
Made the boss on 2-5 again today. I'm close!
Funny you should say that. While playing IV last night I wondered how nice UD would look with those graphics.8BA wrote:I've been playing a bit of Under Defeat lately myself. At first I didn't appreciate the game but it's grown on me. Y'know, the visuals kind of have a Raiden feel to them but muddier.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Even though Scallop is the best ship in terms of firepower and scoring potential, I can't deal well with the reverse-aiming Random web. It's too hard for me to get a good grip on using it.Squire Grooktook wrote: What really clinched it for me was switching to the "Random" shot mode with Scallop. Spinning around and managing the reverse aim was crazy fun. Makes your ship feel like a killer metal ballerina.
Agreed. Even the whole concept of "never kill anything with shot, web only" certainly lacks the balance and elegance of Rayforce's system, where both shot and lock kills are necessary. Still fun though.EmperorIng wrote:I think the only thing that drags the game down for me is that to manage rank and to ensure a steady flow of bombs, you have to never, ever power up your ship.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score