> I tried multiple times to go back to old locations or explore different routes than what the game had intended for me, and instead got routed into a big loop forcing me into the same series of rooms I'd just passed and end up in the same place, due to the game obviously trapping you so you can't even go backwards. This happens continuously for the entirety of the game, regardless of whatever obscure sequence breaking tricks might exist.
"or leave abilities up to the discretion of an NPC."
> This really is more of a world-building thing. Doesn't matter to me if I pick it up from an alter in a derelict space station, or if a computer terminal tells me I'm allowed to use it. But I seem to remember skills specifically becoming available by talking to the game's version of "Adam" and him saying now you can use it. Might be wrong on this one, I'll admit, I need to double check, but I definitely remember something like it.
"And maybe don't have combat be mindless d-pad rocking and 1 button mashing."
> Probably not the same sort of combat, but it's hard to get any more mindless than the one-solution-beats-everything nature of that dumb deflect/parry thing

"Or have complete silence in most areas of the game....and nostalgia bait enemies/bosses over new shit........"
> These are both aspects I don't mind in a Metroid game tbh, I think both serve the setting well. Regardless, Dread has Kraid. I can't think of any Metroid boss being more nostalgia bait than that outside of maybe Ridley. I'm actually surprised Ridley didn't show up, I guess there's that. We got Chozo bosses instead though.
> and boring level design both aesthetically and in play.............................
That's most of the game honestly. Aesthetically, it's baffling to me how much they made every single area look alike, due to the bleak muted look everything has. Show me any screenshot of the game and there's no way I'd be able to tell you what area it's from.
> or weird dumbass detective sequences.
Alright I'll admit I completely overlooked this one. I guess it doesn't have detective sequences
