TRP-STGT 2017 Conversation Week 2: Last Resort

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Deadliar
Posts: 186
Joined: Mon Oct 10, 2016 12:44 am
Contact:

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Deadliar »

Other version? Have you tried just plain old mame? I got the latest release and the emuloader frontend, and that works just fine.

Apologies if worthless post, just checking ;p
Play for fun and win when you can.
User avatar
Vanguard
Posts: 968
Joined: Wed Jul 31, 2013 7:32 pm

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Vanguard »

ACSeraph wrote:So... I have the rom, but my usual MAME Plus can't find it in the directory and no other version of MAME I download seems to be able to play it. I even redownloaded the rom with no luck. Any suggestions?
You might be missing some files needed to play the game. Possibly the Neo Geo BIOS. Does the game not show up at all in regular MAME, or does it just not let you run it with a message about missing files? If the latter, try making a legal backup of the BIOS from your Last Resort arcade machine that you own and then save it as neogeo.zip in your roms folder.
Kyper
Posts: 213
Joined: Mon May 07, 2007 11:30 pm
Location: Toronto, Canada
Contact:

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Kyper »

I'm using MAME Plus as well and even with the Neo Geo BIOS, Last Resort doesn't show in the Available Arcades folder. But when I search for it in the All Arcades folder and double click on it to start, it seems to run just fine without any error messages
Image
User avatar
ACSeraph
Posts: 2724
Joined: Sat Jul 19, 2008 2:00 am
Location: Tokyo

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by ACSeraph »

Kyper wrote:I'm using MAME Plus as well and even with the Neo Geo BIOS, Last Resort doesn't show in the Available Arcades folder. But when I search for it in the All Arcades folder and double click on it to start, it seems to run just fine without any error messages
This solved it, thanks everyone!

I'm so happy that I can now play it properly on my laptop instead of having to use that terrible Last Resort arcade cabinet I legally own.
<STG.1cc> 死ぬがよい <ACT.1cc>
Image
User avatar
copy-paster
Posts: 1698
Joined: Thu Apr 30, 2015 7:33 pm
Location: Indonesia

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by copy-paster »

MAMEPlus is really weird with NG games, you can't play it through command line exe.

BTW What happen to the PCB? No autofire installed?
User avatar
Mero
Posts: 1602
Joined: Wed Apr 01, 2009 7:52 am
Location: England

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Mero »

Manual fire with the MVS cart.
User avatar
EmperorIng
Posts: 5068
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by EmperorIng »

Man, this weekend being Christmas sure makes it hard to find time to play this game... :oops:
User avatar
Deadliar
Posts: 186
Joined: Mon Oct 10, 2016 12:44 am
Contact:

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Deadliar »

EmperorIng wrote:Man, this weekend being Christmas sure makes it hard to find time to play this game... :oops:
Get the whole family to play it. Compete for high scores. Claim the best replay as your own.
8)
Play for fun and win when you can.
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Bananamatic »

Deadliar wrote:
EmperorIng wrote:Man, this weekend being Christmas sure makes it hard to find time to play this game... :oops:
Get the whole family to play it. Compete for high scores. Claim the best replay as your own.
8)
do you hate your family that much
User avatar
Deadliar
Posts: 186
Joined: Mon Oct 10, 2016 12:44 am
Contact:

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Deadliar »

how did you know
Play for fun and win when you can.
User avatar
Square_Air
Posts: 408
Joined: Wed Nov 25, 2015 2:50 am
Location: The Edge Of The Ape Oven
Contact:

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Square_Air »

Image
ImageImageImage
| 1cc | Twitch |
User avatar
EmperorIng
Posts: 5068
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by EmperorIng »

Think I'd rather play Bakuretsu Breaker TWO BEE HONEST. That level 2 turret spam is so annoying, especially with all the slowdown. God forbid you mess up and grab a blue powerup...
User avatar
Shepardus
Posts: 3505
Joined: Sat Dec 13, 2014 10:01 pm
Location: Ringing the bells of fortune

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Shepardus »

The ground missiles (G) deal with that part quite effectively even if you get a blue orb.
Image
NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
1CCs | Twitch | YouTube
User avatar
EmperorIng
Posts: 5068
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by EmperorIng »

That was helpful, so thanks. I made it to stage 4 at the least. Maybe I can even get a clear. Last Resort kind of annoys me. I think it's what feels like input drops during slowdown/busy screens. Is it my imagination?

If I'm lucky I can get a bit better through some hard practice tomorrow.
User avatar
Shepardus
Posts: 3505
Joined: Sat Dec 13, 2014 10:01 pm
Location: Ringing the bells of fortune

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Shepardus »

It's not your imagination, it definitely drops inputs (particularly the B button) when the game slows down enough.
Image
NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
1CCs | Twitch | YouTube
User avatar
Vanguard
Posts: 968
Joined: Wed Jul 31, 2013 7:32 pm

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Vanguard »

Yeah it's really bad about ignoring the force pod lock button during slowdown. Anyway, as Shepardus says, with a maxed out G you can solve that section without relying on the charged shot. Still easier with the red pod, of course. H is good against the boss so switch to that after.
User avatar
mycophobia
Posts: 751
Joined: Thu Sep 22, 2016 4:08 pm
Contact:

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by mycophobia »

