DoDonPachi 2 Bee Storm emulation

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Skykid
Posts: 17661
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: DoDonPachi 2 Bee Storm emulation

Post by Skykid »

Udderdude wrote: And what the hell is up with those goofy dancing robots that have a short range bullet attack and take a metric fuckload of damage? It is such an incomprehensibly dumb idea that I can't even wrap my head around it. I'm glad that's the first and last time I've ever encountered something like that in a shmup.
I think they're for bullet grazing mega hits. You get in close on one quadrant and allow them to spam your wings.

Might be wrong tho.
Always outnumbered, never outgunned - No zuo no die

User avatar
Udderdude
Posts: 6297
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: DoDonPachi 2 Bee Storm emulation

Post by Udderdude »

Skykid wrote:
Udderdude wrote: And what the hell is up with those goofy dancing robots that have a short range bullet attack and take a metric fuckload of damage? It is such an incomprehensibly dumb idea that I can't even wrap my head around it. I'm glad that's the first and last time I've ever encountered something like that in a shmup.
I think they're for bullet grazing mega hits. You get in close on one quadrant and allow them to spam your wings.

Might be wrong tho.
Does grazing actually increase your score, or only your bomb meter? If it's the latter it's probably more worth it to bomb the damn things, as they take a ton of hits and jack your hit counter up significantly for bombing them.
Estebang
Posts: 1437
Joined: Sat Oct 17, 2009 8:22 pm

Re: DoDonPachi 2 Bee Storm emulation

Post by Estebang »

Grazing does award you a not-unsubstantial amount of points, in addition to charging the bomb meter.
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: DoDonPachi 2 Bee Storm emulation

Post by BPzeBanshee »

Yeah that's what I had figured. Still trying to consistently get to stage 4 because I'm a simpleton and stage 3 feels like a huge difficulty spike compared to stage 2.

I'm also an idiot and can't really see the difference between the three modes - the bottom one's for 'Internet Recording' of your highscore to IGS' website I presume while the one on the top spawns bees when you hit enemies more and 'Combat' is like somewhere in between. Difficulty/scoring system change?

I'm thoroughly enjoying this actually. It's quite refreshing from traditional Dodonpachi. By the way, Haze said pressing Start changes your options but button 4 does that as well.

One other thing: I noticed the score display flash red towards the end of Stage 3. Does it do that when you've hit the top of the highscore board or is it something else I'm unaware of?
User avatar
z0mbie90
Posts: 639
Joined: Fri Dec 26, 2008 1:21 am
Location: Sweden

Re: DoDonPachi 2 Bee Storm emulation

Post by z0mbie90 »

I really wanna try play both DDP2 Bee Strom and Demon Front but cant seem to get it to work.
Some nice soul willing to help me, send a pm or something :oops:
Image
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: DoDonPachi 2 Bee Storm emulation

Post by trap15 »

BPzeBanshee wrote:I'm also an idiot and can't really see the difference between the three modes - the bottom one's for 'Internet Recording' of your highscore to IGS' website I presume while the one on the top spawns bees when you hit enemies more and 'Combat' is like somewhere in between. Difficulty/scoring system change?
The top is 'training mode', and only has the first 4 stages, and it's easier. Combat is regular, normal. IR is Internet Ranking, and is harder.
BPzeBanshee wrote:One other thing: I noticed the score display flash red towards the end of Stage 3. Does it do that when you've hit the top of the highscore board or is it something else I'm unaware of?
Yes, that means you have the new high score (I believe for the mode you're in, but it might be global high score; I can't recall)
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Nasirosuchus
Posts: 304
Joined: Sat Jun 25, 2011 3:56 am

Re: DoDonPachi 2 Bee Storm emulation

Post by Nasirosuchus »

BPzeBanshee wrote:Yeah that's what I had figured. Still trying to consistently get to stage 4 because I'm a simpleton and stage 3 feels like a huge difficulty spike compared to stage 2.

