I have a hard time recalling the last time I played *not* exhaustedStevens wrote:Playing when excessively tired is a recipe for disaster. I am occasionally guilty of it myself.

I have a hard time recalling the last time I played *not* exhaustedStevens wrote:Playing when excessively tired is a recipe for disaster. I am occasionally guilty of it myself.
...yeah no.Shepardus wrote:I'm getting 10-11 mil from Axebeak a lot more consistently now
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
So it turns out I was consistently dropping my first bomb on Axebeak way too early, and forcing myself to drop it a little later is getting me a greater success rate. When I was streaming Bakraid on Tuesday I was dropping the bomb too late, and it seems that in correcting that over time I pushed the timing back too early without noticing until I compared my attempts to the stream footage. Funny how things like that can happen.Shepardus wrote:...yeah no.Shepardus wrote:I'm getting 10-11 mil from Axebeak a lot more consistently now
Every time I think I've got a consistent way of timing and positioning my bombs my plan stops working for me. In the past hour I don't think I've gotten it a single time without using savestates.
Armchair dev corner: I've always thought a shooter/adventure hybrid that gave reasonable assistance for base survival, but acknowledged superior players with cooler gear, higher accolades and nails-hard optional courses (awarding even better gear and plaudits, natch - gotta catch 'em all!) might wake up a few latent STG fans. I'm long past the point of caring but I'd still be interested to see the mainstream reaction to a reasonably well-produced attempt. Assuming it's not happened and failed horribly already, haha.Ghegs wrote:A solid remake of the game could be pretty dang sweet, though.
^^^I didn't have most of those problems. I found myself using all the weapons frequently to maximize survival and completely avoid damage (ie use the big fire ball as cover, switch to laser to speedkill things, switch back when bullet erasure is needed again, etc.). It's true that you tank a lot of damage late game, but it always felt at least theoretically avoidable to me. I wouldn't call it quite repetitive either, since things do ramp up later IMO. My biggest complaint about the game, I guess, is that it doesn't nail that arcade style tension. Maybe Demon's Souls-esque checkpoint length would go a long way to getting the best of both worlds.Ghegs wrote:Only halfway a shmup, but still...I just finished The Guardian Legend on the NES.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
That is great! Those no miss runs will start to become more frequent and before you know it you'll know 1-1 and 1-2 like Mars Matrix.LordHypnos wrote:Went back to Under Defeat for the first time in a few days, and after a few bad credits managed to actually no miss the first two stages! Finally! I had a decent number of bombs left, too. maybe four...?
Keep at it Jonst. In my opinion stage 3 is the hardest overall. You'll get it.Jonst wrote:^ nice one LH! You can do it! As much as I'm loving ud at the moment, I'm finding it really frustrating as I'd suspected requiring a no miss run at least until late into stage 4, which I've managed once or twice... But, damn i've got no consistency at it!
This is actually true when your shield is completely empty and is easily testable in the first corridor shmup segment. I don't know if it holds true for the walking segments, but you can easily see this against the floating blue orbs that soak up shots and do massive damage on contact. Let one drift next to you so that it's touching the upper left or upper right portion of the shield. As soon as your shield hits 0 (and you always seem to drop to 0 shields before your next hit kills you), you will notice that as long as it doesn't touch the body of the ship it doesn't damage you. Essentially, your 'lifebar' is actually a meter for your shield, and then when empty, you're a one hit kill. Your hitbox for the body of the ship is still fairly large though.BIL wrote:A year or so ago, I read at GameFAQs that for the majority of your lifebar you actually have a much bigger hitbox than when you're in the red - the typical shieldbox/hitbox dynamic, in other words.
I definitely noticed this. Alien Soldier does the same thing, incidentally - no matter how massive the attack that put you into flashing red HP is, it can't bypass that last hitpoint. You're dead meat after that. Smart use of player assist, I think. Makes it less likely you'll get obliterated something you've not seen before, and can lead to some riveting comebacks.BareKnuckleRoo wrote:(and you always seem to drop to 0 shields before your next hit kills you)
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
If there isn't already I am sure an indie developer would be happy to oblige!BIL wrote:I wonder if, given JP shooters' known tendency to indulge in a little profanity, there's a "DODGE THIS YOU MOTHERFUCKER" out there.
I'm in a similar situation. I have managed to get to stage 5 now, but it seems like I need to build consistency for stages 3 and 4 since stage 5 is just such a massive step up.Jonst wrote:^ nice one LH! You can do it! As much as I'm loving ud at the moment, I'm finding it really frustrating as I'd suspected requiring a no miss run at least until late into stage 4, which I've managed once or twice... But, damn i've got no consistency at it!