Why don't they make the whole ship out of the indestructible orb???
User avatar
Mantrox
Posts: 355
Joined: Mon Nov 25, 2013 11:03 pm

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Mantrox »

A couple of days before the annoucement i got a copy of the game for AES, but since the postal services are dead at this time, mine won't arrive until next week.
I'll have to fire up MAME again.
User avatar
drauch
Posts: 5638
Joined: Thu Oct 30, 2008 6:14 am

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by drauch »

mycophobia wrote:Why don't they make the whole ship out of the indestructible orb???
They'd only do that as a...
Spoiler
Last Resort
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
User avatar
Ikazu-san
Posts: 200
Joined: Fri Oct 03, 2014 3:21 pm

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Ikazu-san »

Bad game.
1. Unusual Weaponry
2. Short Words
3. Blind(ing) Fire
User avatar
EmperorIng
Posts: 5068
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by EmperorIng »

Nah I've come around to it more. I mean yeah stage 1 is slow and a snooze and there's that chunk of stage 3 where you do nothing but stay still and shoot your force pod down for way too long imo but it's an otherwise good game with a lower level of challenge.

I wish it didn't take shootemup developers so long to realize that you can make stage 1s easy without having long stretches of nothing happening.
Zerst
Posts: 480
Joined: Mon Aug 02, 2010 5:21 pm

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Zerst »

EmperorIng wrote:that chunk of every stage where you do nothing but stay still and shoot your force pod down for way too long
FTFY
Dimahoo is a fun game.
<trap15> C is for Bakraid
User avatar
Mightysquirrel
Posts: 7
Joined: Sat Dec 16, 2017 10:52 am
Location: Pittsburgh, PA
Contact:

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Mightysquirrel »

I have no idea why, but I am having a hell of a time with this game. Can't even get out of stage 1.

Christmas time is making it incredibly difficult to find time to play this also.
I'm Squirrel, on a new account.

My Youtube Channel | My Twitch Channel
User avatar
egg_sanwich
Posts: 112
Joined: Wed May 04, 2016 1:32 am
Location: BC, Canada

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by egg_sanwich »

Ikazu-san wrote:Bad game.
Care to elaborate?
User avatar
Shepardus
Posts: 3505
Joined: Sat Dec 13, 2014 10:01 pm
Location: Ringing the bells of fortune

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Shepardus »

Mightysquirrel wrote:I have no idea why, but I am having a hell of a time with this game. Can't even get out of stage 1.
I honestly find stage 1 harder than stage 2 and maybe even stage 3. Not that there's much difference in the difficulty between any stages outside a few isolated sections.
Image
NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
1CCs | Twitch | YouTube
Zerst
Posts: 480
Joined: Mon Aug 02, 2010 5:21 pm

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Zerst »

egg_sanwich wrote:
Ikazu-san wrote:Bad game.
Care to elaborate?
https://www.youtube.com/watch?v=AiSE1RdwVEg
Dimahoo is a fun game.
<trap15> C is for Bakraid
User avatar
Perikles
Posts: 1500
Joined: Mon Nov 24, 2014 11:46 pm
Location: Germany

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Perikles »

Have to admit, all the hyperboles this week are an unceasing source of joy. We definitely should have more classic horizontals in the future. :mrgreen:
User avatar
egg_sanwich
Posts: 112
Joined: Wed May 04, 2016 1:32 am
Location: BC, Canada

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by egg_sanwich »

Zerst wrote:
egg_sanwich wrote:
Ikazu-san wrote:Bad game.
Care to elaborate?
https://www.youtube.com/watch?v=AiSE1RdwVEg
That's not a very good score at all
User avatar
Ikazu-san
Posts: 200
Joined: Fri Oct 03, 2014 3:21 pm

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Ikazu-san »

egg_sanwich wrote:Care to elaborate?
Everything was said already. Actual juicy bits start at stage 4. Everything before that is boring and drags for eternity.
I'm glad I spent like 95% of this week playing Doom.
1. Unusual Weaponry
2. Short Words
3. Blind(ing) Fire
User avatar
Square_Air
Posts: 408
Joined: Wed Nov 25, 2015 2:50 am
Location: The Edge Of The Ape Oven
Contact:

Re: TRP-STGT 2017 Conversation Week 2: Last Resort

Post by Square_Air »

So relived to get the 2-ALL and call this a wrap. I managed to actually record an INP for this one, but since I'm currently exactly outside of the requirements for needing to post a replay I'll just pass on that. This is a decent game, but at the moment I never want to touch it again. This game has scorned me and we are not friends. Last Resort really needed something else going on in it or at least a more interesting second loop. Trudging through the first loop after you're prepared for the second gets tedious fast.
Perikles wrote: We definitely should have more classic horizontals in the future. :mrgreen:
I have no problem with this, I just hope they're better classic horizontals.
Shepardus wrote:
Mightysquirrel wrote:I have no idea why, but I am having a hell of a time with this game. Can't even get out of stage 1.
I honestly find stage 1 harder than stage 2 and maybe even stage 3. Not that there's much difference in the difficulty between any stages outside a few isolated sections.
Stage 1 is all about learning how to speedkill the tank midboss by spamming the charge shot so it goes down before it fires whilst using the G missiles and your option to deal with the other enemies. Once you get that down pat you're golden.
ImageImageImage
| 1cc | Twitch |
Post Reply