For me it's stage 5 and that damn boss.
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: DoDonPachi 2 Bee Storm emulation

Post by BPzeBanshee »

trap15 wrote:
BPzeBanshee wrote:I'm also an idiot and can't really see the difference between the three modes - the bottom one's for 'Internet Recording' of your highscore to IGS' website I presume while the one on the top spawns bees when you hit enemies more and 'Combat' is like somewhere in between. Difficulty/scoring system change?
The top is 'training mode', and only has the first 4 stages, and it's easier. Combat is regular, normal. IR is Internet Ranking, and is harder.
BPzeBanshee wrote:One other thing: I noticed the score display flash red towards the end of Stage 3. Does it do that when you've hit the top of the highscore board or is it something else I'm unaware of?
Yes, that means you have the new high score (I believe for the mode you're in, but it might be global high score; I can't recall)
Ah, I see. I wasn't sure if the perceived difficulty was actual difficulty or just me. IR doesn't seem to let me actually put a score on the scoreboard for some reason though, it just does that weird-ass password thing.
Lance Boyle
Posts: 243
Joined: Thu Nov 11, 2010 7:30 pm

Re: DoDonPachi 2 Bee Storm emulation

Post by Lance Boyle »

How do I make the game run in English?

EDIT: Alternatively, would someone provide a translation of all the text I need to know?
User avatar
Krimzon Kitzune
Posts: 331
Joined: Wed Jun 15, 2005 8:31 pm

Re: DoDonPachi 2 Bee Storm emulation

Post by Krimzon Kitzune »

*
Last edited by Krimzon Kitzune on Tue Jun 18, 2013 9:00 pm, edited 1 time in total.
".... that would be rubbish."
Lance Boyle
Posts: 243
Joined: Thu Nov 11, 2010 7:30 pm

Re: DoDonPachi 2 Bee Storm emulation

Post by Lance Boyle »

Worked. Thanks!
User avatar
gamez fan
Posts: 14
Joined: Wed Mar 21, 2012 2:45 pm

Re: DoDonPachi 2 Bee Storm emulation

Post by gamez fan »

so guys whats the overall opinion thumps up or down for ddp2
anyone hit the special stage yet
Arcade Addict
Erppo
Posts: 1146
Joined: Sun Jan 09, 2011 8:33 pm
Location: Finland

Re: DoDonPachi 2 Bee Storm emulation

Post by Erppo »

Considering they call it a sequel, it's weird that it's easier and inferior to the original in every way imaginable. It has less and slower bullets, no loop, way more forgiving and worse designed scoring, lot more ways to cheese stuff, worse stage and pattern design and it's uglier.

It's not an outright bad game but since it's called DDP2, comparisons to the first game are inevitable. I think it's rather mediocre but I still had fun playing it for a while.
Image
User avatar
RaidenViper
Posts: 417
Joined: Thu Jun 02, 2011 11:35 am
Location: Norway

Re: DoDonPachi 2 Bee Storm emulation

Post by RaidenViper »

1CC'ed the game earlier today without the special stage.

It's alright. But for a Dodonpachi game, it's too damn easy.
User avatar
Bee Cool
Posts: 273
Joined: Fri Jun 24, 2011 6:10 pm

Re: DoDonPachi 2 Bee Storm emulation

Post by Bee Cool »

I'm actually a bit curious as to what you guys would compare this game to in terms of quality.

Would you say it's better than the first Shiki, Vasara? etc.
RIP in peaces mjclark and Estebang
Nasirosuchus
Posts: 304
Joined: Sat Jun 25, 2011 3:56 am

Re: DoDonPachi 2 Bee Storm emulation

Post by Nasirosuchus »

I'm not of the mind that a game has to be an excruciatingly difficult masochist fest to be of good quality.
Erppo
Posts: 1146
Joined: Sun Jan 09, 2011 8:33 pm
Location: Finland

Re: DoDonPachi 2 Bee Storm emulation

Post by Erppo »

Nasirosuchus wrote:I'm not of the mind that a game has to be an excruciatingly difficult masochist fest to be of good quality.
I don't know what you are commenting but the game has plenty of stuff that could be considered flaws besides the difficulty.
RaidenViper wrote:1CC'ed the game earlier today without the special stage.
Oh, I didn't know you can avoid getting there. Any idea what the conditions are? I've always gotten it if I beat stage 6.
Image
User avatar
nZero
Posts: 2608
Joined: Wed Jan 26, 2005 1:20 am
Location: DC Area
Contact:

Re: DoDonPachi 2 Bee Storm emulation

Post by nZero »

Erppo wrote:
RaidenViper wrote:1CC'ed the game earlier today without the special stage.
Oh, I didn't know you can avoid getting there. Any idea what the conditions are? I've always gotten it if I beat stage 6.
Default criteria is 400M points, you can change it from the test menu I think. A drop in the bucket compared to that one run on nico or the WR.
Image
IseeThings
Posts: 534
Joined: Thu Dec 16, 2010 6:38 pm
Location: California

Re: DoDonPachi 2 Bee Storm emulation

Post by IseeThings »

I don't think it's too bad to be honest.

