greatest weakness. How long does it take to switch from 240p to 480i for the menu?
Re: XRGB-mini Framemeister (now available !)
I can't imagine that being caused by my settings. That sounds like behavior coming from the SNES itself or perhaps your TV set having trouble with the feed.wyvernshill wrote:
Ok got another "problem", while using the SNES5X profile from FBX (tv on full pixel) i see that in some games (Chrono Trigger) the image "jumps" a few pixels up or down for a fraction of a second when displaying a dialog window.
It's not always an issue, but its enough to become annoying. Is anyone else experiencing this ?
I haven’t tried the 4X profile yet.
Edit: Checked on my end and there's no jumping whatsoever. *shrugs
Re: XRGB-mini Framemeister (now available !)
For a hassle/swap free setup you can use an Extron RGB interface to convert between RGsB and RGBs, then you can have RGB cables for everything from 240p to 480p.FBX wrote:
I suppose if you're not going to ever make use of the 480p feature on the PS2, then you might as well go with a fully shielded sync-on-luma RGB cable. I have both component and that cable, and I have to say the RGB cable is just a tad better for 2D games. For PS2 native polygonal games, the difference would be overshadowed by the aliasing issue, and my component profile makes use of focal blurring to soften those jagged edges. So here's my personal breakdown:
1. For PS1 emulation, use the Sync-on-Luma RGB cable.
2. For PS2 games that are predominantly 2D and 480i res, use the Sync-on-Luma RGB cable.
3. For PS2 games that are predominantly polygonal graphics or make use of 480p mode, use the component cable.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
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TheShadowRunner
- Posts: 275
- Joined: Sun Feb 24, 2013 7:41 pm
Re: XRGB-mini Framemeister (now available !)
Still looking for an optimal solution for PS2 (hassle/swap free), I found this:BuckoA51 wrote:For a hassle/swap free setup you can use an Extron RGB interface to convert between RGsB and RGBs, then you can have RGB cables for everything from 240p to 480p.
This dude modded the SCPH-10080 Multi-AV extender so as to replace the composite output on the side to Component.
http://www.ceres.dti.ne.jp/~msx05612/kousaku/fmd20p.htm
With this device modded, one would have to plug a regular component cable on the side, to the D-terminal input on the Mini, and at the back of the extender just plug a regular RGB cable and connect it as usual to the front RGB input of the Mini.
With this solution, no need to swap cables anymore when changing between RGB and Component on PS2!
What do you guys think?
The real question is, is there any difference in picture quality when it comes to the Mini between:
- PS2 Component Multi-out -> directly -> to Dterminal input on Mini.
and
- PS2 Component Multi-out -> RGsB to RGBs conversion -> to RGB front input on the Mini.
If not, I think the modded Multi-AV extender solution isn't a bad idea at all..
![Cool 8)](./images/smilies/icon_cool.gif)
Re: XRGB-mini Framemeister (now available !)
I don't see the point, since you get both RGB and component signals through the RGB cable anyway, but you eventually still have to switch signals in the PS2's menu.What do you guys think?
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TheShadowRunner
- Posts: 275
- Joined: Sun Feb 24, 2013 7:41 pm
Re: XRGB-mini Framemeister (now available !)
Of course you still have to switch signal in the PS2 menu, and to select the good input on the Mini.Fudoh wrote:I don't see the point, since you get both RGB and component signals through the RGB cable anyway, but you eventually still have to switch signals in the PS2's menu.What do you guys think?
But you don't need to swap cables anymore, you don't need to buy an Extron and power it up to convert RGsB to RGBs..
But there is a major flaw in this idea haha, wired this way there would be no audio for Component xD
Just out of curiosity though, I still would like to know this..
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The real question is, is there any difference in picture quality when it comes to the Mini between:
- PS2 Component Multi-out -> directly -> to Dterminal input on Mini.
and
- PS2 Component Multi-out -> RGsB to RGBs conversion -> to RGB front input on the Mini.
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Re: XRGB-mini Framemeister (now available !)
Trust me, there are plenty of PS1 games that switch to 480i for menus. It was and still is a major weakness for the mini that can not seem to be fixed as it's a hardware issue. I haven't timed it but it feels like it takes about 5 seconds to switch from 240p to 480i however it seems to take less time when switching back from 480i to 240p. Maybe around 4 seconds.NightSprinter wrote:The flickering most likely comes from the fact that Chrono Cross is one of the rare PS1 games that switches to 480i for menus. I remember this was one of the Mini's greatest weakness. How long does it take to switch from 240p to 480i for the menu?
