
I was bored.
Indeed, I didn't see anything like that mentioned on this thread earlier (unless I just missed it). Is there any further info out there on how exactly both types of rank work? "Shot speed" rank, according to this, at least, seems solely affected by Hyper use...is "basic" rank based on survival time, or something else?chtimi-CLA wrote:the exact differences between "basic rank" and "shot speed rank" were unknown before so this is especially appreciated
That's certainly what is implied. But it's never stated that they're listing all factors that go into rank. I'd imagine there's probably other articles and information out there.BulletMagnet wrote:Indeed, I didn't see anything like that mentioned on this thread earlier (unless I just missed it). Is there any further info out there on how exactly both types of rank work? "Shot speed" rank, according to this, at least, seems solely affected by Hyper use...is "basic" rank based on survival time, or something else?chtimi-CLA wrote:the exact differences between "basic rank" and "shot speed rank" were unknown before so this is especially appreciated
in fact i was going to ask you to.Valgar wrote:Very nice, do you guys want me to scan more pages?
yeah you missed it, we were referring them by the terms "number of bullets" and "bullet speed" but it wasn't as clear-cut.BulletMagnet wrote: Indeed, I didn't see anything like that mentioned on this thread earlier (unless I just missed it).
You're right. Hyper cnt increases a lot bullet speed in 1-5 when it is at 15.maco wrote:I seem to remember an option in simulation mode called (I think.) Hyper Cnt that increases the Shot-Speed Rank.
I can't check at the moment.
i think this has 2 reasons:Also, I just started watching some superplays and I would like to know what the advantage is to waiting to attack the first boss. At first I thought that maybe you could score more hits with a hyper if you waited to use it at a certain point, but I can score just as many hits usually by hypering and point blanking the boss at the start rather than waiting.
that's right, i think i aleardy posted something about it earlier. waiting is also a way of controlling what attack you get during the hyper, ie you don't want to get the attack you fear the most while the rank is high.LFO wrote: i think this has 2 reasons:
- when you destroy the bosses rotating parts while in hyper mode you do not get 2 new hypers, but only stars...
- when you do not wait a while the bosses core will not last the wohle duration of your hyper, and you will kill it too early. in a way i do not know waiting before attacking the boss increases the bosses durability and you can shoot the core almost the entire duration of the hyper. when it vanishes you destroy the side parts, get 2 fresh hypers and destroy the core. because the boss takes longer this way you have to dodge all attacks twice, and the second "gattling gun attack" fires 4 times not 3!
i just started again with playind doj after 2 years. thanks for the info in this thread!
it doesn't increase durability per se, rather when parts rotate they absorb the hyper's main beam (not the aura) unless you point-blank the core.in a way i do not know waiting before attacking the boss increases the bosses durability and you can shoot the core almost the entire duration of the hyper.
yes, that is very noticeable in 2-1 when you try to kill the boss as fast as possible with 0 stock life, 1 bomb, and 1 hyper.LFO wrote: chtimi-CLA could be right that waiting does not increase the bosses durability, but helps in distributing the power of your beam to the bosses parts more equally, so making him stay longer.
Bomb stocks:stratos wrote:I'd like to know all the specific characteristics of all the ships, like bomb stocks and power up reduction after death
Trust us, it's true: that bonus was introduced in the "original" DoDonPachi, and worked pretty much the same way. Basically, the game rewards you if you're able to survive without bombing: if you have one bomb used up and collect a bomb icon to fill up your stock, "Maximum x 1" will appear there and your score will automatically increase gradually, until you either bomb or die. If you collect a bomb when your stock is already full, it'll be "Maximum x 2" and your score will increase even faster: survive long enough to collect another bomb aftert that and it'll be "Maximum x 3," and so on.stratos wrote:Another question: I didn't catch the function of "MAXIMUM"... at the start of the thread you say that it makes your score go up by a little amount every second, but it seems not true to me...
Perhaps it appeared to not work because the first extra bomb you collect is right before the second boss: during boss fights, the automatic increase stops, it only happens during the "regular" parts of each stage.