I know a lot of people don't like the game mechanics, but I think a lot of that comes about because the actual Cave games are more finely tuned and balanced, whereas DDP2 comes across as more about having fun than caring *too* much about the exact scoring mechanics and overall design.

It's a shame the graphics are mostly recycled because IGS had better artists around that time, and the PGM hardware was capable of better, but it doesn't detract too much from the game.

I've said in the article it seems to have been designed with accessibility in mind, being localized for a whole bunch of reasons, letting the player beat a large boss from the very first moment they start playing, no score reset, internet rankings, encouraging bombing etc. the target audience seems to be less 'hardcore shmup fans' and more 'casual arcade goer' and I don't think it does too badly if you consider that to be the criteria.

The only thing I really don't like is the lack of boss energy bars.
Nasirosuchus
Posts: 304
Joined: Sat Jun 25, 2011 3:56 am

Re: DoDonPachi 2 Bee Storm emulation

Post by Nasirosuchus »

Erppo wrote:
I don't know what you are commenting but the game has plenty of stuff that could be considered flaws besides the difficulty.
I don't think that the difficulty has anything to do with a game's quality whether it's a shmup, platformer, adventure game, platformer, etc. Some of the best video games of all time are pretty easy.

Like IseeThings, the only thing that I really don't like is the bosses not having health bars. Many people are going to bash the game because it's not like the other games in the series, but it's not supposed to be. The same can be said for Demon Front and Metal Slug.
Erppo
Posts: 1146
Joined: Sun Jan 09, 2011 8:33 pm
Location: Finland

Re: DoDonPachi 2 Bee Storm emulation

Post by Erppo »

The biggest problem here is just the name. Since it's named like a sequel, it's going to be treated as a sequel and the game is quite underwhelming when compared to DDP. Same thing with the difficulty, having a sequel that's considerably easier than the first game just feels odd.

And to not give people the wrong idea: I still don't have anything against the game. It might be worse than DDP but most games are.
Image
Nasirosuchus
Posts: 304
Joined: Sat Jun 25, 2011 3:56 am

Re: DoDonPachi 2 Bee Storm emulation

Post by Nasirosuchus »

Erppo wrote:The biggest problem here is just the name. Since it's named like a sequel, it's going to be treated as a sequel and the game is quite underwhelming when compared to DDP. Same thing with the difficulty, having a sequel that's considerably easier than the first game just feels odd.

And to not give people the wrong idea: I still don't have anything against the game. It might be worse than DDP but most games are.
Futari Black Label is noticeably easier than both Futari and Mushihime-sama, Daiffukatsu is easier than Dai Ou Jou, and Espgaluda is easier than Esp Ra. De. Even looking at other genres, Super Mario Bros 3 is easier than both the American and Japanese versions of SMB2, and Super Mario World is far easier still than SMB3.
Erppo
Posts: 1146
Joined: Sun Jan 09, 2011 8:33 pm
Location: Finland

Re: DoDonPachi 2 Bee Storm emulation

Post by Erppo »

Nasirosuchus wrote:Futari Black Label is noticeably easier than both Futari and Mushihime-sama, Daiffukatsu is easier than Dai Ou Jou, and Espgaluda is easier than Esp Ra. De.
Futari BL is more of a remix than a sequel, DFK is around the same level of difficulty as DOJ, and Espgaluda is not really a sequel at all. Even if you would count those two, the jump in difficulty is nowhere near as drastic. Galuda and Futari BL are both really hard to do well in while while DDP2 turns the chain on autopilot and focuses on the easier milking instead.

There might be something I'm not getting though since I don't really know where half of the WR level scores come from. I'm suspecting it's about some extended boss milking trick but maybe there is more to the game.
Image
Nasirosuchus
Posts: 304
Joined: Sat Jun 25, 2011 3:56 am

Re: DoDonPachi 2 Bee Storm emulation

Post by Nasirosuchus »

Erppo wrote:
Nasirosuchus wrote:Futari Black Label is noticeably easier than both Futari and Mushihime-sama, Daiffukatsu is easier than Dai Ou Jou, and Espgaluda is easier than Esp Ra. De.
Futari BL is more of a remix than a sequel, DFK is around the same level of difficulty as DOJ, and Espgaluda is not really a sequel at all. Even if you would count those two, the jump in difficulty is nowhere near as drastic. Galuda and Futari BL are both really hard to do well in while while DDP2 turns the chain on autopilot and focuses on the easier milking instead.