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
Re: XRGB-mini Framemeister (now available !)
It's been well documented many times that the Mini's D-Terminal input kinda sucks, so yes, RGBs is going to be better.TheShadowRunner wrote: Just out of curiosity though, I still would like to know this..
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The real question is, is there any difference in picture quality when it comes to the Mini between:
- PS2 Component Multi-out -> directly -> to Dterminal input on Mini.
and
- PS2 Component Multi-out -> RGsB to RGBs conversion -> to RGB front input on the Mini.
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OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Re: XRGB-mini Framemeister (now available !)
I'm using it from a XselectD4 (feed in 240p or 480p) and it looks like pretty well (?!!)BuckoA51 wrote:It's been well documented many times that the Mini's D-Terminal input kinda sucks
What makes you said that ? - maybe the little wavy noise ? I've got to switch to RGB in to see the difference...
![Idea :idea:](./images/smilies/icon_idea.gif)
Last edited by fafangus on Sat Jun 27, 2015 10:57 am, edited 1 time in total.
Re: XRGB-mini Framemeister (now available !)
There's massive difference in quality when processing 15khz signals (24op or 480i) on the one side and 31khz (480p) on the other hand. There's a problem with the horizontal input sampling when feeding 480p component sources. You get false contouring on vertical edges. The is visibly less pronounced when using RGBs instead. 240p and 480i is totally fine through component.
Re: XRGB-mini Framemeister (now available !)
Ah I know what you mean ^^Fudoh wrote:There's a problem with the horizontal input sampling when feeding 480p component sources
But for those I use the C2
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Ok so I guess I'm connected the right way
![Razz :P](./images/smilies/icon_razz.gif)
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TheShadowRunner
- Posts: 275
- Joined: Sun Feb 24, 2013 7:41 pm
Re: XRGB-mini Framemeister (now available !)
Noted.Fudoh wrote:There's a problem with the horizontal input sampling when feeding 480p component sources. You get false contouring on vertical edges. The is visibly less pronounced when using RGBs instead.
What's a "C2"?fafangus wrote:Ah I know what you mean ^^
But for those I use the C2 :mrgreen:
Re: XRGB-mini Framemeister (now available !)
I've not been keeping up clearly, weren't there colour problems with the component/D-terminal input. "Fiddly to get right" at best? Did they fix that then?240p and 480i is totally fine through component.
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Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Re: XRGB-mini Framemeister (now available !)
It's just the preset which is not set correctly on D-terminal. You can get a very accurate picture by adjusting the "fiddly" values correctly. RGB-SCART isn't set perfectly either on default, admittedly better than D-terminal though.
Still looking forward to seeing this with my own eyes, so that I can judge (for myself) if it's worth it to switch the input or not.You get false contouring on vertical edges. The is visibly less pronounced when using RGBs instead. 240p and 480i is totally fine through component.
Re: XRGB-mini Framemeister (now available !)
Crystalio II (aka. VPS-3100, 3300 or 3800).TheShadowRunner wrote:What's a "C2"?
Re: XRGB-mini Framemeister (now available !)
Easiest test is with a DC, since it does output RGBHV and you just need a passive combined circuit to get it RGBs.Still looking forward to seeing this with my own eyes, so that I can judge (for myself) if it's worth it to switch the input or not.
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TheShadowRunner
- Posts: 275
- Joined: Sun Feb 24, 2013 7:41 pm
Re: XRGB-mini Framemeister (now available !)
Oh just 3000 ~ 5500 bucks, I see.nissling wrote:Crystalio II (aka. VPS-3100, 3300 or 3800).TheShadowRunner wrote:What's a "C2"?
Joke aside, does a simple circuit exist to convert RGsB to RGBs?
I still would like to start off with a Sony AV multiout extender, maybe build the circuit in there, +5v is available within if needed..
Re: XRGB-mini Framemeister (now available !)
CIIs are around $700-900 these days.
not without a dedicated IC. And with simply RGB interfaces available at less than $20 I wouldn't exactly say that it's worth the effort.Joke aside, does a simple circuit exist to convert RGsB to RGBs?