There might be something I'm not getting though since I don't really know where half of the WR level scores come from. I'm suspecting it's about some extended boss milking trick but maybe there is more to the game.
They're all games in the same series. You can even make the argument that DDP2 is more of a spinoff than a sequel

Futari BL is the easiest Cave 1CC other than Death Smiles, and it's even easier than Futari when playing for score once you memorize the stage layout. Same goes for Galuda. The huge advantage given by the hypers in DFK alone make it easier than DOJ.

The stage 4 and 5 bosses can be milked for a lot of points.
Erppo
Posts: 1146
Joined: Sun Jan 09, 2011 8:33 pm
Location: Finland

Re: DoDonPachi 2 Bee Storm emulation

Post by Erppo »

I think you managed to miss the fact that I was talking about the overall difficulty instead of the difficulty of the cheapest possible clear. Unless I'm missing something big, doing well in DDP2 just means extensive milking of the later bosses and this is not that hard.
Nasirosuchus wrote:Futari BL is the easiest Cave 1CC other than Death Smiles, and it's even easier than Futari when playing for score once you memorize the stage layout. Same goes for Galuda. The huge advantage given by the hypers in DFK alone make it easier than DOJ.
"Easiest" doesn't give the full picture even about pure survival since God is at least above average in that department. Also are you really talking about scoring in BL Original? Decent scoring in that is more demanding than in 1.5 and definitely not easy. Galuda is again way more complex and involved than DDP2. DFK hypers are mostly to be avoided if you want decent scores and proper chains are overall around the same level of difficulty as DOJ.
Nasirosuchus wrote:The stage 4 and 5 bosses can be milked for a lot of points.
How much is a lot? I've of course seen the nico replays of around 3 billion and already replicated most of those. The WR thread claims the record is over 7 billion though so there should be more tricks somewhere.
Image
User avatar
Matsunaga
Posts: 472
Joined: Sat Feb 19, 2005 7:21 pm

Re: DoDonPachi 2 Bee Storm emulation

Post by Matsunaga »

If only I could find the rom, feeling left out..
“What did I had done!”
Ixmucane2
Posts: 782
Joined: Mon Jan 19, 2009 3:26 pm
Location: stuck at the continue prompt

Re: DoDonPachi 2 Bee Storm emulation

Post by Ixmucane2 »

Matsunaga wrote:If only I could find the rom, feeling left out..
The usual ROM sources for MAME are perfectly suitable (in other words, if you can't find DDP2 you can't find any other MAME game).
The three sets (parent ddp2 and clones ddp2100 and ddp2101) are quite old, but don't forget the added ROMs in set ddp2 since 0.145u5.
triplex
Posts: 5
Joined: Sat Apr 07, 2012 5:06 pm
Location: UK

Re: DoDonPachi 2 Bee Storm emulation

Post by triplex »

Having played it now, I gotta say I was quite pleasantly surprised. It certainly doesn't deserve the hate that it often gets.

It still has that 'DoDonPachi feel'... it's just.. well, different. If I was expecting DoDonPachi mkII, as in a similar kind of layout and feel to the original, I'd be disappointed. But as a standalone shmup its still pretty good in its own right. It just has its own style thats all.

For example.. how many shmups can you think of where the first level has you fighting a boss IMMEDIATELY, and then when you destroy it it says 'KO' and 'Perfect' as though you were playing some fighting game or something? Probably none, I would imagine. So its certainly unique.

Not the masterpiece that is DOJ of course, but still a pretty good shooter IMO. Although as far as I can tell, only the 'IR' (whatever that means) mode seems to be worth bothering with, as everything else is too easy.
STGFree
Posts: 5
Joined: Thu Nov 06, 2014 1:45 am

Re: DoDonPachi 2 Bee Storm emulation

Post by STGFree »

Hey,
Can anyone tell the difference between the 4 difficulties in this game? I've played on normal and just switched it to hardest and I can't tell any difference what so ever. (to get into difficulty press f2 on mame when starting up)
STGFree
Posts: 5
Joined: Thu Nov 06, 2014 1:45 am

Re: DoDonPachi 2 Bee Storm emulation

Post by STGFree »

Can anyone tell what the difficulty differences are found in the setup menu? I changed it from normal to hardest and can't tell any difference what so ever.
Post Reply