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TheShadowRunner
- Posts: 275
- Joined: Sun Feb 24, 2013 7:41 pm
Re: XRGB-mini Framemeister (now available !)
Seems still waaay overkill ^^;Fudoh wrote:CIIs are around $700-900 these days.
If I understand correctly, to actually strip sync from G totally.. ok.not without a dedicated IC.
That Extron RGB 150xi hmm..And with simply RGB interfaces available at less than $20 I wouldn't exactly say that it's worth the effort.
Re: XRGB-mini Framemeister (now available !)
I have to say it's better on "my setup" to run from dterminal with the xselect connected (in terms of equipments), also you could tune more finely the picture (I think and suppose...12345 wrote:I can judge (for myself) if it's worth it to switch the input or not.
![Surprised :o](./images/smilies/icon_surprised.gif)
I believed the mini's inputs were all the same in fact of quality of treatment (depending quality of the source)
For my part switching dterminal or rgb input, I have the same quality of picture (for 240p or 480i signals), just tune the brightness and gamma and others setting a little A/D...(but it could also came from your source, who's may differs from one to another)
I agree, and it worth it, it's the day and night compare to the mini (for 480p and higher source)Fudoh wrote:CIIs are around $700-900 these days.
Yes, at first you could think that, but if you in search for a high end solution to enhances - and get (probably) the best of your consoles, you should go further...TheShadowRunner wrote:Seems still waaay overkill ^^;Fudoh wrote:CIIs are around $700-900 these days.
And there are not only Crystalios who provide great 480p upscaling - Optoma, or many Lumagen (at a really good price) could also do the job
For 240p Xrgb is the king, but for 480p it depends on what you want to reach...
![Wink :wink:](./images/smilies/icon_wink.gif)
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noonan2678
- Posts: 137
- Joined: Sat Feb 23, 2013 7:15 pm
- Location: Boston, MA, USA
Re: XRGB-mini Framemeister (now available !)
I was going to list in the trading post, but will mention here also since it's relevant...
I have an Optoma HD3000 that I'd be willing to sell. It's basically brand new and CIB...perfect condition and very little use.
This is a great solution for PS2 @ 480p. Let me know if anyone is interested.
I have an Optoma HD3000 that I'd be willing to sell. It's basically brand new and CIB...perfect condition and very little use.
This is a great solution for PS2 @ 480p. Let me know if anyone is interested.
Re: XRGB-mini Framemeister (now available !)
Small update in that I changed 'NESRGBOS' to a direct 4x-scale image so scanlines will appear uniform on it. This mode is only recommended for games like Legend of Zelda, where all 240 lines are used to display important graphics (i.e. symmetrical dungeon wall graphics).
Also I was getting annoyed by the Framemeister's seemingly random display order of all my profiles in the onscreen menu. So I set about trying to fix this, first by setting a staggered modification date, and then ultimately discovering that the order in which the profiles are placed on the microSD folder determines their viewing order. So what I did was manually move each profile from my computer and onto the microSD card in the appropriate order I wanted them to appear. That finally did the trick. Heads up for those wondering about this.
Also I was getting annoyed by the Framemeister's seemingly random display order of all my profiles in the onscreen menu. So I set about trying to fix this, first by setting a staggered modification date, and then ultimately discovering that the order in which the profiles are placed on the microSD folder determines their viewing order. So what I did was manually move each profile from my computer and onto the microSD card in the appropriate order I wanted them to appear. That finally did the trick. Heads up for those wondering about this.
Re: XRGB-mini Framemeister (now available !)
All your profiles are shown in the xrgb's menu?FBX wrote:Small update in that I changed 'NESRGBOS' to a direct 4x-scale image so scanlines will appear uniform on it. This mode is only recommended for games like Legend of Zelda, where all 240 lines are used to display important graphics (i.e. symmetrical dungeon wall graphics).
Also I was getting annoyed by the Framemeister's seemingly random display order of all my profiles in the onscreen menu. So I set about trying to fix this, first by setting a staggered modification date, and then ultimately discovering that the order in which the profiles are placed on the microSD folder determines their viewing order. So what I did was manually move each profile from my computer and onto the microSD card in the appropriate order I wanted them to appear. That finally did the trick. Heads up for those wondering about this.
While I can save all of them in the sd card,only few of them are displayed when I choose load or load select in the mini.
I am using mac osx in case it would matter.